Joseph Redmon
2015-04-17 f199fd3b6464e644566d76676c0b5f1824d26c4e
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#ifndef CONNECTED_LAYER_H
#define CONNECTED_LAYER_H
 
#include "activations.h"
#include "params.h"
 
typedef struct{
    int batch;
    int inputs;
    int outputs;
    float *weights;
    float *biases;
 
    float *weight_updates;
    float *bias_updates;
 
    float *weight_prev;
    float *bias_prev;
 
    float *output;
    float *delta;
    
    #ifdef GPU
    float * weights_gpu;
    float * biases_gpu;
 
    float * weight_updates_gpu;
    float * bias_updates_gpu;
 
    float * output_gpu;
    float * delta_gpu;
    #endif
    ACTIVATION activation;
 
} connected_layer;
 
connected_layer *make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation);
 
void forward_connected_layer(connected_layer layer, network_state state);
void backward_connected_layer(connected_layer layer, network_state state);
void update_connected_layer(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
 
#ifdef GPU
void forward_connected_layer_gpu(connected_layer layer, network_state state);
void backward_connected_layer_gpu(connected_layer layer, network_state state);
void update_connected_layer_gpu(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
void push_connected_layer(connected_layer layer);
void pull_connected_layer(connected_layer layer);
#endif
 
#endif