#ifndef CONNECTED_LAYER_H
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#define CONNECTED_LAYER_H
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#include "activations.h"
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typedef struct{
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float learning_rate;
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float momentum;
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float decay;
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int batch;
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int inputs;
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int outputs;
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float *weights;
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float *biases;
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float *weight_updates;
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float *bias_updates;
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float *weight_prev;
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float *bias_prev;
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float *output;
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float *delta;
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#ifdef GPU
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float * weights_gpu;
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float * biases_gpu;
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float * weight_updates_gpu;
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float * bias_updates_gpu;
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float * output_gpu;
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float * delta_gpu;
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#endif
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ACTIVATION activation;
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} connected_layer;
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void secret_update_connected_layer(connected_layer *layer);
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connected_layer *make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, float learning_rate, float momentum, float decay);
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void forward_connected_layer(connected_layer layer, float *input);
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void backward_connected_layer(connected_layer layer, float *input, float *delta);
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void update_connected_layer(connected_layer layer);
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#ifdef GPU
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void forward_connected_layer_gpu(connected_layer layer, float * input);
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void backward_connected_layer_gpu(connected_layer layer, float * input, float * delta);
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void update_connected_layer_gpu(connected_layer layer);
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void push_connected_layer(connected_layer layer);
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void pull_connected_layer(connected_layer layer);
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#endif
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#endif
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