Joseph Redmon
2016-03-15 09fd5c8c84eeae711f49d3a52d8bf4b65f43970b
src/connected_layer.h
@@ -2,48 +2,21 @@
#define CONNECTED_LAYER_H
#include "activations.h"
#include "params.h"
#include "layer.h"
#include "network.h"
typedef struct{
    int batch;
    int inputs;
    int outputs;
    float *weights;
    float *biases;
typedef layer connected_layer;
    float *weight_updates;
    float *bias_updates;
    float *weight_prev;
    float *bias_prev;
    float *output;
    float *delta;
    #ifdef GPU
    float * weights_gpu;
    float * biases_gpu;
    float * weight_updates_gpu;
    float * bias_updates_gpu;
    float * output_gpu;
    float * delta_gpu;
    #endif
    ACTIVATION activation;
} connected_layer;
connected_layer *make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation);
connected_layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize);
void forward_connected_layer(connected_layer layer, network_state state);
void backward_connected_layer(connected_layer layer, network_state state);
void update_connected_layer(connected_layer layer, float learning_rate, float momentum, float decay);
void update_connected_layer(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
#ifdef GPU
void forward_connected_layer_gpu(connected_layer layer, network_state state);
void backward_connected_layer_gpu(connected_layer layer, network_state state);
void update_connected_layer_gpu(connected_layer layer, float learning_rate, float momentum, float decay);
void update_connected_layer_gpu(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
void push_connected_layer(connected_layer layer);
void pull_connected_layer(connected_layer layer);
#endif