| | |
| | | 3. [How to train (Pascal VOC Data)](#how-to-train-pascal-voc-data) |
| | | 4. [How to train (to detect your custom objects)](#how-to-train-to-detect-your-custom-objects) |
| | | 5. [When should I stop training](#when-should-i-stop-training) |
| | | 6. [How to mark bounded boxes of objects and create annotation files](#how-to-mark-bounded-boxes-of-objects-and-create-annotation-files) |
| | | 6. [How to improve object detection](#how-to-improve-object-detection) |
| | | 7. [How to mark bounded boxes of objects and create annotation files](#how-to-mark-bounded-boxes-of-objects-and-create-annotation-files) |
| | | 8. [How to use Yolo as DLL](#how-to-use-yolo-as-dll) |
| | | |
| | | |  |  https://arxiv.org/abs/1612.08242 | |
| | | |  |  https://arxiv.org/abs/1612.08242 | |
| | | |---|---| |
| | | |
| | | |  |  https://arxiv.org/abs/1612.08242 | |
| | | |---|---| |
| | | |
| | | |
| | |
| | | |
| | |  |
| | | |
| | | If training is stopped after 9000 iterations, to validate some of previous weights use this commands: |
| | | 2.1. At first, you should put filenames of validation images to file `data\voc.2007.test` (format as in `train.txt`) or if you haven't validation images - simply copy `data\train.txt` to `data\voc.2007.test`. |
| | | |
| | | 2.2 If training is stopped after 9000 iterations, to validate some of previous weights use this commands: |
| | | |
| | | * `darknet.exe detector recall data/obj.data yolo-obj.cfg backup\yolo-obj_7000.weights` |
| | | * `darknet.exe detector recall data/obj.data yolo-obj.cfg backup\yolo-obj_8000.weights` |
| | |
| | | |  |  | |
| | | |---|---| |
| | | |
| | | ## How to improve object detection: |
| | | |
| | | 1. Before training: |
| | | * set flag `random=1` in your `.cfg`-file - it will increase precision by training Yolo for different resolutions: [link](https://github.com/AlexeyAB/darknet/blob/47409529d0eb935fa7bafbe2b3484431117269f5/cfg/yolo-voc.cfg#L244) |
| | | |
| | | 2. After training - for detection: |
| | | |
| | | * Increase network-resolution by set in your `.cfg`-file (`height=608` and `width=608`) or (`height=832` and `width=832`) or (any value multiple of 32) - this increases the precision and makes it possible to detect small objects: [link](https://github.com/AlexeyAB/darknet/blob/47409529d0eb935fa7bafbe2b3484431117269f5/cfg/yolo-voc.cfg#L4) |
| | | |
| | | * you do not need to train the network again, just use `.weights`-file already trained for 416x416 resolution |
| | | * if error `Out of memory` occurs then in `.cfg`-file you should increase `subdivisions=16`, 32 or 64: [link](https://github.com/AlexeyAB/darknet/blob/47409529d0eb935fa7bafbe2b3484431117269f5/cfg/yolo-voc.cfg#L3) |
| | | |
| | | ## How to mark bounded boxes of objects and create annotation files: |
| | | |
| | | Here you can find repository with GUI-software for marking bounded boxes of objects and generating annotation files for Yolo v2: https://github.com/AlexeyAB/Yolo_mark |
| | | |
| | | With example of: `train.txt`, `obj.names`, `obj.data`, `yolo-obj.cfg`, `air`1-6`.txt`, `bird`1-4`.txt` for 2 classes of objects (air, bird) and `train_obj.cmd` with example how to train this image-set with Yolo v2 |
| | | |
| | | ## How to use Yolo as DLL |
| | | |
| | | 1. To compile Yolo as C++ DLL-file `yolo_cpp_dll.dll` - open in MSVS2015 file `build\darknet\yolo_cpp_dll.sln`, set **x64** and **Release**, and do the: Build -> Build yolo_cpp_dll |
| | | * You should have installed **CUDA 8.0** |
| | | * To use cuDNN do: (right click on project) -> properties -> C/C++ -> Preprocessor -> Preprocessor Definitions, and add at the beginning of line: `CUDNN;` |
| | | |
| | | 2. To use Yolo as DLL-file in your C++ console application - open in MSVS2015 file `build\darknet\yolo_console_dll.sln`, set **x64** and **Release**, and do the: Build -> Build yolo_console_dll |
| | | |
| | | * you can run your console application from Windows Explorer `build\darknet\x64\yolo_console_dll.exe` |
| | | * or you can run from MSVS2015 (before this - you should copy 2 files `yolo-voc.cfg` and `yolo-voc.weights` to the directory `build\darknet\` ) |
| | | * after launching your console application and entering the image file name - you will see info for each object: |
| | | `<obj_id> <left_x> <top_y> <width> <height> <probability>` |
| | | * to use simple OpenCV-GUI you should uncomment line `//#define OPENCV` in `yolo_console_dll.cpp`-file: [link](https://github.com/AlexeyAB/darknet/blob/a6cbaeecde40f91ddc3ea09aa26a03ab5bbf8ba8/src/yolo_console_dll.cpp#L5) |