| | |
| | | #include "connected_layer.h" |
| | | #include "detection_layer.h" |
| | | #include "convolutional_layer.h" |
| | | #include "activation_layer.h" |
| | | #include "deconvolutional_layer.h" |
| | | #include "maxpool_layer.h" |
| | | #include "avgpool_layer.h" |
| | |
| | | forward_convolutional_layer_gpu(l, state); |
| | | } else if(l.type == DECONVOLUTIONAL){ |
| | | forward_deconvolutional_layer_gpu(l, state); |
| | | } else if(l.type == ACTIVE){ |
| | | forward_activation_layer_gpu(l, state); |
| | | } else if(l.type == LOCAL){ |
| | | forward_local_layer_gpu(l, state); |
| | | } else if(l.type == DETECTION){ |
| | |
| | | backward_convolutional_layer_gpu(l, state); |
| | | } else if(l.type == DECONVOLUTIONAL){ |
| | | backward_deconvolutional_layer_gpu(l, state); |
| | | } else if(l.type == ACTIVE){ |
| | | backward_activation_layer_gpu(l, state); |
| | | } else if(l.type == LOCAL){ |
| | | backward_local_layer_gpu(l, state); |
| | | } else if(l.type == MAXPOOL){ |