src/connected_layer.c
@@ -36,14 +36,12 @@ float scale = 1./sqrt(inputs); //scale = .01; for(i = 0; i < inputs*outputs; ++i){ layer->weights[i] = scale*rand_normal(); } for(i = 0; i < outputs; ++i){ layer->biases[i] = scale; // layer->biases[i] = 1; } #ifdef GPU