Joseph Redmon
2015-06-16 48401dcbf10927f557393ec521e5ebbd0ef23a1a
src/detection_layer.h
@@ -2,32 +2,19 @@
#define DETECTION_LAYER_H
#include "params.h"
#include "layer.h"
typedef struct {
    int batch;
    int inputs;
    int classes;
    int coords;
    int background;
    int rescore;
    int nuisance;
    float *output;
    float *delta;
    #ifdef GPU
    float * output_gpu;
    float * delta_gpu;
    #endif
} detection_layer;
typedef layer detection_layer;
detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore, int background, int nuisance);
void forward_detection_layer(const detection_layer layer, network_state state);
void backward_detection_layer(const detection_layer layer, network_state state);
int get_detection_layer_output_size(detection_layer layer);
int get_detection_layer_locations(detection_layer layer);
detection_layer make_detection_layer(int batch, int inputs, int classes, int coords, int joint, int rescore, int background, int objectness);
void forward_detection_layer(const detection_layer l, network_state state);
void backward_detection_layer(const detection_layer l, network_state state);
int get_detection_layer_output_size(detection_layer l);
int get_detection_layer_locations(detection_layer l);
#ifdef GPU
void forward_detection_layer_gpu(const detection_layer layer, network_state state);
void backward_detection_layer_gpu(detection_layer layer, network_state state);
void forward_detection_layer_gpu(const detection_layer l, network_state state);
void backward_detection_layer_gpu(detection_layer l, network_state state);
#endif
#endif