| | |
| | | |
| | | int get_detection_layer_locations(detection_layer layer) |
| | | { |
| | | return layer.inputs / (layer.classes+layer.coords+layer.rescore); |
| | | return layer.inputs / (layer.classes+layer.coords+layer.rescore+layer.background); |
| | | } |
| | | |
| | | int get_detection_layer_output_size(detection_layer layer) |
| | | { |
| | | return get_detection_layer_locations(layer)*(layer.classes+layer.coords); |
| | | return get_detection_layer_locations(layer)*(layer.background + layer.classes + layer.coords); |
| | | } |
| | | |
| | | detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore) |
| | | detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore, int background) |
| | | { |
| | | detection_layer *layer = calloc(1, sizeof(detection_layer)); |
| | | |
| | | |
| | | layer->batch = batch; |
| | | layer->inputs = inputs; |
| | | layer->classes = classes; |
| | | layer->coords = coords; |
| | | layer->rescore = rescore; |
| | | layer->background = background; |
| | | int outputs = get_detection_layer_output_size(*layer); |
| | | layer->output = calloc(batch*outputs, sizeof(float)); |
| | | layer->delta = calloc(batch*outputs, sizeof(float)); |
| | |
| | | return layer; |
| | | } |
| | | |
| | | |
| | | void forward_detection_layer(const detection_layer layer, network_state state) |
| | | void dark_zone(detection_layer layer, int class, int start, network_state state) |
| | | { |
| | | int in_i = 0; |
| | | int out_i = 0; |
| | | int locations = get_detection_layer_locations(layer); |
| | | int i,j; |
| | | for(i = 0; i < layer.batch*locations; ++i){ |
| | | int mask = (!state.truth || state.truth[out_i + layer.classes + 2]); |
| | | float scale = 1; |
| | | if(layer.rescore) scale = state.input[in_i++]; |
| | | for(j = 0; j < layer.classes; ++j){ |
| | | layer.output[out_i++] = scale*state.input[in_i++]; |
| | | } |
| | | if(!layer.rescore){ |
| | | softmax_array(layer.output + out_i - layer.classes, layer.classes, layer.output + out_i - layer.classes); |
| | | activate_array(state.input+in_i, layer.coords, LOGISTIC); |
| | | } |
| | | for(j = 0; j < layer.coords; ++j){ |
| | | layer.output[out_i++] = mask*state.input[in_i++]; |
| | | } |
| | | } |
| | | } |
| | | |
| | | void dark_zone(detection_layer layer, int index, network_state state) |
| | | { |
| | | int size = layer.classes+layer.rescore+layer.coords; |
| | | int index = start+layer.background+class; |
| | | int size = layer.classes+layer.coords+layer.background; |
| | | int location = (index%(7*7*size)) / size ; |
| | | int r = location / 7; |
| | | int c = location % 7; |
| | | int class = index%size; |
| | | if(layer.rescore) --class; |
| | | int dr, dc; |
| | | for(dr = -1; dr <= 1; ++dr){ |
| | | for(dc = -1; dc <= 1; ++dc){ |
| | |
| | | if((c + dc) > 6 || (c + dc) < 0) continue; |
| | | int di = (dr*7 + dc) * size; |
| | | if(state.truth[index+di]) continue; |
| | | layer.delta[index + di] = 0; |
| | | layer.output[index + di] = 0; |
| | | //if(!state.truth[start+di]) continue; |
| | | //layer.output[start + di] = 1; |
| | | } |
| | | } |
| | | } |
| | | |
| | | void forward_detection_layer(const detection_layer layer, network_state state) |
| | | { |
| | | int in_i = 0; |
| | | int out_i = 0; |
| | | int locations = get_detection_layer_locations(layer); |
| | | int i,j; |
| | | for(i = 0; i < layer.batch*locations; ++i){ |
| | | int mask = (!state.truth || state.truth[out_i + layer.background + layer.classes + 2]); |
| | | float scale = 1; |
| | | if(layer.rescore) scale = state.input[in_i++]; |
| | | if(layer.background) layer.output[out_i++] = scale*state.input[in_i++]; |
| | | |
| | | for(j = 0; j < layer.classes; ++j){ |
| | | layer.output[out_i++] = scale*state.input[in_i++]; |
| | | } |
| | | if(layer.background){ |
| | | softmax_array(layer.output + out_i - layer.classes-layer.background, layer.classes+layer.background, layer.output + out_i - layer.classes-layer.background); |
| | | activate_array(state.input+in_i, layer.coords, LOGISTIC); |
| | | } |
| | | for(j = 0; j < layer.coords; ++j){ |
| | | layer.output[out_i++] = mask*state.input[in_i++]; |
| | | } |
| | | } |
| | | if(layer.background || 1){ |
| | | for(i = 0; i < layer.batch*locations; ++i){ |
| | | int index = i*(layer.classes+layer.coords+layer.background); |
| | | for(j= 0; j < layer.classes; ++j){ |
| | | if(state.truth[index+j+layer.background]){ |
| | | //dark_zone(layer, j, index, state); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | |
| | | float scale = 1; |
| | | float latent_delta = 0; |
| | | if(layer.rescore) scale = state.input[in_i++]; |
| | | if(!layer.rescore){ |
| | | for(j = 0; j < layer.classes-1; ++j){ |
| | | if(state.truth[out_i + j]) dark_zone(layer, out_i+j, state); |
| | | } |
| | | } |
| | | if(layer.background) state.delta[in_i++] = scale*layer.delta[out_i++]; |
| | | for(j = 0; j < layer.classes; ++j){ |
| | | latent_delta += state.input[in_i]*layer.delta[out_i]; |
| | | state.delta[in_i++] = scale*layer.delta[out_i++]; |
| | | } |
| | | |
| | | if (!layer.rescore) gradient_array(layer.output + out_i, layer.coords, LOGISTIC, layer.delta + out_i); |
| | | if (layer.background) gradient_array(layer.output + out_i, layer.coords, LOGISTIC, layer.delta + out_i); |
| | | for(j = 0; j < layer.coords; ++j){ |
| | | state.delta[in_i++] = layer.delta[out_i++]; |
| | | } |
| | | if(layer.rescore) state.delta[in_i-layer.coords-layer.classes-layer.rescore] = latent_delta; |
| | | if(layer.rescore) state.delta[in_i-layer.coords-layer.classes-layer.rescore-layer.background] = latent_delta; |
| | | } |
| | | } |
| | | |