| | |
| | | return float_to_image(h,w,c,layer.delta); |
| | | } |
| | | |
| | | maxpool_layer *make_maxpool_layer(int h, int w, int c, int stride) |
| | | maxpool_layer *make_maxpool_layer(int batch, int h, int w, int c, int size, int stride) |
| | | { |
| | | fprintf(stderr, "Maxpool Layer: %d x %d x %d image, %d stride\n", h,w,c,stride); |
| | | fprintf(stderr, "Maxpool Layer: %d x %d x %d image, %d size, %d stride\n", h,w,c,size,stride); |
| | | maxpool_layer *layer = calloc(1, sizeof(maxpool_layer)); |
| | | layer->batch = batch; |
| | | layer->h = h; |
| | | layer->w = w; |
| | | layer->c = c; |
| | | layer->size = size; |
| | | layer->stride = stride; |
| | | layer->output = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c, sizeof(float)); |
| | | layer->delta = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c, sizeof(float)); |
| | | layer->max_indexes = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c*batch, sizeof(int)); |
| | | layer->output = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c*batch, sizeof(float)); |
| | | layer->delta = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c*batch, sizeof(float)); |
| | | return layer; |
| | | } |
| | | |
| | | void forward_maxpool_layer(const maxpool_layer layer, float *in) |
| | | void resize_maxpool_layer(maxpool_layer *layer, int h, int w, int c) |
| | | { |
| | | image input = float_to_image(layer.h, layer.w, layer.c, in); |
| | | image output = get_maxpool_image(layer); |
| | | int i,j,k; |
| | | for(i = 0; i < output.h*output.w*output.c; ++i) output.data[i] = -DBL_MAX; |
| | | for(k = 0; k < input.c; ++k){ |
| | | for(i = 0; i < input.h; ++i){ |
| | | for(j = 0; j < input.w; ++j){ |
| | | float val = get_pixel(input, i, j, k); |
| | | float cur = get_pixel(output, i/layer.stride, j/layer.stride, k); |
| | | if(val > cur) set_pixel(output, i/layer.stride, j/layer.stride, k, val); |
| | | layer->h = h; |
| | | layer->w = w; |
| | | layer->c = c; |
| | | layer->output = realloc(layer->output, ((h-1)/layer->stride+1) * ((w-1)/layer->stride+1) * c * layer->batch* sizeof(float)); |
| | | layer->delta = realloc(layer->delta, ((h-1)/layer->stride+1) * ((w-1)/layer->stride+1) * c * layer->batch*sizeof(float)); |
| | | } |
| | | |
| | | void forward_maxpool_layer(const maxpool_layer layer, float *input) |
| | | { |
| | | int b; |
| | | for(b = 0; b < layer.batch; ++b){ |
| | | int h = (layer.h-1)/layer.stride + 1; |
| | | int w = (layer.w-1)/layer.stride + 1; |
| | | int c = layer.c; |
| | | |
| | | int i,j,k,l,m; |
| | | for(k = 0; k < layer.c; ++k){ |
| | | for(i = 0; i < layer.h; i += layer.stride){ |
| | | for(j = 0; j < layer.w; j += layer.stride){ |
| | | int out_index = j/layer.stride + w*(i/layer.stride + h*(k + c*b)); |
| | | layer.output[out_index] = -FLT_MAX; |
| | | int lower = (-layer.size-1)/2 + 1; |
| | | int upper = layer.size/2 + 1; |
| | | |
| | | int lh = (i+lower < 0) ? 0 : i+lower; |
| | | int uh = (i+upper > layer.h) ? layer.h : i+upper; |
| | | |
| | | int lw = (j+lower < 0) ? 0 : j+lower; |
| | | int uw = (j+upper > layer.w) ? layer.w : j+upper; |
| | | for(l = lh; l < uh; ++l){ |
| | | for(m = lw; m < uw; ++m){ |
| | | //printf("%d %d\n", l, m); |
| | | int index = m + layer.w*(l + layer.h*(k + b*layer.c)); |
| | | if(input[index] > layer.output[out_index]){ |
| | | layer.output[out_index] = input[index]; |
| | | layer.max_indexes[out_index] = index; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | void backward_maxpool_layer(const maxpool_layer layer, float *in, float *delta) |
| | | void backward_maxpool_layer(const maxpool_layer layer, float *input, float *delta) |
| | | { |
| | | image input = float_to_image(layer.h, layer.w, layer.c, in); |
| | | image input_delta = float_to_image(layer.h, layer.w, layer.c, delta); |
| | | image output_delta = get_maxpool_delta(layer); |
| | | image output = get_maxpool_image(layer); |
| | | int i,j,k; |
| | | for(k = 0; k < input.c; ++k){ |
| | | for(i = 0; i < input.h; ++i){ |
| | | for(j = 0; j < input.w; ++j){ |
| | | float val = get_pixel(input, i, j, k); |
| | | float cur = get_pixel(output, i/layer.stride, j/layer.stride, k); |
| | | float d = get_pixel(output_delta, i/layer.stride, j/layer.stride, k); |
| | | if(val == cur) { |
| | | set_pixel(input_delta, i, j, k, d); |
| | | } |
| | | else set_pixel(input_delta, i, j, k, 0); |
| | | } |
| | | } |
| | | int i; |
| | | int h = (layer.h-1)/layer.stride + 1; |
| | | int w = (layer.w-1)/layer.stride + 1; |
| | | int c = layer.c; |
| | | memset(delta, 0, layer.batch*layer.h*layer.w*layer.c*sizeof(float)); |
| | | for(i = 0; i < h*w*c*layer.batch; ++i){ |
| | | int index = layer.max_indexes[i]; |
| | | delta[index] += layer.delta[i]; |
| | | } |
| | | } |
| | | |