src/utils.c
@@ -585,6 +585,13 @@ return ((float)rand()/RAND_MAX * (max - min)) + min; } float rand_scale(float s) { float scale = rand_uniform(1, s); if(rand()%2) return scale; return 1./scale; } float **one_hot_encode(float *a, int n, int k) { int i;