Joseph Redmon
2015-07-08 a08ef29e085236f13fd04246c6774f9682a56208
src/detection_layer.h
@@ -1,28 +1,20 @@
#ifndef DETECTION_LAYER_H
#define DETECTION_LAYER_H
typedef struct {
    int batch;
    int inputs;
    int classes;
    int coords;
    int rescore;
    float *output;
    float *delta;
    #ifdef GPU
    float * output_gpu;
    float * delta_gpu;
    #endif
} detection_layer;
#include "params.h"
#include "layer.h"
detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore);
void forward_detection_layer(const detection_layer layer, float *in, float *truth);
void backward_detection_layer(const detection_layer layer, float *in, float *delta);
int get_detection_layer_output_size(detection_layer layer);
typedef layer detection_layer;
detection_layer make_detection_layer(int batch, int inputs, int classes, int coords, int joint, int rescore, int background, int objectness);
void forward_detection_layer(const detection_layer l, network_state state);
void backward_detection_layer(const detection_layer l, network_state state);
int get_detection_layer_output_size(detection_layer l);
int get_detection_layer_locations(detection_layer l);
#ifdef GPU
void forward_detection_layer_gpu(const detection_layer layer, float *in, float *truth);
void backward_detection_layer_gpu(detection_layer layer, float *in, float *delta);
void forward_detection_layer_gpu(const detection_layer l, network_state state);
void backward_detection_layer_gpu(detection_layer l, network_state state);
#endif
#endif