AlexeyAB
2017-10-21 ae74d0ef31485f84e1856b4733135d2753dbb033
src/connected_layer.h
@@ -1,21 +1,27 @@
#ifndef CONNECTED_LAYER_H
#define CONNECTED_LAYER_H
typedef struct{
    int inputs;
    int outputs;
    double *weights;
    double *biases;
    double *weight_updates;
    double *bias_updates;
    double *output;
} connected_layer;
#include "activations.h"
#include "layer.h"
#include "network.h"
connected_layer make_connected_layer(int inputs, int outputs);
void run_connected_layer(double *input, connected_layer layer);
void backpropagate_connected_layer(double *input, connected_layer layer);
void calculate_updates_connected_layer(double *input, connected_layer layer);
void update_connected_layer(connected_layer layer, double step);
typedef layer connected_layer;
connected_layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize);
void forward_connected_layer(connected_layer layer, network_state state);
void backward_connected_layer(connected_layer layer, network_state state);
void update_connected_layer(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
void denormalize_connected_layer(layer l);
void statistics_connected_layer(layer l);
#ifdef GPU
void forward_connected_layer_gpu(connected_layer layer, network_state state);
void backward_connected_layer_gpu(connected_layer layer, network_state state);
void update_connected_layer_gpu(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
void push_connected_layer(connected_layer layer);
void pull_connected_layer(connected_layer layer);
#endif
#endif