src/utils.c
@@ -262,10 +262,11 @@ float rand_normal() { int n = 12; int i; float sum= 0; for(i = 0; i < 12; ++i) sum += (float)rand()/RAND_MAX; return sum-6.; for(i = 0; i < n; ++i) sum += (float)rand()/RAND_MAX; return sum-n/2.; } float rand_uniform() {