| | |
| | | 6. [When should I stop training](#when-should-i-stop-training) |
| | | 7. [How to improve object detection](#how-to-improve-object-detection) |
| | | 8. [How to mark bounded boxes of objects and create annotation files](#how-to-mark-bounded-boxes-of-objects-and-create-annotation-files) |
| | | 9. [How to use Yolo as DLL](#how-to-use-yolo-as-dll) |
| | | 9. [Using Yolo9000](#using-yolo9000) |
| | | 10. [How to use Yolo as DLL](#how-to-use-yolo-as-dll) |
| | | |
| | | |  |  https://arxiv.org/abs/1612.08242 | |
| | | |---|---| |
| | |
| | | |
| | | Just do `make` in the darknet directory. |
| | | Before make, you can set such options in the `Makefile`: [link](https://github.com/AlexeyAB/darknet/blob/9c1b9a2cf6363546c152251be578a21f3c3caec6/Makefile#L1) |
| | | * `GPU=1` to build with CUDA to accelerate by using GPU (CUDA should be in `/use/local/cuda`) |
| | | * `GPU=1` to build with CUDA to accelerate by using GPU (CUDA should be in `/usr/local/cuda`) |
| | | * `CUDNN=1` to build with cuDNN v5/v6 to accelerate training by using GPU (cuDNN should be in `/usr/local/cudnn`) |
| | | * `OPENCV=1` to build with OpenCV 3.x/2.4.x - allows to detect on video files and video streams from network cameras or web-cams |
| | | * `DEBUG=1` to bould debug version of Yolo |
| | |
| | | |
| | | * `cusolver64_80.dll, curand64_80.dll, cudart64_80.dll, cublas64_80.dll` - 80 for CUDA 8.0 or your version, from C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\bin |
| | | |
| | | * For OpenCV 3.0: `opencv_world320.dll` and `opencv_ffmpeg320_64.dll` from `C:\opencv_3.0\opencv\build\x64\vc14\bin` |
| | | * For OpenCV 2.4.13: `opencv_core249.dll`, `opencv_highgui249.dll` and `opencv_ffmpeg249_64.dll` from `C:\opencv_2.4.9\opencv\build\x64\vc14\bin` |
| | | * For OpenCV 3.X: `opencv_world320.dll` and `opencv_ffmpeg320_64.dll` from `C:\opencv_3.0\opencv\build\x64\vc14\bin` |
| | | * For OpenCV 2.4.13: `opencv_core2413.dll`, `opencv_highgui2413.dll` and `opencv_ffmpeg2413_64.dll` from `C:\opencv_2.4.13\opencv\build\x64\vc14\bin` |
| | | |
| | | ## How to train (Pascal VOC Data): |
| | | |
| | |
| | | * change line batch to [`batch=64`](https://github.com/AlexeyAB/darknet/blob/master/build/darknet/x64/yolo-voc.2.0.cfg#L2) |
| | | * change line subdivisions to [`subdivisions=8`](https://github.com/AlexeyAB/darknet/blob/master/build/darknet/x64/yolo-voc.2.0.cfg#L3) |
| | | * change line `classes=20` to your number of objects |
| | | * change line #237 from [`filters=125`](https://github.com/AlexeyAB/darknet/blob/master/cfg/yolo-voc.2.0.cfg#L224) to `filters=(classes + 5)*5` (generally this depends on the `num` and `coords`, i.e. equal to `(classes + coords + 1)*num`) |
| | | * change line #237 from [`filters=125`](https://github.com/AlexeyAB/darknet/blob/master/cfg/yolo-voc.2.0.cfg#L224) to: filters=(classes + 5)*5, so if `classes=2` then should be `filter=35` |
| | | |
| | | (Generally `filters` depends on the `classes`, `num` and `coords`, i.e. equal to `(classes + coords + 1)*num`) |
| | | |
| | | For example, for 2 objects, your file `yolo-obj.cfg` should differ from `yolo-voc.2.0.cfg` in such lines: |
| | | So for example, for 2 objects, your file `yolo-obj.cfg` should differ from `yolo-voc.2.0.cfg` in such lines: |
| | | |
| | | ``` |
| | | [convolutional] |
| | |
| | | |
| | |  |
| | | |
| | | How to calculate **mAP** [voc_eval.py](https://github.com/AlexeyAB/darknet/blob/master/scripts/voc_eval.py) or [datascience.stackexchange link](https://datascience.stackexchange.com/questions/16797/what-does-the-notation-map-5-95-mean) |
| | | |
| | | ### Custom object detection: |
| | | |
| | | Example of custom object detection: `darknet.exe detector test data/obj.data yolo-obj.cfg yolo-obj_8000.weights` |
| | |
| | | |
| | | With example of: `train.txt`, `obj.names`, `obj.data`, `yolo-obj.cfg`, `air`1-6`.txt`, `bird`1-4`.txt` for 2 classes of objects (air, bird) and `train_obj.cmd` with example how to train this image-set with Yolo v2 |
| | | |
| | | ## Using Yolo9000 |
| | | |
| | | Simultaneous detection and classification of 9000 objects: |
| | | |
| | | * `9k.tree` - **WordTree** of 9418 categories - `<label> <parent_it>`, if `parent_id == -1` then this label hasn't parent: https://raw.githubusercontent.com/AlexeyAB/darknet/master/build/darknet/x64/data/9k.tree |
| | | |
| | | * `coco9k.map` - map 80 categories from MSCOCO to WordTree `9k.tree`: https://raw.githubusercontent.com/AlexeyAB/darknet/master/build/darknet/x64/data/coco9k.map |
| | | |
| | | * `combine9k.data` - data file, there are paths to: 9k.labels, 9k.names, inet9k.map, (change path to your `combine9k.train.list`): https://raw.githubusercontent.com/AlexeyAB/darknet/master/build/darknet/x64/data/combine9k.data |
| | | |
| | | * `9k.labels` - 9418 labels of objects: https://raw.githubusercontent.com/AlexeyAB/darknet/master/build/darknet/x64/data/9k.labels |
| | | |
| | | * `9k.names` - |
| | | 9418 names of objects: https://raw.githubusercontent.com/AlexeyAB/darknet/master/build/darknet/x64/data/9k.names |
| | | |
| | | * `inet9k.map` - map 200 categories from ImageNet to WordTree `9k.tree`: https://raw.githubusercontent.com/AlexeyAB/darknet/master/build/darknet/x64/data/inet9k.map |
| | | |
| | | * `yolo9000.cfg` - cfg-file of the Yolo9000, also there are paths to the `9k.tree` and `coco9k.map` https://github.com/AlexeyAB/darknet/blob/617cf313ccb1fe005db3f7d88dec04a04bd97cc2/cfg/yolo9000.cfg#L217-L218 |
| | | |
| | | * `yolo9000.weights` - (186 MB Yolo9000-model) requires 4 GB GPU-RAM: http://pjreddie.com/media/files/yolo9000.weights |
| | | |
| | | ## How to use Yolo as DLL |
| | | |
| | | 1. To compile Yolo as C++ DLL-file `yolo_cpp_dll.dll` - open in MSVS2015 file `build\darknet\yolo_cpp_dll.sln`, set **x64** and **Release**, and do the: Build -> Build yolo_cpp_dll |