| | |
| | | #ifndef IMAGE_H |
| | | #define IMAGE_H |
| | | |
| | | |
| | | #include "opencv2/highgui/highgui_c.h" |
| | | #include "opencv2/imgproc/imgproc_c.h" |
| | | typedef struct { |
| | |
| | | float *data; |
| | | } image; |
| | | |
| | | image image_distance(image a, image b); |
| | | void scale_image(image m, float s); |
| | | void add_scalar_image(image m, float s); |
| | | void translate_image(image m, float s); |
| | | void normalize_image(image p); |
| | | void z_normalize_image(image p); |
| | | void threshold_image(image p, float t); |
| | |
| | | void subtract_image(image a, image b); |
| | | float avg_image_layer(image m, int l); |
| | | void embed_image(image source, image dest, int h, int w); |
| | | void add_into_image(image src, image dest, int h, int w); |
| | | image collapse_image_layers(image source, int border); |
| | | image collapse_images_horz(image *ims, int n); |
| | | image collapse_images_vert(image *ims, int n); |
| | | image get_sub_image(image m, int h, int w, int dh, int dw); |
| | | |
| | | void show_image(image p, char *name); |
| | | void save_image(image p, char *name); |
| | | void show_images(image *ims, int n, char *window); |
| | | void show_image_layers(image p, char *name); |
| | | void show_image_collapsed(image p, char *name); |
| | | void show_images_grid(image **ims, int h, int w, char *window); |
| | | void test_grid(); |
| | | image grid_images(image **ims, int h, int w); |
| | | void print_image(image m); |
| | | |
| | | image make_image(int h, int w, int c); |
| | |
| | | image float_to_image(int h, int w, int c, float *data); |
| | | image copy_image(image p); |
| | | image load_image(char *filename, int h, int w); |
| | | image ipl_to_image(IplImage* src); |
| | | |
| | | float get_pixel(image m, int x, int y, int c); |
| | | float get_pixel_extend(image m, int x, int y, int c); |
| | | void add_pixel(image m, int x, int y, int c, float val); |
| | | void set_pixel(image m, int x, int y, int c, float val); |
| | | |
| | | image get_image_layer(image m, int l); |