Joseph Redmon
2015-03-25 e92f7d301c971b4d27aa3dcd1e4047e94f04b3fc
src/dropout_layer.h
@@ -1,5 +1,6 @@
#ifndef DROPOUT_LAYER_H
#define DROPOUT_LAYER_H
#include "params.h"
typedef struct{
    int batch;
@@ -7,21 +8,20 @@
    float probability;
    float scale;
    float *rand;
    float *output;
    #ifdef GPU
    float * rand_gpu;
    float * output_gpu;
    #endif
} dropout_layer;
dropout_layer *make_dropout_layer(int batch, int inputs, float probability);
void forward_dropout_layer(dropout_layer layer, float *input);
void backward_dropout_layer(dropout_layer layer, float *delta);
void forward_dropout_layer(dropout_layer layer, network_state state);
void backward_dropout_layer(dropout_layer layer, network_state state);
void resize_dropout_layer(dropout_layer *layer, int inputs);
#ifdef GPU
void forward_dropout_layer_gpu(dropout_layer layer, float * input);
void backward_dropout_layer_gpu(dropout_layer layer, float * delta);
void forward_dropout_layer_gpu(dropout_layer layer, network_state state);
void backward_dropout_layer_gpu(dropout_layer layer, network_state state);
#endif
#endif