Joseph Redmon
2015-03-08 f047cfff99e00e28c02eb59b6d32386c122f9af6
src/connected_layer.c
@@ -36,14 +36,12 @@
    float scale = 1./sqrt(inputs);
    //scale = .01;
    for(i = 0; i < inputs*outputs; ++i){
        layer->weights[i] = scale*rand_normal();
    }
    for(i = 0; i < outputs; ++i){
        layer->biases[i] = scale;
       // layer->biases[i] = 1;
    }
#ifdef GPU