src/activations.c
@@ -15,7 +15,7 @@ return RELU; } double activate(double x, ACTIVATION a){ float activate(float x, ACTIVATION a){ switch(a){ case LINEAR: return x; @@ -30,7 +30,7 @@ } return 0; } double gradient(double x, ACTIVATION a){ float gradient(float x, ACTIVATION a){ switch(a){ case LINEAR: return 1;