Joseph Redmon
2015-03-28 f98bf6bbdb5ed81f2ea2071ad8e705130f7ba596
src/detection_layer.h
@@ -1,12 +1,16 @@
#ifndef DETECTION_LAYER_H
#define DETECTION_LAYER_H
#include "params.h"
typedef struct {
    int batch;
    int inputs;
    int classes;
    int coords;
    int background;
    int rescore;
    int nuisance;
    float *output;
    float *delta;
    #ifdef GPU
@@ -15,14 +19,14 @@
    #endif
} detection_layer;
detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore);
void forward_detection_layer(const detection_layer layer, float *in, float *truth);
void backward_detection_layer(const detection_layer layer, float *in, float *delta);
detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore, int background, int nuisance);
void forward_detection_layer(const detection_layer layer, network_state state);
void backward_detection_layer(const detection_layer layer, network_state state);
int get_detection_layer_output_size(detection_layer layer);
#ifdef GPU
void forward_detection_layer_gpu(const detection_layer layer, float *in, float *truth);
void backward_detection_layer_gpu(detection_layer layer, float *in, float *delta);
void forward_detection_layer_gpu(const detection_layer layer, network_state state);
void backward_detection_layer_gpu(detection_layer layer, network_state state);
#endif
#endif