From 160eddddc4e265d5ee59a38797c30720bf46cd7c Mon Sep 17 00:00:00 2001
From: AlexeyAB <alexeyab84@gmail.com>
Date: Sun, 27 May 2018 13:53:42 +0000
Subject: [PATCH] Minor fix

---
 src/layer.h |  171 ++++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 156 insertions(+), 15 deletions(-)

diff --git a/src/layer.h b/src/layer.h
index 1b12009..8a58c92 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -2,6 +2,10 @@
 #define BASE_LAYER_H
 
 #include "activations.h"
+#include "stddef.h"
+#include "tree.h"
+
+struct network_state;
 
 struct layer;
 typedef struct layer layer;
@@ -20,18 +24,50 @@
     NORMALIZATION,
     AVGPOOL,
     LOCAL,
-    SHORTCUT
+    SHORTCUT,
+    ACTIVE,
+    RNN,
+    GRU,
+    CRNN,
+    BATCHNORM,
+    NETWORK,
+    XNOR,
+    REGION,
+	YOLO,
+    REORG,
+	UPSAMPLE,
+	REORG_OLD,
+    BLANK
 } LAYER_TYPE;
 
 typedef enum{
-    SSE, MASKED
+    SSE, MASKED, SMOOTH
 } COST_TYPE;
 
+typedef struct {
+	int batch;
+	float learning_rate;
+	float momentum;
+	float decay;
+	int adam;
+	float B1;
+	float B2;
+	float eps;
+	int t;
+} update_args;
+
 struct layer{
     LAYER_TYPE type;
     ACTIVATION activation;
     COST_TYPE cost_type;
+    void (*forward)   (struct layer, struct network_state);
+    void (*backward)  (struct layer, struct network_state);
+    void (*update)    (struct layer, int, float, float, float);
+    void (*forward_gpu)   (struct layer, struct network_state);
+    void (*backward_gpu)  (struct layer, struct network_state);
+    void (*update_gpu)    (struct layer, int, float, float, float);
     int batch_normalize;
+    int shortcut;
     int batch;
     int forced;
     int flipped;
@@ -41,21 +77,28 @@
     int h,w,c;
     int out_h, out_w, out_c;
     int n;
+    int max_boxes;
     int groups;
     int size;
     int side;
     int stride;
+    int reverse;
     int pad;
-    int crop_width;
-    int crop_height;
     int sqrt;
     int flip;
     int index;
+    int binary;
+    int xnor;
+    int steps;
+    int hidden;
+    float dot;
     float angle;
     float jitter;
     float saturation;
     float exposure;
     float shift;
+    float ratio;
+	int focal_loss;
     int softmax;
     int classes;
     int coords;
@@ -65,6 +108,25 @@
     int does_cost;
     int joint;
     int noadjust;
+    int reorg;
+    int log;
+	int tanh;
+	int *mask;
+	int total;
+	float bflops;
+
+    int adam;
+    float B1;
+    float B2;
+    float eps;
+    float *m_gpu;
+    float *v_gpu;
+    int t;
+    float *m;
+    float *v;
+
+    tree *softmax_tree;
+    int  *map;
 
     float alpha;
     float beta;
@@ -73,19 +135,40 @@
     float coord_scale;
     float object_scale;
     float noobject_scale;
+	float mask_scale;
     float class_scale;
+    int bias_match;
+    int random;
+	float ignore_thresh;
+	float truth_thresh;
+    float thresh;
+	float focus;
+    int classfix;
+    int absolute;
 
+    int onlyforward;
+    int stopbackward;
     int dontload;
     int dontloadscales;
 
+    float temperature;
     float probability;
     float scale;
 
     int *indexes;
     float *rand;
     float *cost;
-    float *filters;
-    float *filter_updates;
+    char  *cweights;
+    float *state;
+    float *prev_state;
+    float *forgot_state;
+    float *forgot_delta;
+    float *state_delta;
+
+    float *concat;
+    float *concat_delta;
+
+    float *binary_weights;
 
     float *biases;
     float *bias_updates;
@@ -108,16 +191,63 @@
     float * mean;
     float * variance;
 
+    float * mean_delta;
+    float * variance_delta;
+
     float * rolling_mean;
     float * rolling_variance;
 
-    #ifdef GPU
-    int *indexes_gpu;
-    float * filters_gpu;
-    float * filter_updates_gpu;
+    float * x;
+    float * x_norm;
 
-    float * spatial_mean_gpu;
-    float * spatial_variance_gpu;
+    struct layer *input_layer;
+    struct layer *self_layer;
+    struct layer *output_layer;
+
+    struct layer *input_gate_layer;
+    struct layer *state_gate_layer;
+    struct layer *input_save_layer;
+    struct layer *state_save_layer;
+    struct layer *input_state_layer;
+    struct layer *state_state_layer;
+
+    struct layer *input_z_layer;
+    struct layer *state_z_layer;
+
+    struct layer *input_r_layer;
+    struct layer *state_r_layer;
+
+    struct layer *input_h_layer;
+    struct layer *state_h_layer;
+
+    float *z_cpu;
+    float *r_cpu;
+    float *h_cpu;
+
+    float *binary_input;
+
+    size_t workspace_size;
+
+    #ifdef GPU
+    float *z_gpu;
+    float *r_gpu;
+    float *h_gpu;
+
+    int *indexes_gpu;
+    float * prev_state_gpu;
+    float * forgot_state_gpu;
+    float * forgot_delta_gpu;
+    float * state_gpu;
+    float * state_delta_gpu;
+    float * gate_gpu;
+    float * gate_delta_gpu;
+    float * save_gpu;
+    float * save_delta_gpu;
+    float * concat_gpu;
+    float * concat_delta_gpu;
+
+    float *binary_input_gpu;
+    float *binary_weights_gpu;
 
     float * mean_gpu;
     float * variance_gpu;
@@ -125,9 +255,6 @@
     float * rolling_mean_gpu;
     float * rolling_variance_gpu;
 
-    float * spatial_mean_delta_gpu;
-    float * spatial_variance_delta_gpu;
-
     float * variance_delta_gpu;
     float * mean_delta_gpu;
 
@@ -138,6 +265,9 @@
     float * weights_gpu;
     float * weight_updates_gpu;
 
+	float * weights_gpu16;
+	float * weight_updates_gpu16;
+
     float * biases_gpu;
     float * bias_updates_gpu;
 
@@ -149,6 +279,17 @@
     float * rand_gpu;
     float * squared_gpu;
     float * norms_gpu;
+    #ifdef CUDNN
+    cudnnTensorDescriptor_t srcTensorDesc, dstTensorDesc;
+    cudnnTensorDescriptor_t dsrcTensorDesc, ddstTensorDesc;
+	cudnnTensorDescriptor_t normTensorDesc, normDstTensorDesc, normDstTensorDescF16;
+    cudnnFilterDescriptor_t weightDesc;
+    cudnnFilterDescriptor_t dweightDesc;
+    cudnnConvolutionDescriptor_t convDesc;
+    cudnnConvolutionFwdAlgo_t fw_algo;
+    cudnnConvolutionBwdDataAlgo_t bd_algo;
+    cudnnConvolutionBwdFilterAlgo_t bf_algo;
+    #endif
     #endif
 };
 

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