From 481b57a96a9ef29b112caec1bb3e17ffb043ceae Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Sun, 25 Sep 2016 06:12:54 +0000
Subject: [PATCH] So I have this new programming paradigm.......

---
 src/layer.h |   99 ++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 85 insertions(+), 14 deletions(-)

diff --git a/src/layer.h b/src/layer.h
index fc76234..ea6862b 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -2,6 +2,9 @@
 #define BASE_LAYER_H
 
 #include "activations.h"
+#include "stddef.h"
+
+struct network_state;
 
 struct layer;
 typedef struct layer layer;
@@ -22,7 +25,15 @@
     LOCAL,
     SHORTCUT,
     ACTIVE,
-    RNN
+    RNN,
+    GRU,
+    CRNN,
+    BATCHNORM,
+    NETWORK,
+    XNOR,
+    REGION,
+    REORG,
+    BLANK
 } LAYER_TYPE;
 
 typedef enum{
@@ -33,7 +44,14 @@
     LAYER_TYPE type;
     ACTIVATION activation;
     COST_TYPE cost_type;
+    void (*forward)   (struct layer, struct network_state);
+    void (*backward)  (struct layer, struct network_state);
+    void (*update)    (struct layer, int, float, float, float);
+    void (*forward_gpu)   (struct layer, struct network_state);
+    void (*backward_gpu)  (struct layer, struct network_state);
+    void (*update_gpu)    (struct layer, int, float, float, float);
     int batch_normalize;
+    int shortcut;
     int batch;
     int forced;
     int flipped;
@@ -43,6 +61,7 @@
     int h,w,c;
     int out_h, out_w, out_c;
     int n;
+    int max_boxes;
     int groups;
     int size;
     int side;
@@ -52,13 +71,16 @@
     int flip;
     int index;
     int binary;
+    int xnor;
     int steps;
     int hidden;
+    float dot;
     float angle;
     float jitter;
     float saturation;
     float exposure;
     float shift;
+    float ratio;
     int softmax;
     int classes;
     int coords;
@@ -68,6 +90,8 @@
     int does_cost;
     int joint;
     int noadjust;
+    int reorg;
+    int log;
 
     float alpha;
     float beta;
@@ -77,6 +101,7 @@
     float object_scale;
     float noobject_scale;
     float class_scale;
+    int random;
 
     int dontload;
     int dontloadscales;
@@ -88,11 +113,17 @@
     int *indexes;
     float *rand;
     float *cost;
-    float *filters;
-    float *filter_updates;
+    char  *cweights;
     float *state;
+    float *prev_state;
+    float *forgot_state;
+    float *forgot_delta;
+    float *state_delta;
 
-    float *binary_filters;
+    float *concat;
+    float *concat_delta;
+
+    float *binary_weights;
 
     float *biases;
     float *bias_updates;
@@ -128,17 +159,50 @@
     struct layer *self_layer;
     struct layer *output_layer;
 
+    struct layer *input_gate_layer;
+    struct layer *state_gate_layer;
+    struct layer *input_save_layer;
+    struct layer *state_save_layer;
+    struct layer *input_state_layer;
+    struct layer *state_state_layer;
+
+    struct layer *input_z_layer;
+    struct layer *state_z_layer;
+
+    struct layer *input_r_layer;
+    struct layer *state_r_layer;
+
+    struct layer *input_h_layer;
+    struct layer *state_h_layer;
+
+    float *z_cpu;
+    float *r_cpu;
+    float *h_cpu;
+
+    float *binary_input;
+
+    size_t workspace_size;
+
     #ifdef GPU
+    float *z_gpu;
+    float *r_gpu;
+    float *h_gpu;
+
     int *indexes_gpu;
+    float * prev_state_gpu;
+    float * forgot_state_gpu;
+    float * forgot_delta_gpu;
     float * state_gpu;
-    float * filters_gpu;
-    float * filter_updates_gpu;
+    float * state_delta_gpu;
+    float * gate_gpu;
+    float * gate_delta_gpu;
+    float * save_gpu;
+    float * save_delta_gpu;
+    float * concat_gpu;
+    float * concat_delta_gpu;
 
-    float *binary_filters_gpu;
-    float *mean_filters_gpu;
-
-    float * spatial_mean_gpu;
-    float * spatial_variance_gpu;
+    float *binary_input_gpu;
+    float *binary_weights_gpu;
 
     float * mean_gpu;
     float * variance_gpu;
@@ -146,9 +210,6 @@
     float * rolling_mean_gpu;
     float * rolling_variance_gpu;
 
-    float * spatial_mean_delta_gpu;
-    float * spatial_variance_delta_gpu;
-
     float * variance_delta_gpu;
     float * mean_delta_gpu;
 
@@ -170,6 +231,16 @@
     float * rand_gpu;
     float * squared_gpu;
     float * norms_gpu;
+    #ifdef CUDNN
+    cudnnTensorDescriptor_t srcTensorDesc, dstTensorDesc;
+    cudnnTensorDescriptor_t dsrcTensorDesc, ddstTensorDesc;
+    cudnnFilterDescriptor_t weightDesc;
+    cudnnFilterDescriptor_t dweightDesc;
+    cudnnConvolutionDescriptor_t convDesc;
+    cudnnConvolutionFwdAlgo_t fw_algo;
+    cudnnConvolutionBwdDataAlgo_t bd_algo;
+    cudnnConvolutionBwdFilterAlgo_t bf_algo;
+    #endif
     #endif
 };
 

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