From 85eafd3d590c449b35627af3e0f2a007c5a27d15 Mon Sep 17 00:00:00 2001
From: AlexeyAB <alexeyab84@gmail.com>
Date: Sun, 25 Feb 2018 12:23:11 +0000
Subject: [PATCH] Added partial.cmd
---
README.md | 28 +++++++++++++++++-----------
1 files changed, 17 insertions(+), 11 deletions(-)
diff --git a/README.md b/README.md
index e7683da..6f5a9ce 100644
--- a/README.md
+++ b/README.md
@@ -32,13 +32,13 @@
* both Windows and Linux
* both OpenCV 3.x and OpenCV 2.4.13
-* both cuDNN 5 and cuDNN 6
+* both cuDNN v5-v7
* CUDA >= 7.5
* also create SO-library on Linux and DLL-library on Windows
##### Requires:
* **Linux GCC>=4.9 or Windows MS Visual Studio 2015 (v140)**: https://go.microsoft.com/fwlink/?LinkId=532606&clcid=0x409 (or offline [ISO image](https://go.microsoft.com/fwlink/?LinkId=615448&clcid=0x409))
-* **CUDA 8.0**: https://developer.nvidia.com/cuda-downloads
+* **CUDA 9.1**: https://developer.nvidia.com/cuda-downloads
* **OpenCV 3.x**: https://sourceforge.net/projects/opencvlibrary/files/opencv-win/3.2.0/opencv-3.2.0-vc14.exe/download
* **or OpenCV 2.4.13**: https://sourceforge.net/projects/opencvlibrary/files/opencv-win/2.4.13/opencv-2.4.13.2-vc14.exe/download
- OpenCV allows to show image or video detection in the window and store result to file that specified in command line `-out_filename res.avi`
@@ -117,7 +117,7 @@
Just do `make` in the darknet directory.
Before make, you can set such options in the `Makefile`: [link](https://github.com/AlexeyAB/darknet/blob/9c1b9a2cf6363546c152251be578a21f3c3caec6/Makefile#L1)
* `GPU=1` to build with CUDA to accelerate by using GPU (CUDA should be in `/usr/local/cuda`)
-* `CUDNN=1` to build with cuDNN v5/v6 to accelerate training by using GPU (cuDNN should be in `/usr/local/cudnn`)
+* `CUDNN=1` to build with cuDNN v5-v7 to accelerate training by using GPU (cuDNN should be in `/usr/local/cudnn`)
* `OPENCV=1` to build with OpenCV 3.x/2.4.x - allows to detect on video files and video streams from network cameras or web-cams
* `DEBUG=1` to bould debug version of Yolo
* `OPENMP=1` to build with OpenMP support to accelerate Yolo by using multi-core CPU
@@ -126,11 +126,11 @@
### How to compile on Windows:
-1. If you have **MSVS 2015, CUDA 8.0 and OpenCV 3.0** (with paths: `C:\opencv_3.0\opencv\build\include` & `C:\opencv_3.0\opencv\build\x64\vc14\lib`), then start MSVS, open `build\darknet\darknet.sln`, set **x64** and **Release**, and do the: Build -> Build darknet
+1. If you have **MSVS 2015, CUDA 9.1 and OpenCV 3.0** (with paths: `C:\opencv_3.0\opencv\build\include` & `C:\opencv_3.0\opencv\build\x64\vc14\lib`), then start MSVS, open `build\darknet\darknet.sln`, set **x64** and **Release**, and do the: Build -> Build darknet
1.1. Find files `opencv_world320.dll` and `opencv_ffmpeg320_64.dll` in `C:\opencv_3.0\opencv\build\x64\vc14\bin` and put it near with `darknet.exe`
-2. If you have other version of **CUDA (not 8.0)** then open `build\darknet\darknet.vcxproj` by using Notepad, find 2 places with "CUDA 8.0" and change it to your CUDA-version, then do step 1
+2. If you have other version of **CUDA (not 9.1)** then open `build\darknet\darknet.vcxproj` by using Notepad, find 2 places with "CUDA 9.1" and change it to your CUDA-version, then do step 1
3. If you **don't have GPU**, but have **MSVS 2015 and OpenCV 3.0** (with paths: `C:\opencv_3.0\opencv\build\include` & `C:\opencv_3.0\opencv\build\x64\vc14\lib`), then start MSVS, open `build\darknet\darknet_no_gpu.sln`, set **x64** and **Release**, and do the: Build -> Build darknet_no_gpu
@@ -142,7 +142,7 @@
5. If you want to build with CUDNN to speed up then:
- * download and install **cuDNN 6.0 for CUDA 8.0**: https://developer.nvidia.com/cudnn
+ * download and install **cuDNN 7.0 for CUDA 9.1**: https://developer.nvidia.com/cudnn
* add Windows system variable `cudnn` with path to CUDNN: https://hsto.org/files/a49/3dc/fc4/a493dcfc4bd34a1295fd15e0e2e01f26.jpg
@@ -150,13 +150,13 @@
### How to compile (custom):
-Also, you can to create your own `darknet.sln` & `darknet.vcxproj`, this example for CUDA 8.0 and OpenCV 3.0
+Also, you can to create your own `darknet.sln` & `darknet.vcxproj`, this example for CUDA 9.1 and OpenCV 3.0
Then add to your created project:
- (right click on project) -> properties -> C/C++ -> General -> Additional Include Directories, put here:
`C:\opencv_3.0\opencv\build\include;..\..\3rdparty\include;%(AdditionalIncludeDirectories);$(CudaToolkitIncludeDir);$(cudnn)\include`
-- (right click on project) -> Build dependecies -> Build Customizations -> set check on CUDA 8.0 or what version you have - for example as here: http://devblogs.nvidia.com/parallelforall/wp-content/uploads/2015/01/VS2013-R-5.jpg
+- (right click on project) -> Build dependecies -> Build Customizations -> set check on CUDA 9.1 or what version you have - for example as here: http://devblogs.nvidia.com/parallelforall/wp-content/uploads/2015/01/VS2013-R-5.jpg
- add to project all .c & .cu files from `\src`
- (right click on project) -> properties -> Linker -> General -> Additional Library Directories, put here:
@@ -172,9 +172,9 @@
* `pthreadVC2.dll, pthreadGC2.dll` from \3rdparty\dll\x64
- * `cusolver64_80.dll, curand64_80.dll, cudart64_80.dll, cublas64_80.dll` - 80 for CUDA 8.0 or your version, from C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\bin
+ * `cusolver64_91.dll, curand64_91.dll, cudart64_91.dll, cublas64_91.dll` - 91 for CUDA 9.1 or your version, from C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v9.1\bin
- * For OpenCV 3.X: `opencv_world320.dll` and `opencv_ffmpeg320_64.dll` from `C:\opencv_3.0\opencv\build\x64\vc14\bin`
+ * For OpenCV 3.2: `opencv_world320.dll` and `opencv_ffmpeg320_64.dll` from `C:\opencv_3.0\opencv\build\x64\vc14\bin`
* For OpenCV 2.4.13: `opencv_core2413.dll`, `opencv_highgui2413.dll` and `opencv_ffmpeg2413_64.dll` from `C:\opencv_2.4.13\opencv\build\x64\vc14\bin`
## How to train (Pascal VOC Data):
@@ -322,10 +322,14 @@
For example, **bigger IOU** gives weights `yolo-obj_8000.weights` - then **use this weights for detection**.
+Example of custom object detection: `darknet.exe detector test data/obj.data yolo-obj.cfg yolo-obj_8000.weights`
+
* **IoU** (intersect of union) - average instersect of union of objects and detections for a certain threshold = 0.24
* **mAP** (mean average precision) - mean value of `average precisions` for each class, where `average precision` is average value of 11 points on PR-curve for each possible threshold (each probability of detection) for the same class (Precision-Recall in terms of PascalVOC, where Precision=TP/(TP+FP) and Recall=TP/(TP+FN) ), page-11: http://homepages.inf.ed.ac.uk/ckiw/postscript/ijcv_voc09.pdf
+In terms of Wiki, indicators Precision and Recall have a slightly different meaning than in the PascalVOC competition, but **IoU always has the same meaning**.
+

### How to calculate mAP on PascalVOC 2007:
@@ -359,6 +363,8 @@
* for training on small objects, add the parameter `small_object=1` in the last layer [region] in your cfg-file
+ * for training with a large number of objects in each image, add the parameter `max=200` or higher value in the last layer [region] in your cfg-file
+
2. After training - for detection:
* Increase network-resolution by set in your `.cfg`-file (`height=608` and `width=608`) or (`height=832` and `width=832`) or (any value multiple of 32) - this increases the precision and makes it possible to detect small objects: [link](https://github.com/AlexeyAB/darknet/blob/master/cfg/yolo-voc.2.0.cfg#L4)
@@ -397,7 +403,7 @@
## How to use Yolo as DLL
1. To compile Yolo as C++ DLL-file `yolo_cpp_dll.dll` - open in MSVS2015 file `build\darknet\yolo_cpp_dll.sln`, set **x64** and **Release**, and do the: Build -> Build yolo_cpp_dll
- * You should have installed **CUDA 8.0**
+ * You should have installed **CUDA 9.1**
* To use cuDNN do: (right click on project) -> properties -> C/C++ -> Preprocessor -> Preprocessor Definitions, and add at the beginning of line: `CUDNN;`
2. To use Yolo as DLL-file in your C++ console application - open in MSVS2015 file `build\darknet\yolo_console_dll.sln`, set **x64** and **Release**, and do the: Build -> Build yolo_console_dll
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