From 989ab8c38a02fa7ea9c25108151736c62e81c972 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Fri, 24 Apr 2015 17:27:50 +0000
Subject: [PATCH] IOU loss function

---
 src/connected_layer.h |   51 +++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 41 insertions(+), 10 deletions(-)

diff --git a/src/connected_layer.h b/src/connected_layer.h
index e403b0f..33002d2 100644
--- a/src/connected_layer.h
+++ b/src/connected_layer.h
@@ -1,21 +1,52 @@
 #ifndef CONNECTED_LAYER_H
 #define CONNECTED_LAYER_H
 
+#include "activations.h"
+#include "params.h"
+
 typedef struct{
+    int batch;
     int inputs;
     int outputs;
-    double *weights;
-    double *biases;
-    double *weight_updates;
-    double *bias_updates;
-    double *output;
+    float *weights;
+    float *biases;
+
+    float *weight_updates;
+    float *bias_updates;
+
+    float *weight_prev;
+    float *bias_prev;
+
+    float *output;
+    float *delta;
+    
+    #ifdef GPU
+    float * weights_gpu;
+    float * biases_gpu;
+
+    float * weight_updates_gpu;
+    float * bias_updates_gpu;
+
+    float * output_gpu;
+    float * delta_gpu;
+    #endif
+    ACTIVATION activation;
+
 } connected_layer;
 
-connected_layer make_connected_layer(int inputs, int outputs);
-void run_connected_layer(double *input, connected_layer layer);
-void backpropagate_connected_layer(double *input, connected_layer layer);
-void calculate_updates_connected_layer(double *input, connected_layer layer);
-void update_connected_layer(connected_layer layer, double step);
+connected_layer *make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation);
+
+void forward_connected_layer(connected_layer layer, network_state state);
+void backward_connected_layer(connected_layer layer, network_state state);
+void update_connected_layer(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
+
+#ifdef GPU
+void forward_connected_layer_gpu(connected_layer layer, network_state state);
+void backward_connected_layer_gpu(connected_layer layer, network_state state);
+void update_connected_layer_gpu(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
+void push_connected_layer(connected_layer layer);
+void pull_connected_layer(connected_layer layer);
+#endif
 
 #endif
 

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