From a392bbd0c957a00e3782c96e7ced84a29ff9dd88 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Tue, 15 Mar 2016 05:33:02 +0000
Subject: [PATCH] Play along w/ alphago
---
src/layer.h | 32 ++++++++++++++++++++++++++++----
1 files changed, 28 insertions(+), 4 deletions(-)
diff --git a/src/layer.h b/src/layer.h
index 1b12009..3efd597 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -20,11 +20,14 @@
NORMALIZATION,
AVGPOOL,
LOCAL,
- SHORTCUT
+ SHORTCUT,
+ ACTIVE,
+ RNN,
+ CRNN
} LAYER_TYPE;
typedef enum{
- SSE, MASKED
+ SSE, MASKED, SMOOTH
} COST_TYPE;
struct layer{
@@ -32,6 +35,7 @@
ACTIVATION activation;
COST_TYPE cost_type;
int batch_normalize;
+ int shortcut;
int batch;
int forced;
int flipped;
@@ -46,11 +50,13 @@
int side;
int stride;
int pad;
- int crop_width;
- int crop_height;
int sqrt;
int flip;
int index;
+ int binary;
+ int steps;
+ int hidden;
+ float dot;
float angle;
float jitter;
float saturation;
@@ -78,6 +84,7 @@
int dontload;
int dontloadscales;
+ float temperature;
float probability;
float scale;
@@ -86,6 +93,9 @@
float *cost;
float *filters;
float *filter_updates;
+ float *state;
+
+ float *binary_filters;
float *biases;
float *bias_updates;
@@ -108,14 +118,28 @@
float * mean;
float * variance;
+ float * mean_delta;
+ float * variance_delta;
+
float * rolling_mean;
float * rolling_variance;
+ float * x;
+ float * x_norm;
+
+ struct layer *input_layer;
+ struct layer *self_layer;
+ struct layer *output_layer;
+
#ifdef GPU
int *indexes_gpu;
+ float * state_gpu;
float * filters_gpu;
float * filter_updates_gpu;
+ float *binary_filters_gpu;
+ float *mean_filters_gpu;
+
float * spatial_mean_gpu;
float * spatial_variance_gpu;
--
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