From ae43c2bc32fbb838bfebeeaf2c2b058ccab5c83c Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@burninator.cs.washington.edu>
Date: Thu, 23 Jun 2016 05:31:14 +0000
Subject: [PATCH] hi

---
 src/connected_layer.h |   40 +++++++---------------------------------
 1 files changed, 7 insertions(+), 33 deletions(-)

diff --git a/src/connected_layer.h b/src/connected_layer.h
index 2642599..affcaaf 100644
--- a/src/connected_layer.h
+++ b/src/connected_layer.h
@@ -2,48 +2,22 @@
 #define CONNECTED_LAYER_H
 
 #include "activations.h"
-#include "params.h"
+#include "layer.h"
+#include "network.h"
 
-typedef struct{
-    int batch;
-    int inputs;
-    int outputs;
-    float *weights;
-    float *biases;
+typedef layer connected_layer;
 
-    float *weight_updates;
-    float *bias_updates;
-
-    float *weight_prev;
-    float *bias_prev;
-
-    float *output;
-    float *delta;
-    
-    #ifdef GPU
-    float * weights_gpu;
-    float * biases_gpu;
-
-    float * weight_updates_gpu;
-    float * bias_updates_gpu;
-
-    float * output_gpu;
-    float * delta_gpu;
-    #endif
-    ACTIVATION activation;
-
-} connected_layer;
-
-connected_layer *make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation);
+connected_layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize);
 
 void forward_connected_layer(connected_layer layer, network_state state);
 void backward_connected_layer(connected_layer layer, network_state state);
-void update_connected_layer(connected_layer layer, float learning_rate, float momentum, float decay);
+void update_connected_layer(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
+void denormalize_connected_layer(layer l);
 
 #ifdef GPU
 void forward_connected_layer_gpu(connected_layer layer, network_state state);
 void backward_connected_layer_gpu(connected_layer layer, network_state state);
-void update_connected_layer_gpu(connected_layer layer, float learning_rate, float momentum, float decay);
+void update_connected_layer_gpu(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
 void push_connected_layer(connected_layer layer);
 void pull_connected_layer(connected_layer layer);
 #endif

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