From b32a287e38f4c6a41828f18b4669dec9f3af4943 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Thu, 17 Jul 2014 17:17:52 +0000
Subject: [PATCH] Merge branch 'master' of pjreddie.com:jnet

---
 src/maxpool_layer.c |   94 +++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 83 insertions(+), 11 deletions(-)

diff --git a/src/maxpool_layer.c b/src/maxpool_layer.c
index 6f7d2a2..54a734a 100644
--- a/src/maxpool_layer.c
+++ b/src/maxpool_layer.c
@@ -1,24 +1,96 @@
 #include "maxpool_layer.h"
+#include <stdio.h>
 
-maxpool_layer *make_maxpool_layer(int h, int w, int c, int stride)
+image get_maxpool_image(maxpool_layer layer)
 {
+    int h = (layer.h-1)/layer.stride + 1;
+    int w = (layer.w-1)/layer.stride + 1;
+    int c = layer.c;
+    return float_to_image(h,w,c,layer.output);
+}
+
+image get_maxpool_delta(maxpool_layer layer)
+{
+    int h = (layer.h-1)/layer.stride + 1;
+    int w = (layer.w-1)/layer.stride + 1;
+    int c = layer.c;
+    return float_to_image(h,w,c,layer.delta);
+}
+
+maxpool_layer *make_maxpool_layer(int batch, int h, int w, int c, int stride)
+{
+    fprintf(stderr, "Maxpool Layer: %d x %d x %d image, %d stride\n", h,w,c,stride);
     maxpool_layer *layer = calloc(1, sizeof(maxpool_layer));
+    layer->batch = batch;
+    layer->h = h;
+    layer->w = w;
+    layer->c = c;
     layer->stride = stride;
-    layer->output = make_image((h-1)/stride+1, (w-1)/stride+1, c);
+    layer->output = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c*batch, sizeof(float));
+    layer->delta = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c*batch, sizeof(float));
     return layer;
 }
 
-void run_maxpool_layer(const image input, const maxpool_layer layer)
+void resize_maxpool_layer(maxpool_layer *layer, int h, int w, int c)
 {
-    int i,j,k;
-    for(i = 0; i < layer.output.h*layer.output.w*layer.output.c; ++i) layer.output.data[i] = -DBL_MAX;
-    for(i = 0; i < input.h; ++i){
-        for(j = 0; j < input.w; ++j){
-            for(k = 0; k < input.c; ++k){
-                double val = get_pixel(input, i, j, k);
-                double cur = get_pixel(layer.output, i/layer.stride, j/layer.stride, k);
-                if(val > cur) set_pixel(layer.output, i/layer.stride, j/layer.stride, k, val);
+    layer->h = h;
+    layer->w = w;
+    layer->c = c;
+    layer->output = realloc(layer->output, ((h-1)/layer->stride+1) * ((w-1)/layer->stride+1) * c * layer->batch* sizeof(float));
+    layer->delta = realloc(layer->delta, ((h-1)/layer->stride+1) * ((w-1)/layer->stride+1) * c * layer->batch*sizeof(float));
+}
+
+void forward_maxpool_layer(const maxpool_layer layer, float *in)
+{
+    int b;
+    for(b = 0; b < layer.batch; ++b){
+        image input = float_to_image(layer.h, layer.w, layer.c, in+b*layer.h*layer.w*layer.c);
+
+        int h = (layer.h-1)/layer.stride + 1;
+        int w = (layer.w-1)/layer.stride + 1;
+        int c = layer.c;
+        image output = float_to_image(h,w,c,layer.output+b*h*w*c);
+
+        int i,j,k;
+        for(i = 0; i < output.h*output.w*output.c; ++i) output.data[i] = -DBL_MAX;
+        for(k = 0; k < input.c; ++k){
+            for(i = 0; i < input.h; ++i){
+                for(j = 0; j < input.w; ++j){
+                    float val = get_pixel(input, i, j, k);
+                    float cur = get_pixel(output, i/layer.stride, j/layer.stride, k);
+                    if(val > cur) set_pixel(output, i/layer.stride, j/layer.stride, k, val);
+                }
             }
         }
     }
 }
+
+void backward_maxpool_layer(const maxpool_layer layer, float *in, float *delta)
+{
+    int b;
+    for(b = 0; b < layer.batch; ++b){
+        image input = float_to_image(layer.h, layer.w, layer.c, in+b*layer.h*layer.w*layer.c);
+        image input_delta = float_to_image(layer.h, layer.w, layer.c, delta+b*layer.h*layer.w*layer.c);
+        int h = (layer.h-1)/layer.stride + 1;
+        int w = (layer.w-1)/layer.stride + 1;
+        int c = layer.c;
+        image output = float_to_image(h,w,c,layer.output+b*h*w*c);
+        image output_delta = float_to_image(h,w,c,layer.delta+b*h*w*c);
+
+        int i,j,k;
+        for(k = 0; k < input.c; ++k){
+            for(i = 0; i < input.h; ++i){
+                for(j = 0; j < input.w; ++j){
+                    float val = get_pixel(input, i, j, k);
+                    float cur = get_pixel(output, i/layer.stride, j/layer.stride, k);
+                    float d = get_pixel(output_delta, i/layer.stride, j/layer.stride, k);
+                    if(val == cur) {
+                        set_pixel(input_delta, i, j, k, d);
+                    }
+                    else set_pixel(input_delta, i, j, k, 0);
+                }
+            }
+        }
+    }
+}
+

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