From c7b10ceadb1a78e7480d281444a31ae2a7dc1b05 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Fri, 06 May 2016 23:25:16 +0000
Subject: [PATCH] so much need to commit
---
src/layer.h | 86 +++++++++++++++++++++++++++++++++++++-----
1 files changed, 75 insertions(+), 11 deletions(-)
diff --git a/src/layer.h b/src/layer.h
index b3ab627..2376929 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -3,6 +3,9 @@
#include "activations.h"
+struct layer;
+typedef struct layer layer;
+
typedef enum {
CONVOLUTIONAL,
DECONVOLUTIONAL,
@@ -16,20 +19,30 @@
COST,
NORMALIZATION,
AVGPOOL,
- LOCAL
+ LOCAL,
+ SHORTCUT,
+ ACTIVE,
+ RNN,
+ GRU,
+ CRNN,
+ BATCHNORM,
+ NETWORK,
+ BLANK
} LAYER_TYPE;
typedef enum{
- SSE, MASKED
+ SSE, MASKED, SMOOTH
} COST_TYPE;
-typedef struct {
+struct layer{
LAYER_TYPE type;
ACTIVATION activation;
COST_TYPE cost_type;
int batch_normalize;
+ int shortcut;
int batch;
int forced;
+ int flipped;
int inputs;
int outputs;
int truths;
@@ -41,10 +54,14 @@
int side;
int stride;
int pad;
- int crop_width;
- int crop_height;
int sqrt;
int flip;
+ int index;
+ int binary;
+ int xnor;
+ int steps;
+ int hidden;
+ float dot;
float angle;
float jitter;
float saturation;
@@ -72,6 +89,7 @@
int dontload;
int dontloadscales;
+ float temperature;
float probability;
float scale;
@@ -79,7 +97,15 @@
float *rand;
float *cost;
float *filters;
+ char *cfilters;
float *filter_updates;
+ float *state;
+ float *state_delta;
+
+ float *concat;
+ float *concat_delta;
+
+ float *binary_filters;
float *biases;
float *bias_updates;
@@ -102,16 +128,57 @@
float * mean;
float * variance;
+ float * mean_delta;
+ float * variance_delta;
+
float * rolling_mean;
float * rolling_variance;
+ float * x;
+ float * x_norm;
+
+ struct layer *input_layer;
+ struct layer *self_layer;
+ struct layer *output_layer;
+
+ struct layer *input_gate_layer;
+ struct layer *state_gate_layer;
+ struct layer *input_save_layer;
+ struct layer *state_save_layer;
+ struct layer *input_state_layer;
+ struct layer *state_state_layer;
+
+ struct layer *input_z_layer;
+ struct layer *state_z_layer;
+
+ struct layer *input_r_layer;
+ struct layer *state_r_layer;
+
+ struct layer *input_h_layer;
+ struct layer *state_h_layer;
+
#ifdef GPU
+ float *z_gpu;
+ float *r_gpu;
+ float *h_gpu;
+
int *indexes_gpu;
+ float * prev_state_gpu;
+ float * forgot_state_gpu;
+ float * forgot_delta_gpu;
+ float * state_gpu;
+ float * state_delta_gpu;
+ float * gate_gpu;
+ float * gate_delta_gpu;
+ float * save_gpu;
+ float * save_delta_gpu;
+ float * concat_gpu;
+ float * concat_delta_gpu;
float * filters_gpu;
float * filter_updates_gpu;
- float * spatial_mean_gpu;
- float * spatial_variance_gpu;
+ float *binary_input_gpu;
+ float *binary_filters_gpu;
float * mean_gpu;
float * variance_gpu;
@@ -119,9 +186,6 @@
float * rolling_mean_gpu;
float * rolling_variance_gpu;
- float * spatial_mean_delta_gpu;
- float * spatial_variance_delta_gpu;
-
float * variance_delta_gpu;
float * mean_delta_gpu;
@@ -144,7 +208,7 @@
float * squared_gpu;
float * norms_gpu;
#endif
-} layer;
+};
void free_layer(layer);
--
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