From c7b10ceadb1a78e7480d281444a31ae2a7dc1b05 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Fri, 06 May 2016 23:25:16 +0000
Subject: [PATCH] so much need to commit

---
 src/layer.h |   73 +++++++++++++++++++++++++++++++++---
 1 files changed, 66 insertions(+), 7 deletions(-)

diff --git a/src/layer.h b/src/layer.h
index d8af6e4..2376929 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -21,11 +21,17 @@
     AVGPOOL,
     LOCAL,
     SHORTCUT,
-    ACTIVE
+    ACTIVE,
+    RNN,
+    GRU,
+    CRNN,
+    BATCHNORM,
+    NETWORK,
+    BLANK
 } LAYER_TYPE;
 
 typedef enum{
-    SSE, MASKED
+    SSE, MASKED, SMOOTH
 } COST_TYPE;
 
 struct layer{
@@ -33,6 +39,7 @@
     ACTIVATION activation;
     COST_TYPE cost_type;
     int batch_normalize;
+    int shortcut;
     int batch;
     int forced;
     int flipped;
@@ -50,6 +57,11 @@
     int sqrt;
     int flip;
     int index;
+    int binary;
+    int xnor;
+    int steps;
+    int hidden;
+    float dot;
     float angle;
     float jitter;
     float saturation;
@@ -77,6 +89,7 @@
     int dontload;
     int dontloadscales;
 
+    float temperature;
     float probability;
     float scale;
 
@@ -84,7 +97,15 @@
     float *rand;
     float *cost;
     float *filters;
+    char  *cfilters;
     float *filter_updates;
+    float *state;
+    float *state_delta;
+
+    float *concat;
+    float *concat_delta;
+
+    float *binary_filters;
 
     float *biases;
     float *bias_updates;
@@ -107,16 +128,57 @@
     float * mean;
     float * variance;
 
+    float * mean_delta;
+    float * variance_delta;
+
     float * rolling_mean;
     float * rolling_variance;
 
+    float * x;
+    float * x_norm;
+
+    struct layer *input_layer;
+    struct layer *self_layer;
+    struct layer *output_layer;
+
+    struct layer *input_gate_layer;
+    struct layer *state_gate_layer;
+    struct layer *input_save_layer;
+    struct layer *state_save_layer;
+    struct layer *input_state_layer;
+    struct layer *state_state_layer;
+
+    struct layer *input_z_layer;
+    struct layer *state_z_layer;
+
+    struct layer *input_r_layer;
+    struct layer *state_r_layer;
+
+    struct layer *input_h_layer;
+    struct layer *state_h_layer;
+
     #ifdef GPU
+    float *z_gpu;
+    float *r_gpu;
+    float *h_gpu;
+
     int *indexes_gpu;
+    float * prev_state_gpu;
+    float * forgot_state_gpu;
+    float * forgot_delta_gpu;
+    float * state_gpu;
+    float * state_delta_gpu;
+    float * gate_gpu;
+    float * gate_delta_gpu;
+    float * save_gpu;
+    float * save_delta_gpu;
+    float * concat_gpu;
+    float * concat_delta_gpu;
     float * filters_gpu;
     float * filter_updates_gpu;
 
-    float * spatial_mean_gpu;
-    float * spatial_variance_gpu;
+    float *binary_input_gpu;
+    float *binary_filters_gpu;
 
     float * mean_gpu;
     float * variance_gpu;
@@ -124,9 +186,6 @@
     float * rolling_mean_gpu;
     float * rolling_variance_gpu;
 
-    float * spatial_mean_delta_gpu;
-    float * spatial_variance_delta_gpu;
-
     float * variance_delta_gpu;
     float * mean_delta_gpu;
 

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