From c7b10ceadb1a78e7480d281444a31ae2a7dc1b05 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Fri, 06 May 2016 23:25:16 +0000
Subject: [PATCH] so much need to commit

---
 src/layer.h |  127 +++++++++++++++++++++++++++++++++++++++---
 1 files changed, 117 insertions(+), 10 deletions(-)

diff --git a/src/layer.h b/src/layer.h
index 77d7f08..2376929 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -3,6 +3,9 @@
 
 #include "activations.h"
 
+struct layer;
+typedef struct layer layer;
+
 typedef enum {
     CONVOLUTIONAL,
     DECONVOLUTIONAL,
@@ -15,21 +18,34 @@
     ROUTE,
     COST,
     NORMALIZATION,
-    REGION,
-    AVGPOOL
+    AVGPOOL,
+    LOCAL,
+    SHORTCUT,
+    ACTIVE,
+    RNN,
+    GRU,
+    CRNN,
+    BATCHNORM,
+    NETWORK,
+    BLANK
 } LAYER_TYPE;
 
 typedef enum{
-    SSE, MASKED
+    SSE, MASKED, SMOOTH
 } COST_TYPE;
 
-typedef struct {
+struct layer{
     LAYER_TYPE type;
     ACTIVATION activation;
     COST_TYPE cost_type;
+    int batch_normalize;
+    int shortcut;
     int batch;
+    int forced;
+    int flipped;
     int inputs;
     int outputs;
+    int truths;
     int h,w,c;
     int out_h, out_w, out_c;
     int n;
@@ -38,12 +54,20 @@
     int side;
     int stride;
     int pad;
-    int crop_width;
-    int crop_height;
+    int sqrt;
     int flip;
+    int index;
+    int binary;
+    int xnor;
+    int steps;
+    int hidden;
+    float dot;
     float angle;
+    float jitter;
     float saturation;
     float exposure;
+    float shift;
+    int softmax;
     int classes;
     int coords;
     int background;
@@ -57,8 +81,15 @@
     float beta;
     float kappa;
 
-    int dontload;
+    float coord_scale;
+    float object_scale;
+    float noobject_scale;
+    float class_scale;
 
+    int dontload;
+    int dontloadscales;
+
+    float temperature;
     float probability;
     float scale;
 
@@ -66,11 +97,22 @@
     float *rand;
     float *cost;
     float *filters;
+    char  *cfilters;
     float *filter_updates;
+    float *state;
+    float *state_delta;
+
+    float *concat;
+    float *concat_delta;
+
+    float *binary_filters;
 
     float *biases;
     float *bias_updates;
 
+    float *scales;
+    float *scale_updates;
+
     float *weights;
     float *weight_updates;
 
@@ -82,26 +124,91 @@
     float * squared;
     float * norms;
 
+    float * spatial_mean;
+    float * mean;
+    float * variance;
+
+    float * mean_delta;
+    float * variance_delta;
+
+    float * rolling_mean;
+    float * rolling_variance;
+
+    float * x;
+    float * x_norm;
+
+    struct layer *input_layer;
+    struct layer *self_layer;
+    struct layer *output_layer;
+
+    struct layer *input_gate_layer;
+    struct layer *state_gate_layer;
+    struct layer *input_save_layer;
+    struct layer *state_save_layer;
+    struct layer *input_state_layer;
+    struct layer *state_state_layer;
+
+    struct layer *input_z_layer;
+    struct layer *state_z_layer;
+
+    struct layer *input_r_layer;
+    struct layer *state_r_layer;
+
+    struct layer *input_h_layer;
+    struct layer *state_h_layer;
+
     #ifdef GPU
+    float *z_gpu;
+    float *r_gpu;
+    float *h_gpu;
+
     int *indexes_gpu;
+    float * prev_state_gpu;
+    float * forgot_state_gpu;
+    float * forgot_delta_gpu;
+    float * state_gpu;
+    float * state_delta_gpu;
+    float * gate_gpu;
+    float * gate_delta_gpu;
+    float * save_gpu;
+    float * save_delta_gpu;
+    float * concat_gpu;
+    float * concat_delta_gpu;
     float * filters_gpu;
     float * filter_updates_gpu;
 
+    float *binary_input_gpu;
+    float *binary_filters_gpu;
+
+    float * mean_gpu;
+    float * variance_gpu;
+
+    float * rolling_mean_gpu;
+    float * rolling_variance_gpu;
+
+    float * variance_delta_gpu;
+    float * mean_delta_gpu;
+
     float * col_image_gpu;
 
+    float * x_gpu;
+    float * x_norm_gpu;
     float * weights_gpu;
-    float * biases_gpu;
-
     float * weight_updates_gpu;
+
+    float * biases_gpu;
     float * bias_updates_gpu;
 
+    float * scales_gpu;
+    float * scale_updates_gpu;
+
     float * output_gpu;
     float * delta_gpu;
     float * rand_gpu;
     float * squared_gpu;
     float * norms_gpu;
     #endif
-} layer;
+};
 
 void free_layer(layer);
 

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