From c7b10ceadb1a78e7480d281444a31ae2a7dc1b05 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Fri, 06 May 2016 23:25:16 +0000
Subject: [PATCH] so much need to commit
---
src/layer.h | 53 +++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 45 insertions(+), 8 deletions(-)
diff --git a/src/layer.h b/src/layer.h
index fc76234..2376929 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -22,7 +22,12 @@
LOCAL,
SHORTCUT,
ACTIVE,
- RNN
+ RNN,
+ GRU,
+ CRNN,
+ BATCHNORM,
+ NETWORK,
+ BLANK
} LAYER_TYPE;
typedef enum{
@@ -34,6 +39,7 @@
ACTIVATION activation;
COST_TYPE cost_type;
int batch_normalize;
+ int shortcut;
int batch;
int forced;
int flipped;
@@ -52,8 +58,10 @@
int flip;
int index;
int binary;
+ int xnor;
int steps;
int hidden;
+ float dot;
float angle;
float jitter;
float saturation;
@@ -89,8 +97,13 @@
float *rand;
float *cost;
float *filters;
+ char *cfilters;
float *filter_updates;
float *state;
+ float *state_delta;
+
+ float *concat;
+ float *concat_delta;
float *binary_filters;
@@ -128,17 +141,44 @@
struct layer *self_layer;
struct layer *output_layer;
+ struct layer *input_gate_layer;
+ struct layer *state_gate_layer;
+ struct layer *input_save_layer;
+ struct layer *state_save_layer;
+ struct layer *input_state_layer;
+ struct layer *state_state_layer;
+
+ struct layer *input_z_layer;
+ struct layer *state_z_layer;
+
+ struct layer *input_r_layer;
+ struct layer *state_r_layer;
+
+ struct layer *input_h_layer;
+ struct layer *state_h_layer;
+
#ifdef GPU
+ float *z_gpu;
+ float *r_gpu;
+ float *h_gpu;
+
int *indexes_gpu;
+ float * prev_state_gpu;
+ float * forgot_state_gpu;
+ float * forgot_delta_gpu;
float * state_gpu;
+ float * state_delta_gpu;
+ float * gate_gpu;
+ float * gate_delta_gpu;
+ float * save_gpu;
+ float * save_delta_gpu;
+ float * concat_gpu;
+ float * concat_delta_gpu;
float * filters_gpu;
float * filter_updates_gpu;
+ float *binary_input_gpu;
float *binary_filters_gpu;
- float *mean_filters_gpu;
-
- float * spatial_mean_gpu;
- float * spatial_variance_gpu;
float * mean_gpu;
float * variance_gpu;
@@ -146,9 +186,6 @@
float * rolling_mean_gpu;
float * rolling_variance_gpu;
- float * spatial_mean_delta_gpu;
- float * spatial_variance_delta_gpu;
-
float * variance_delta_gpu;
float * mean_delta_gpu;
--
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