From d0b9326a352ed2fbc3ae66fdef40b4533a2f211d Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Tue, 11 Aug 2015 06:22:27 +0000
Subject: [PATCH] Hacks to get nightmare to not break gridsizing

---
 src/dropout_layer.h |   25 +++++++++----------------
 1 files changed, 9 insertions(+), 16 deletions(-)

diff --git a/src/dropout_layer.h b/src/dropout_layer.h
index d12d4a1..b1dc883 100644
--- a/src/dropout_layer.h
+++ b/src/dropout_layer.h
@@ -1,27 +1,20 @@
 #ifndef DROPOUT_LAYER_H
 #define DROPOUT_LAYER_H
+
 #include "params.h"
+#include "layer.h"
 
-typedef struct{
-    int batch;
-    int inputs;
-    float probability;
-    float scale;
-    float *rand;
-    #ifdef GPU
-    float * rand_gpu;
-    #endif
-} dropout_layer;
+typedef layer dropout_layer;
 
-dropout_layer *make_dropout_layer(int batch, int inputs, float probability);
+dropout_layer make_dropout_layer(int batch, int inputs, float probability);
 
-void forward_dropout_layer(dropout_layer layer, network_state state);
-void backward_dropout_layer(dropout_layer layer, network_state state);
-void resize_dropout_layer(dropout_layer *layer, int inputs);
+void forward_dropout_layer(dropout_layer l, network_state state);
+void backward_dropout_layer(dropout_layer l, network_state state);
+void resize_dropout_layer(dropout_layer *l, int inputs);
 
 #ifdef GPU
-void forward_dropout_layer_gpu(dropout_layer layer, network_state state);
-void backward_dropout_layer_gpu(dropout_layer layer, network_state state);
+void forward_dropout_layer_gpu(dropout_layer l, network_state state);
+void backward_dropout_layer_gpu(dropout_layer l, network_state state);
 
 #endif
 #endif

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