From d0b9326a352ed2fbc3ae66fdef40b4533a2f211d Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Tue, 11 Aug 2015 06:22:27 +0000
Subject: [PATCH] Hacks to get nightmare to not break gridsizing
---
src/layer.h | 13 ++++++++++++-
1 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/src/layer.h b/src/layer.h
index a591f03..29abec0 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -13,7 +13,9 @@
DROPOUT,
CROP,
ROUTE,
- COST
+ COST,
+ NORMALIZATION,
+ AVGPOOL
} LAYER_TYPE;
typedef enum{
@@ -47,6 +49,11 @@
int objectness;
int does_cost;
int joint;
+ int noadjust;
+
+ float alpha;
+ float beta;
+ float kappa;
int dontload;
@@ -69,6 +76,8 @@
int * input_sizes;
float * delta;
float * output;
+ float * squared;
+ float * norms;
#ifdef GPU
int *indexes_gpu;
@@ -86,6 +95,8 @@
float * output_gpu;
float * delta_gpu;
float * rand_gpu;
+ float * squared_gpu;
+ float * norms_gpu;
#endif
} layer;
--
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