From d0b9326a352ed2fbc3ae66fdef40b4533a2f211d Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Tue, 11 Aug 2015 06:22:27 +0000
Subject: [PATCH] Hacks to get nightmare to not break gridsizing

---
 src/layer.h |   15 ++++++++++++++-
 1 files changed, 14 insertions(+), 1 deletions(-)

diff --git a/src/layer.h b/src/layer.h
index 7255f49..29abec0 100644
--- a/src/layer.h
+++ b/src/layer.h
@@ -13,7 +13,9 @@
     DROPOUT,
     CROP,
     ROUTE,
-    COST
+    COST,
+    NORMALIZATION,
+    AVGPOOL
 } LAYER_TYPE;
 
 typedef enum{
@@ -47,6 +49,13 @@
     int objectness;
     int does_cost;
     int joint;
+    int noadjust;
+
+    float alpha;
+    float beta;
+    float kappa;
+
+    int dontload;
 
     float probability;
     float scale;
@@ -67,6 +76,8 @@
     int   * input_sizes;
     float * delta;
     float * output;
+    float * squared;
+    float * norms;
 
     #ifdef GPU
     int *indexes_gpu;
@@ -84,6 +95,8 @@
     float * output_gpu;
     float * delta_gpu;
     float * rand_gpu;
+    float * squared_gpu;
+    float * norms_gpu;
     #endif
 } layer;
 

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