From dcb000b553d051429a49c8729dc5b1af632e8532 Mon Sep 17 00:00:00 2001
From: Joseph Redmon <pjreddie@gmail.com>
Date: Thu, 12 Mar 2015 05:20:15 +0000
Subject: [PATCH] refactoring and added DARK ZONE

---
 src/dropout_layer.h |   11 +++++------
 1 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/src/dropout_layer.h b/src/dropout_layer.h
index 051ce47..d12d4a1 100644
--- a/src/dropout_layer.h
+++ b/src/dropout_layer.h
@@ -1,5 +1,6 @@
 #ifndef DROPOUT_LAYER_H
 #define DROPOUT_LAYER_H
+#include "params.h"
 
 typedef struct{
     int batch;
@@ -7,22 +8,20 @@
     float probability;
     float scale;
     float *rand;
-    float *output;
     #ifdef GPU
     float * rand_gpu;
-    float * output_gpu;
     #endif
 } dropout_layer;
 
 dropout_layer *make_dropout_layer(int batch, int inputs, float probability);
 
-void forward_dropout_layer(dropout_layer layer, float *input);
-void backward_dropout_layer(dropout_layer layer, float *delta);
+void forward_dropout_layer(dropout_layer layer, network_state state);
+void backward_dropout_layer(dropout_layer layer, network_state state);
 void resize_dropout_layer(dropout_layer *layer, int inputs);
 
 #ifdef GPU
-void forward_dropout_layer_gpu(dropout_layer layer, float * input);
-void backward_dropout_layer_gpu(dropout_layer layer, float * delta);
+void forward_dropout_layer_gpu(dropout_layer layer, network_state state);
+void backward_dropout_layer_gpu(dropout_layer layer, network_state state);
 
 #endif
 #endif

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