#include "maxpool_layer.h" #include image get_maxpool_image(maxpool_layer layer) { int h = (layer.h-1)/layer.stride + 1; int w = (layer.w-1)/layer.stride + 1; int c = layer.c; return float_to_image(h,w,c,layer.output); } image get_maxpool_delta(maxpool_layer layer) { int h = (layer.h-1)/layer.stride + 1; int w = (layer.w-1)/layer.stride + 1; int c = layer.c; return float_to_image(h,w,c,layer.delta); } maxpool_layer *make_maxpool_layer(int batch, int h, int w, int c, int size, int stride) { fprintf(stderr, "Maxpool Layer: %d x %d x %d image, %d size, %d stride\n", h,w,c,size,stride); maxpool_layer *layer = calloc(1, sizeof(maxpool_layer)); layer->batch = batch; layer->h = h; layer->w = w; layer->c = c; layer->size = size; layer->stride = stride; layer->output = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c*batch, sizeof(float)); layer->delta = calloc(((h-1)/stride+1) * ((w-1)/stride+1) * c*batch, sizeof(float)); return layer; } void resize_maxpool_layer(maxpool_layer *layer, int h, int w, int c) { layer->h = h; layer->w = w; layer->c = c; layer->output = realloc(layer->output, ((h-1)/layer->stride+1) * ((w-1)/layer->stride+1) * c * layer->batch* sizeof(float)); layer->delta = realloc(layer->delta, ((h-1)/layer->stride+1) * ((w-1)/layer->stride+1) * c * layer->batch*sizeof(float)); } float get_max_region(image im, int h, int w, int c, int size) { int i,j; int lower = (-size-1)/2 + 1; int upper = size/2 + 1; int lh = (h-lower < 0) ? 0 : h-lower; int uh = (h+upper > im.h) ? im.h : h+upper; int lw = (w-lower < 0) ? 0 : w-lower; int uw = (w+upper > im.w) ? im.w : w+upper; //printf("%d\n", -3/2); //printf("%d %d\n", lower, upper); //printf("%d %d %d %d\n", lh, uh, lw, uw); float max = -FLT_MAX; for(i = lh; i < uh; ++i){ for(j = lw; j < uw; ++j){ float val = get_pixel(im, i, j, c); if (val > max) max = val; } } return max; } void forward_maxpool_layer(const maxpool_layer layer, float *in) { int b; for(b = 0; b < layer.batch; ++b){ image input = float_to_image(layer.h, layer.w, layer.c, in+b*layer.h*layer.w*layer.c); int h = (layer.h-1)/layer.stride + 1; int w = (layer.w-1)/layer.stride + 1; int c = layer.c; image output = float_to_image(h,w,c,layer.output+b*h*w*c); int i,j,k; for(k = 0; k < input.c; ++k){ for(i = 0; i < input.h; i += layer.stride){ for(j = 0; j < input.w; j += layer.stride){ float max = get_max_region(input, i, j, k, layer.size); set_pixel(output, i/layer.stride, j/layer.stride, k, max); } } } } } float set_max_region_delta(image im, image delta, int h, int w, int c, int size, float max, float error) { int i,j; int lower = (-size-1)/2 + 1; int upper = size/2 + 1; int lh = (h-lower < 0) ? 0 : h-lower; int uh = (h+upper > im.h) ? im.h : h+upper; int lw = (w-lower < 0) ? 0 : w-lower; int uw = (w+upper > im.w) ? im.w : w+upper; for(i = lh; i < uh; ++i){ for(j = lw; j < uw; ++j){ float val = get_pixel(im, i, j, c); if (val == max){ add_pixel(delta, i, j, c, error); } } } return max; } void backward_maxpool_layer(const maxpool_layer layer, float *in, float *delta) { int b; for(b = 0; b < layer.batch; ++b){ image input = float_to_image(layer.h, layer.w, layer.c, in+b*layer.h*layer.w*layer.c); image input_delta = float_to_image(layer.h, layer.w, layer.c, delta+b*layer.h*layer.w*layer.c); int h = (layer.h-1)/layer.stride + 1; int w = (layer.w-1)/layer.stride + 1; int c = layer.c; image output = float_to_image(h,w,c,layer.output+b*h*w*c); image output_delta = float_to_image(h,w,c,layer.delta+b*h*w*c); zero_image(input_delta); int i,j,k; for(k = 0; k < input.c; ++k){ for(i = 0; i < input.h; i += layer.stride){ for(j = 0; j < input.w; j += layer.stride){ float max = get_pixel(output, i/layer.stride, j/layer.stride, k); float error = get_pixel(output_delta, i/layer.stride, j/layer.stride, k); set_max_region_delta(input, input_delta, i, j, k, layer.size, max, error); } } } } }