#include "shortcut_layer.h" #include "cuda.h" #include "blas.h" #include #include layer make_shortcut_layer(int batch, int index, int w, int h, int c, int w2, int h2, int c2) { fprintf(stderr,"Shortcut Layer: %d\n", index); layer l = {0}; l.type = SHORTCUT; l.batch = batch; l.w = w; l.h = h; l.c = c; l.out_w = w; l.out_h = h; l.out_c = c; l.outputs = w*h*c; l.inputs = w*h*c; int stride = w2 / w; assert(stride * w == w2); assert(stride * h == h2); assert(c >= c2); l.stride = stride; l.n = c2; l.index = index; l.delta = calloc(l.outputs*batch, sizeof(float)); l.output = calloc(l.outputs*batch, sizeof(float));; #ifdef GPU l.delta_gpu = cuda_make_array(l.delta, l.outputs*batch); l.output_gpu = cuda_make_array(l.output, l.outputs*batch); #endif return l; } void forward_shortcut_layer(const layer l, network_state state) { copy_cpu(l.outputs*l.batch, state.input, 1, l.output, 1); shortcut_cpu(l.output, l.w, l.h, l.c, l.batch, 1, state.net.layers[l.index].output, l.stride, l.n); } void backward_shortcut_layer(const layer l, network_state state) { copy_cpu(l.outputs*l.batch, l.delta, 1, state.delta, 1); shortcut_cpu(state.net.layers[l.index].delta, l.w*l.stride, l.h*l.stride, l.n, l.batch, l.stride, l.delta, 1, l.c); } #ifdef GPU void forward_shortcut_layer_gpu(const layer l, network_state state) { copy_ongpu(l.outputs*l.batch, state.input, 1, l.output_gpu, 1); shortcut_gpu(l.output_gpu, l.w, l.h, l.c, l.batch, 1, state.net.layers[l.index].output_gpu, l.stride, l.n); } void backward_shortcut_layer_gpu(const layer l, network_state state) { copy_ongpu(l.outputs*l.batch, l.delta_gpu, 1, state.delta, 1); shortcut_gpu(state.net.layers[l.index].delta_gpu, l.w*l.stride, l.h*l.stride, l.n, l.batch, l.stride, l.delta_gpu, 1, l.c); } #endif