"The altar does nothing; the device is crushed under the weight of its own impurity." —Ushanti, leonin seer

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

"Murder of the living is tragic, but murder of the idea is unforgivable." —Janus, speaker of the synod

A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.

"Unfortunately, it doesn't restrain the beast's smell." —Glissa Sunseeker

The Auriok have learned through constant struggle that allies are more precious than water.

They put their safety in his hands. He puts sharpened steel in theirs.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."

Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.

"In the game of conquest, who cares about the pawns if the king yet reigns?" —Geth, keeper of the Vault

"I would gladly die for the forest, but I'm much better at killing for it."

The vedalken embed such urns in their living artifact creations.

When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.

To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets buried deep in his memory.

In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.

Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.

"As expected, this sphere's design reflects the colors of the four moons . . . plus another?" —Pontifex, elder researcher

"He watches from above. He watches from below. He watches from within." —Inscription on Tel-Jilad, the Tree of Tales

Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.

Mephidross changes all who dwell there, taking their lives and adding them to its own.

Like all forest beasts, it lives by one rule: if there's no room to grow, make some.

The elves thought of the myr as minor threats, just as the myr thought of the elves.

The deadliest force on Mirrodin isn't the largest organism—it's the smallest.

The vedalken know it is not of this world, so they know that this world is not the only one.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.

He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.

Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.

"I would never have believed that on a world with four suns there could exist a place so dark." —Glissa Sunseeker

They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.

At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.

It's hard to avoid electric shock when the entire plane is metallic.

"The secret to invention is to see something in your mind, then find where it hides in the world."

Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.

It turns the adversity of the moment into the knowledge of a lifetime.

No one knows what she is watching, but she never takes her eyes off it.

Gron's mind reeled with possibilities, most of which are best left unmentioned.

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.

Over such beauty, wars are fought. With such power, wars are won.

"There's a secret at the heart of this world, and I will unlock it."

There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.

It's a piece of a world the goblins have never seen but would dearly like to blow up.

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.

Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.

The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.

The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.

The blast ignores the cage of metal but devours the flesh inside.

The more weapons a goblin breaks in battle, the more respected he becomes.

"What do you mean, we're out of stuff to melt down? Give me your leg."

"I can think of one goblin it ain't so lucky for." —Slobad, goblin tinkerer

The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.

Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.

No one under the four suns can elude the watchful eye of the den-guard.

"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it." —Ushanti, leonin seer

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

The commander tells the troops where to go, but the standard reminds them why they're there.

Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.

In its center is a single red ant, a queen that regulates the hive's movements.

When necessary, myr can override and control any artificial object, as can their creator.

Although mute, hoverguards get their message across loud and clear.

The Auriok believe that in the hands of a loxodon, no weapon can be broken.

The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.

The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.

Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.

The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.

In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."

When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.

Many go to Mephidross in search of lost riches. Most end up as part of the cache.

"The simplest way to plan ahead is merely to be ready for everything." —Pontifex, elder researcher

Mephidross gives up treasure easily . . . as long as you take its place.

Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.

Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.

From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.

The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.

Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.

All Auriok children know the tale, "Bolgri and the Long Day of Squashing."

When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.

Leonin folktales claim it was brought from beyond the sky by the first kha.

Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.

Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.

Never content, vedalken artificers continually tinker with their creations.

The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.

"The nim raid our homes without warning. We must defend our homes without hesitation."

"Once cast, a spell can be undone. But once revealed, a secret can never again be kept." —Pontifex, elder researcher

A sword that has seen cowardice in battle exacts the price of honor from its wielder.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

Where herds have passed, the dented ground is lined with piles of rust.

An artificer once dropped one in a vault full of coins. She has yet to find it.

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.

Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

Metal permeates the marrow of every bone in Mephidross—except one.

Every young leonin wishes to become a skyhunter, for they soar closest to the suns.

"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride." —Raksha Golden Cub, leonin kha

Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.

Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.

Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.

A slith's form and function are determined by the color of the sun under which it's born.

The vedalken interrogate all intruders—once the hoverguards are done with them.

Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.

The path of a goblin shaman is a journey through a thousand ways of hurting people.

"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain." —Raksha Golden Cub, leonin kha

Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.

As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.

They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.

"It is my honor to keep safe Tel-Jilad's secrets, not to know them."

For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.

Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.

"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop." —Glissa Sunseeker

"A simple trap in a dark corner of the mind, and their nightmares catch up with them." —Geth, keeper of the Vault

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.

Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.

The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.

Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.

The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.

Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.

It's no coincidence that the oldest trolls are also the angriest.

"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."

Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.

"The Knowledge Pool knows. Memnarch understands." —Janus, speaker of the synod

Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.

"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."

Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.

"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."

He experiences every emotion with passion and repays every slight with vengeance.

Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.

It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.

Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.

"May you wake to find you were only ever a dream." —Mephidross curse

Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

"Give me a bit of steel and I'll deliver it into the hearts of my enemies."

"The one who dies with the most toys is still dead." —Geth, keeper of the Vault

Stealing goblin weapons would be easier if the goblins were smart enough to let go.

It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.

Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" —Pontifex, elder researcher

Though no longer attached to the hand, it still holds its adversary in its grasp.

In close proximity, their magnetic energies merge and form a field of protection.

"Is it the stomping kind or the munching kind?" —Slobad, goblin tinkerer

The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.

When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.

Mephidross claims all life within it. What cannot be twisted is absorbed.

The spell fell upon the crowd like a dragon, ancient and full of death.

"As the experimental population grows, so do the number of myr. It's a perfect equilibrium." —Memnarch

The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.

It could be made to run silently, but its low hum reminds the Neurok that they are always watched.

Their pain is so great, they can't help but share it with others.

A Vulshok weapon strikes with the fire of the forge that made it.

The goblins built it far larger than the cave opening, but to their glee, it smashed into the mountainside, ripping itself a new exit.

Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.

"Someday, someone will best me. But it won't be today, and it won't be you."

The strongest of the pride are measured not by the steel in their hands but by the steel in their souls.

As the nim storm across the plains, a lone priest stands in their path. At his silent gesture, the battle line breaks, and the tide turns.

As long as there are questions to be asked, the vedalken will ask them.

After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.

In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.

The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.

Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.

"Why should I be bound by rules when I can see so far beyond them?"

It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.

Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.

The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper.

For the first and last time, the horrific creature experienced terror.

The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.

From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.

"Today's paperweight, tomorrow's leveler." —Bruenna, Neurok leader

Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

"I used to joke that he had been exiled for being too smart. Now I know why he never laughed." —Glissa Sunseeker

"I have seen the end of times, a future in which all our kind are torn from this world." —Ushanti, leonin shaman

The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability.

Theirs is a craft brought about by necessity, now raised to the level of art.

Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect.

The longer it weaves through the twisted vines of the Tangle, the more it adopts their hidden strength.

In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.

Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.

Those who survive the test bear a mark of power anyone can recognize.

Compared to the fire of the forge, the strength of steel is nothing.

It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

"The druids would be better off if they spent more time in the lab and less time watching trees grow." —Pontifex, elder researcher

"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."

"I will fight only the way nature intended—and nature intended us to win."

The undead may outlast the living, but those who have never lived outlast them both.

It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.

"The lifespan of a wirefly can be precisely described as 'short.'" —Bruenna, Neurok leader

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

Sometimes "innovation" means "stealing another's secret before anyone else can."

"They are like their vedalken masters: untouchable, aloof, and omnipresent." —Bruenna, Neurok leader

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.

Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"

"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light." —Ushanti, leonin seer

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.

Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.

A dent marks every year of service, and it has as much rust as glory.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.

The cave floods with light. A thousand rays shine forth and meld into one.

A vertical scream pierces the night air and echoes doom through the clouds.

To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.

The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag.

Those near the clock don't hear it anymore, but their every movement is in time with its ticking.

It is the moment of discovery, the triumph of the mind, the reimagining of past glory.

For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

Its precious corpses dance like puppets to attract mindless nim prey.

"Feel the burn of the mists. Master them. They will devour your enemies." —Geth, keeper of the Vault

Vedalken weapons sold to outsiders are as dependable as the vedalken themselves.

"All memory of your existence will be wiped from reality. You will die, and no one will mourn." —Memnarch

The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.

The necrogen may have taken its sight, but it can still taste the fear of its prey.

The deadliest killers serve only those who are not afraid to die.

Those who find death under the black sun's shadow cannot escape its pull.

Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.

She remembers every word spoken, from the hero's oath to the baby's cry.

"Tracking a fangren pack is easy. Catching up to one is fatal." —Viridian scout

"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me." —Memnarch

Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.

Æther portals drift across Mirrodin's surface, dragging creatures across time and space.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

Outside, it reflects the suns' light. Inside, it harvests the suns' power.

Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference.

Goblin cannon crews are known not for their aim but for their ability to dive for cover.

There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones.

They only appear in emergencies, and emergencies never last long.

"Perhaps I should take Mirrodin apart and begin again." —Memnarch

When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.

When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.

A talented apprentice makes all things. The master makes all things possible.

"Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger."

All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.

The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins.

"I may be kha, but without my soldiers, my people, I am nothing." —Raksha Golden Cub

The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.

Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.

Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.

Among the Vulshok, the most prized blades are those that killed their original owners.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

The Moriok scavenge for weapons, for armor, for food—and ultimately for their souls.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.

The Krark Clan enjoys pulling them apart just to watch them reassemble one another.

The Moriok call the black moon the Whisperer. At her apex, she whispers of power.

In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.

The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs.

"I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew." —Bruenna, Neurok leader

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive.

Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.

Its transmissions are the word of Memnarch. It speaks, and metal bows.

The Auriok learned perseverance from their forebears. They learned justice from the leonin.

"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"

Every scar is a lesson, every battle a test of what you have learned.

"Yesterday's relics will determine the outcome of tomorrow's war." —Ushanti, leonin seer

Victims are lucky if they remember ever having had what was lost.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

"If what I have seen comes to pass, we will need our guardians more than ever." —Ushanti, leonin seer

"Like dawn's first light, blind the unprepared and banish the shadows." —Skyhunter creed

Vulshok shamans summon spark elementals to burn paths through thick underbrush—or through goblin salvage squads.

Though the grip of a golem is strong, the grip of Auriok magic is far stronger.

As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.

Any creature on a druid's shoulder is his family, any land under his feet his home.

"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die." —Pontifex, elder researcher

"I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?" —Riddle of the viper's venom

It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.

It is telling of the vedalkens' culture that they trust human couriers more than their own comrades.

"All beings have an inner light. Let me show you yours." —Ushanti, leonin seer

The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.

The model incorporated the fifth sun effortlessly, as if it had always known.

A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.

Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Among Godo's hordes, "beware of falling rocks" came to mean "akki live nearby."

The lava-proof shells of akki evolved over centuries, as akki pranks almost always got seriously out of hand.

"Deep inside the Sokenzan Mountains, a band of akki discovered a cache of ancient items of power. Their ensuing spree of destruction became known as 'The Three Days of Fun.'" —Observations of the Kami War

When the Honden of Night's Reach began to crumble, its attendants swarmed Kamigawa to haunt mortal dreams.

"Lies and deceit do yield results, but legitimate authority is the ultimate form of control." —Meloku the Clouded Mirror

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

"I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast."

"When the rampaging kami at Reito had crushed the opposing militia, swarms of minor kami swept over the battlefield to consume all that remained." —Great Battles of Kamigawa

Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps.

"I can post only the most honorable and strong-willed samurai to defend your stronghold. I have seen what can happen to lesser men." —General Takeno, letter to Lord Konda

"The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered." —Observations of the Kami War

"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." —Dosan the Falling Leaf

"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight'" —Battle of Akagi River: A Survivor's Tale

During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

It is said that the mere touch of a kami is like embracing the sun itself.

"You are fortunate, my enemy. You have paid the price but once. I never stop paying."

"You cannot bar the path of gods. You can only divert their journey for a while." —Sensei Hisoka

"Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows."

After their worship of oni began, only a few of Kamigawa's ogres remained in the bitter cold of the Tendo Peaks. Most were drawn to the darkness of Takenuma.

Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai.

"Today I asked Master Dosan what the ogre mages did with the humans they sacrificed. He gave me a hard look and said to think no more on the matter." —Meditation journal of young budoka

"Each night as Master Dosan prays to the kami, the hate he receives in return withers his body a little more. Though the kami are slowly killing him, still he continues his prayers." —Meditation journal of a young budoka

When the Honden of Life's Web was destroyed, its attendants swarmed Kamigawa to ensure mortal defeat.

It scaled the Sokenzan Mountains in search of Kumano's secret. The mountain shook for two days, and the kami never returned.

"Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." —Lady Azami

Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.

When the Honden of Infinite Rage shattered, its attendants swarmed Kamigawa to sow mortal destruction.

"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?" —Teachings of Eight-and-a-Half-Tails

"Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." —Hayato, master sailor

"The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" —Sensei Golden-Tail

"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it." —Observations of the Kami War

When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets.

Everything the kami had done, they did with more force. Gentle breezes became typhoons, rolling rivers turned to crushing rapids, and gentle growth became overnight masses of thorns and vines.

Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.

Dosan sat in repose for many hours. He made no motion, no sound at all. And as he sat, nature revealed itself to him.

"When you have mastered my lessons, it will seem as though the whole of the world has opened up to your mind and nothing is beyond your grasp." —Lady Azami

"It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain." —Snow-Fur, kitsune poet

"Blood drips. Blood sings. Blood devours all and only blood remains." —Ogre chant

"The Kami War drove many members of Konda's court insane. As their spiritual world turned against them, so too did their minds turn from reality." —The History of Kamigawa

The most powerful of akki fire spells were developed at the cost of blood, toil, tears, sweat, and usually a nose or two.

"It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." —Diary of Azusa

"Every treachery, great or small, begets a spirit that rages at the injustice. Given the opportunity, each will return that treachery to its owner tenfold." —Sensei Hisoka

"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm." —Meloku the Clouded Mirror

"By all rights we should have perished in the Kami War. Our perseverence is a tribute to mortal ingenuity. And perhaps a few forgotten secrets found in the nick of time."

"With every passing day, the kami shape our world to suit their will. I, for one, would not see them succeed."

"Forgive me, Master Kami, but in the interest of my people I must halt your advance."

To the sorrow of all, its fire was turned toward those who worshipped it.

To the sorrow of all, its rage became focused on those who once stoked it.

To the sorrow of all, its web became a net that strangled those who helped weave it.

To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.

To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.

Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.

In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army.

"From the ashes of Reito rose a new kami. And thereafter at every battle came Horobi, Death's Wail." —The History of Kamigawa

Each time wanderers entered the forest seeking enlightenment, Dosan was there, waiting for them to arrive.

"Just looking at it fills me with dread . . . . Yet since it arrived, I've done little else. My blades have dulled and my business has failed, and still I cannot look away." —Keisaku, master swordmaker

Iname revels in sadistic glee at the crushing of souls, but soon mourns the lives so cruelly cut short. So the cycle begins anew.

Iname rejoices in the dawn of a new life, but soon becomes jealous of the simple joys denied him by his station. So the cycle begins anew.

"None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word." —General Takeno

The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."

Before the Kami War, the shishi were symbolic guardians, protecting the shrines where they stood. But after the kami turned on the material world, shishi began pouncing from their perches to attack would-be supplicants.

"From the clouds, you can see as far as the distant horizon. It's a reminder of the infinite possibilities of everyday life." —Noboru, master kitemaker

"I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled." —Dosan the Falling Leaf

Dosan's monks, deep in spiritual thought, could walk through the thickest of forests without leaving a mark, even the leaves beneath their feet unaffected by their passing.

"Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage." —Observations of the Kami War

"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them." —Lord Konda

"I can hear the shamans chanting in the hills. They say their magic will protect us from the kami, that our gold has bought our safety. But no one sleeps soundly tonight." —Scroll fragment from the ruins of Reito

"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains." —Snow-Fur, kitsune poet

"Don't worry, Jiro. The kami would never attack us this close to home . . . . Jiro?" —Hoto, temple guardian, last words

In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel.

"For a moment, Reito's defenders regrouped. Then wailing kami reappeared to send them scattering like flocks of frightened birds." —Great Battles of Kamigawa

Its form reflected humanity as it stood during the Kami War: disjointed, confused, and incomplete.

The orochi and the monks had always had an unspoken agreement: live and let live. But when the kami began raging, some warrior youths began questioning that agreement.

"A wanderer has told me of an assassin in the Takenuma Swamp who uses her dark arts to animate her enemies' shadows against them. A wild tale, but it explains much." —Diary of Azusa

Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.

She who once led prayers honoring the kami adapted to use her influence to stay them.

"The monks of the North Tree rarely saw their kodama until the Kami War, when it woke like a slumbering, angry bear." —"Poem of the Five Trees"

"The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate." —"Poem of the Five Trees"

"The land grows only where the kami will it." —Dosan the Falling Leaf

"Long before he reluctantly joined the war, stories spread of Kumano's followers winning victories against the kami." —Observations of the Kami War

"Snuffing the light of a lantern without saying a small prayer is bad luck. Though its flame can only singe, its soul can repeatedly visit misery on one's house." —Teachings of Eight-and-a-Half-Tails

Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward.

Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.

Jukai Forest was known for its secrets, which drew in many wayfarers and wizards. But it was those same secrets that kept most of those seekers from ever being heard from again.

"It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today." —Kiku, Night's Flower

Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.

Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.

He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.

"Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." —The History of Kamigawa

Kami manifest in the form of whatever they embody in the physical plane. Some tower in the shape of moss or bark, while others take forms beyond mortal imagining.

"Without the kami to speak to nature on our behalf, we must beg help from nature directly." —Seshiro the Anointed

Four generations ago, old Split-Tail stole a bundle of scrolls from the Minamo School. Soon after, the first nezumi shamans were born.

"These nezumi, they disgust me. The things they will do for money no other thinking creature would consider. This, of course, makes them useful beyond words." —Meloku the Clouded Mirror

"Some nezumi became as skilled in the samurai arts as the humans and kitsune. Yet no lord would have them, so they sold their swords to the highest bidder." —The History of Kamigawa

"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." —Sensei Hisoka, letter to Lord Konda

"We received an anonymous letter suggesting that Kumano holds a secret to defeating the kami, but he is nowhere to be found." —General Takeno, letter to Lord Konda

Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact.

"Beware the blade of dishonor. It kills more silently than war, more quickly than age." —Sensei Golden-Tail

If a land can be said to have a heart, Okina is the heart of Kamigawa.

"Our bodies are weak compared to those of the kami, our knowledge limited, and our magic poor. Yet we draw breath. That alone is reason to hope."

"We've stumbled upon a network of caves not on our maps. We can only hope it is safe to spend the night." —Lost Battalion, message to General Takeno

"Only orochi hatched from eggs 'touched by the kami' may become shamans. These days, there are fewer and fewer new shamans being born."

"The young come to me, confused. They have been taught to respect the kami, and now they must fight them? I do not know what to say." —Sachi, to her father

"Nothing is the same anymore. The forests are not as lush, the waters not as pure, the air not as clear. Without the kami to direct and sustain the forces of nature, it's only a matter of time before we feel their neglect."

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." —Journal found in Numai

"All kami are our enemies now, A very tough lesson to learn. But it's one that's taken quickly, When you feel what it's like to burn" —Ku-Ku, akki poet

"Blood flows. Blood calls. Blood devours all and only blood remains." —Ogre chant

At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will.

"Although nowhere on Kamigawa was safe during the war, the Takenuma Swamp was the most horrifying. The rotting bamboo itself rebelled against its mortal inhabitants, pulling them into unmarked graves." —Observations of the Kami War

"When the Kami of Utter Silence passes, walls lose their secrets. Scrolls lose their lessons. Tapestries lose their beauty. Where there was meaning, there is only stillness." —Sensei Hisoka

"After General Takeno found the Oathkeeper amidst the bamboo marshes, more scavengers braved the swamp's nezumi, oni, and kami in hopes of glory." —The History of Kamigawa

"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you." —Lady Azami

"Just as the noble soul calls virtue to itself, the evil soul summons harm." —Teachings of Eight-and-a-Half-Tails

Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.

"The Reito Massacre was a testament to the kami's unstoppable power. The human defenders might as well have been moths battling a forest fire." —Great Battles of Kamigawa

"The battle at Ganzan Pass was a testament to human endurance. The untrained and frightened group escaped three legions of kami, leaving more than their share of slain foes in their wake." —Great Battles of Kamigawa

Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe.

"Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave." —Hayato, master sailor

Some samurai fell so far out of grace that only dogs would keep them company.

"The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth."

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

From the moment they swore their oaths, they belonged to their lord, sword and soul.

"If you would taste the wisdom of the oni, be prepared to salt it with your blood." —Kiku, Night's Flower

His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes.

Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence.

The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.

Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.

Hisoka's wizards struggled for years to master the art of redirection that came so naturally to the shamans of Ganzan Pass.

When the Honden of Cleansing Fire was abandoned, its attendants swarmed Kamigawa to erode mortal will.

It spoke with the voice of nature, but its words were curses spat upon humankind.

"We camped near the Sokenzan Mountains. Though I know its inhabitants are sparse, I hear cries coming from the highest peaks every night, as if the mountains themselves bellow for vengeance." —Lost Battalion, message to General Takeno

"You hide your actions from eyes on the ground, but nothing escapes the clouds."

Their mirrors show two worlds: that which is and that which should be.

"In every other mind, the battle was lost. General Takeno alone was not touched by despair. Drawing his blade, he was attack and rallying cry in one." —Battle of Akagi River: A Survivor's Tale

Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died.

"The kami struck with gouts of fire, showers of rock, and the combined rage of the spirit world. Only Eiganjo Castle remained standing, glistening untouched in the sun." —The History of Kamigawa

"No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him." —Battle of Akagi River: A Survivor's Tale

"We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further." —General Takeno, letter to Lord Konda

Words never uttered by mortals flowed incessantly from its many mouths.

"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness." —Sensei Golden-Tail

It is madness that drives men to seek forbidden knowledge, and madness has given it form.

"As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight." —Observations of the Kami War

"When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." —Great Battles of Kamigawa

To an akki warrior, gravity is the direction of the nearest unsmashed face.

"We are trapped. The mountains and blinding kami storms have made us hopelessly lost. We are starving. In the name of all things sacred, please, send help . . . ." —Lost Battalion, final message to General Takeno

"How can we hope to match the speed of lightning? The fury of storms? The power of mountains? The answer is simple. We cannot. I advise against this war." —Sensei Hisoka, letter to Lord Konda

"My life is yours, my lord. There is no greater service than to yield it for your safety."

"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior." —Sensei Golden-Tail

"The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins." —Observations of the Kami War

"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event." —Observations of the Kami War

"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
—Unnamed beggar

The sound of children weeping is a song that fills its heart with joy.

"He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us" —Ku-Ku, akki poet

"It remains unclear whether the akki shamans could in fact create storms or simply predicted them." —The History of Kamigawa

Akki were very territorial, attacking and destroying any settlements that came too close to their mountain homes. The more successful their raids, the bolder they became.

There was a dull thunder at the vanguard, then shocked cries in the midst of the column. Moments later, Takada, last of the rearguard, faced the kami alone.

"The two youths argued and tempers flared. One youth opened his mouth to utter a vile curse, but what he spat out instead was a kami of poison and filth." —Sensei Golden-Tail

"The soratami scoff at the perils of Jukai, calling the forest an 'unruly garden.' Perhaps we should send them a rose such as this." —Dokai, Weaver of Life

"As the war progressed, the destruction the kami caused became more widespread and less predictable." —Observations of the Kami War

"Rise like the sun, stand like the mountain, charge like the lion, die as a hero." —General Takeno

"Crease the folds, bend the paper, turn the spirits, shield the soul."

"The race is run in the mind before the first step is taken." —Dosan the Falling Leaf

"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." —Great Battles of Kamigawa

"We searched their bodies for signs of the blades that had killed them, but found nothing more than scorched flesh." —Tender-Hand, kitsune healer

Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood.

"Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest."

Mountain ogres allowed blizzards to sheathe them in ice, both to reinforce their armor and to hide their pungent musk from potential prey.

"On the fifty-seventh day of the Battle of Silk, the bell again tolled in hopes of summoning mortal aid. This time, a new breed of kami rose to answer its call." —Great Battles of Kamigawa

Akki shells provided good protection when downhill charging became headlong tumbling.

Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.

"There is a shining in the mortal heart that even the kami cannot reach." —Sensei Golden-Tail

"Once, I looked to the mists for wisdom. Now I wish only for understanding."

"What will it say on our graves, Lord Konda? Will it say we led our world to conquer immortal forces or that we were crushed by our own arrogance? At each defeat, I wonder." —Sensei Hisoka, letter to Lord Konda

"Forgive me, Saburo. I could not save you. But your blade will not rest in my hand."

"In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." —Observations of the Kami War

"Thunder broke the brittle silence over the Araba. A surge of raw energy lifted the soldier's body into the air and briefly, in the heart of the flash, he saw the face of a god." —Great Battles of Kamigawa

"I do not care if he claims no allegiance in this war. Find him, Takeno." —Lord Konda

"Here fell Ishi-Ishi, King of the Flaming Pebbles, Scourge of the Mountain Kami, Lover of Goats. May his shell never burn." —Cave inscription

The bolt struck with a flash and there was a terrible sound, as of glass shattering, but the creature was unharmed.

When it's finished, all that's left of you is a ripple on a still pond.

"Across the rift of battle, a bridge of gossamer. And for one moment, it holds." —Snow-Fur, kitsune poet

It remembered all the shadows lantern-cast upon its paper wings, and sometimes those silhouettes played across its shape again, acting out silent tragedies.

"The bonds of bushido will draw the dishonored back someday, and I will be there waiting."

Each spell is an intricate tapestry, and Kira is the great unraveler.

"Who am I to judge who is deserving and who is not? That is a question for lords, not healers."

"Kyoki, Eater of Minds, Corrupter of Thoughts, Bringer of Madness, Lord of Fear. Return, by our blood, and walk again." —Ogre chant

"Walk the world and you'll find your soul; search your soul and you'll discover the world." —Diary of Azusa

"The husk splits like a madman's smile And mystery steps forth." —Snow-Fur, kitsune poet

"You know its mood by the plants that spring up around it. When it is placid, fields of lilies flow in its wake; when it is angry, every stem has a thorn." —Isao, Enlightened Bushi

"Early in his reign, Konda fell ill. His head burned with fever, and he saw visions of his future. In them, he saw a spirit-child, and, in that child's eyes, a way to make his empire last forever." —The History of Kamigawa

"As more oni walked Kamigawa, more darkness infested its inhabitants' souls." —The History of Kamigawa

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." —Tender-Hand, kitsune healer

Woven from threads of the spirit world, the mistcloak rendered its wearer invisible, but quickly fell to tatters.

Like storm water through the segments of bamboo, the spell followed the links of magic. Then it destroyed them.

"The Okiba Gang! Night-cursed thieves and assassins! I've had enough of their meddling! Triple the guard!" —Marrow-Gnawer

Once freed, the oni demanded more and more sacrifices to appease them. The ogres happily obliged.

"Those ogres who did not embrace oni worship were cast out, cursed, and forced into hermitage, waiting for the day the oni would come for them." —The History of Kamigawa

"Behind the eyelids, a flickering flame. Beneath the dream, a flickering sorrow. Can peace find you in this sleep When all the world is tossed by war?" —Snow-Fur, kitsune poet

Masako was privy to a great many of Konda's deepest secrets, and her hair was always perfect.

Her angry call split the sky. From that rift descended her champions.

Many kami could fly, which put some warriors at a distinct disadvantage. The mages of Minamo took it upon themselves to correct that imbalance.

"The wizards of Takenuma Swamp faced the horrors of humanity every day. It's no wonder they fared so well against the kami." —Observations of the Kami War

"This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them." —Sensei Hisoka

"If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence." —Dosan the Falling Leaf

"Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni." —The History of Kamigawa

A child's whisper could crack its shell, but not even an oni's scream could penetrate it.

"Understanding is not a virtue of the ogre. Do not seek to reason your way into Shinka Keep." —Kiku, Night's Flower

"One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap." —Weaponry of Kamigawa

"I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend."

"Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me." —Nighteyes, nezumi necromancer

"All things return to their beginnings. The waters that spill across the Kamitaki Falls flow to sea, only to be returned to her as the rain that joins the mighty river." —Dosan the Falling Leaf

At night he perfected his aim, shooting spiderwebs by starlight.

"I prefer to weave my magic through oni blood, but yours will do in a pinch."

Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war.

"Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?" —Sensei Hisoka

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." —Noboru, master kitemaker

It was as though the sky opened its eyes and found what it saw displeasing.

"This god held prisoner in human hands has put all humanity in the hands of angry gods." —Masako the Humorless

"Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands." —The History of Kamigawa

"As the kami passed over the village of Mita, the inhabitants relived their three most grievous tragedies. Some cried. Some raged. Some were driven to madness. But the next morning, none possessed the will to fight." —Observations of the Kami War

"The war sent Kamigawa into turmoil. Here it was spring and there winter. For some, time stood still, while for others, moments flashed past like minnows in a pond." —Observations of the Kami War

"That energy was once granted to growing things. Now the kami keep it for themselves, releasing it in sudden floods that overwhelm flesh and foliage alike." —Sakiko, Mother of Summer

"We arrived at the battlefield too late. Again. Another error on your part, and you will have to answer to me personally." —General Takeno, letter to the imperial mapmaker

Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.

"As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell." —Kenzo the Hardhearted

It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment.

"Beware Adamaro! In him all pain and anger is perfected." —Isao, Enlightened Bushi

"The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa." —Observations of the Kami War

"I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar." —Kensuke, houndmaster

"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." —Noboru, master kitemaker

The ashes of the dead mingle with the soil, and both become as one.

Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust.

Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts.

One thorn to warn, ten thorns to defend, a hundred thorns to destroy.

All bow at its visitation—some in awe, some in honor, some in fear.

"Life is a series of choices between bad and worse." —Toshiro Umezawa

"Paint gold upon the wind, Shape the wind into a shield, And vanish behind the brightness." —Snow-Fur, kitsune poet

"The more kami that passed through the veil that separated them from our world, the weaker that veil became, threatening to tear into tatters at the slightest pressure." —The History of Kamigawa

Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.

"We had him cornered, we did . . . and, well, you know what they say about rats." —Araba patrol survivor

The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters.

"The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I."

"Soramaro speaks through me. Listen! And I will tell the wisdom of the ancestors."

As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit.

"Be careful where your mind wanders. Even in the quietest moments, the kami are listening, and your thoughts give them shape." —Lady Azami

"Owls filled the skies during the Kami War, harbingers of darker times to come." —The History of Kamigawa

"The air filled with dust and the sound of wingbeats. The mothriders had joined the fray." —Great Battles of Kamigawa

They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.

"Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes." —Snow Fur, kitsune poet

In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.

Wherever it looked, it saw destruction—the wake of its own gaze.

"Through the veil's rip spilled hundreds of minor kami, rushing over the battlefield like embers from a kicked campfire. Then they were gone." —Great Battles of Kamigawa

Nezumi insect-shamans enjoyed solitary lives, which was fortunate since no other nezumi could stand to live within half a mile of their foul stench.

Godo trained their muscles and honed their skills, but he left their hearts wild and empty.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo." —General Takeno

"The sword is just a tool. It is the samurai's hand that delivers death."

"The sword is just a tool. It is the samurai's hand that brings it to life."

Hidetsugu never relinquished a grudge. He let it burn within him, gathering ever greater intensity until the final moment of vengeance.

The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze.

The kirin bellowed—an echoing, twisted parody of its once-inspirational call.

The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck.

"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them." —Masako the Humorless

It is said that the feathers of a crane are clouds, plucked and sewn together by the hands of the kami.

The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him.

"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick." —Toshiro Umezawa

"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes." —Kenzo the Hardhearted

"Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." —Kiku, Night's Flower

"He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties." —Eight-and-a-Half-Tails

"Know your history. The lessons of the past will shield you in times of doubt."

Simple bargains are the most tempting, and oni bargains are the simplest of all: eternal life for eternal service.

"They're numerous, attack in swarms, and are always hungry. No wonder we rats hold such a kinship with them."

"In the waning moments of war, humanity's most ancient ancestors return. But whose side shall they make their own?" —Isao, Enlightened Bushi

"Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace." —Michiko Konda, last letter to General Takeno

"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." —Scroll fragment from the ruins of Minamo

The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo.

"Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen." —Snow-Fur, kitsune poet

Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.

"I feel their unnatural influence in the weary, weeping land. Do they care nothing for the creatures who walk below their clouds?" —Eight-and-a-Half-Tails

Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below.

Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.

The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.

When Minamo was abandoned, its younger students found themselves thrust into a war beyond their skill with talents beyond their control.

"Walking the path of the kami only leaves you with singed feet." —Soratami saying

The paths of the kami crisscrossed Kamigawa like scars left by a maddened surgeon.

"I am not afraid to die today nor afraid of what death will bring."

It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.

"After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written." —The History of Kamigawa

"Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." —Masako the Humorless

The akki were surprised to encounter a human who could fight in the caves as well as they.

Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home.

"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival." —The History of Kamigawa

The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.

With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.

"I've seen this great land from every angle. I know its every tree, stone, and river bend. Yet I have come to realize that knowing a thing is not the same as healing it." —Diary of Azusa

"Stand back. I know just what to do." —Kiki-Jiki, Mirror Breaker

Its fiery visitation burns away the fog of war and dissipates the ties of loyalty.

The akki knew to stay indoors on the days the oni flew their kites.

Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.

"In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" —Diary of Azusa

Some of Minamo's students claimed he was as old as the knowledge he dispensed.

Sometimes you have to search for inspiration, and sometimes it's right there in front of you.

Godo never revealed what went into his special brew, but he always had more of it after great victories.

Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.

The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.

"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." —Heruj, Selesnya initiate

"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

Long ago, birds of paradise littered the skies. Thanks to the city's sprawl, most now exist as pets of society's elite.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war." —Dravin, Gruul deserter

Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching.

The Golgari support a vast army because death never ends its soldiers' service.

"Look at this goblin, once wild, untamed, and full of idiocy. The Boros have given him the skill of a soldier and focused his heart with a single cause." —Razia

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.

Ravnica is a seamless urban tapestry, each city bleeding into the next. In abandoned corners, however, nature has begun to reclaim what it once owned.

"The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families."

They chase tirelessly after the bone-carts that speed along the streets of the Plague Quarter.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.

"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate." —Szadek

Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.

"We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus."

"These alleys are not safe. Come, I can guide you back to the market square."

"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty." —Razia

There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see.

It wants to remain a mystery, banishing the curious in favor of less inquisitive company.

Nothing stops industry in Ravnica—certainly not the safety of its workers.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.

"It is fitting that we meet in the first hour of light, for we are called by the Conclave to pierce a threat of darkness."

Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness.

The words came to the sorcerer's lips but refused to budge any further.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.

The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.

"The soil here is rich with the rotting dead, and the sun's fingers barely penetrate the dark canopy. Plant our brethren here. This shall be our sanctuary." —Savra

Into the light the good are welcomed, and with the light the evil are banished.

Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

"We thought we found the victim's clothes lumped in the street. As it turned out, it was the victim, insides sucked out—just a sack of skin and robes." —Agrus Kos

There is no shelter from this storm, its rain of fists, or the thunderous cackles of bloodlust.

He combs the streets looking for the lost light, the discarded enigmas of the city.

"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds." —Trivaz, Izzet mage

The tendrils of sorcery find easy purchase on the soft underbelly of dreams.

"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path." —Heruj, Selesnya initiate

"The Golgari expand, yes, but I refuse to call their tainted creations 'growth.'" —Veszka, Selesnya evangel

"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape." —Rogad, Selesnya initiate

In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.

Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

When the dead are laid to rest in Ravnica, it's usually just a nap.

"Though used as a piercing weapon, the tusk is more akin to a stinger, spreading pain instantly throughout the body of its victim. This specimen deserves further study." —Simic research notes

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

"A single item acting as lantern and lance? Now that's military efficiency." —Brev Grezar, Boros lieutenant

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.

"A system to direct the flow of Ravnica's entire water supply? Thinking a bit small, aren't we?" —Trivaz, Izzet mage

The upside to not thinking about the consequences is that you'll always surprise those who do.

"Ditri, I leave this checkpoint in your capable teeth." —Kitov, nightguard patrol

"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door." —Otak, Tin Street shopkeep

The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.

Izzet artificers have learned to steer their beautiful constructs clear of Boros warhammers—and the opera house.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." —Szadek

Chimney sweeps, explorers of abandoned buildings, spire climbers . . . goblin spelunkers have found countless niches within Ravnica's metropolis.

Like corpse-worms through a carapace, rotwurms slide through the hollowed bones of the undercity.

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

The glittering strands of its complex web catch everything from a buzzing gnat to a passing bloatdrake.

Each tooth carries enough bacteria to kill a person in a day or two. But then, gharials do have 138 teeth.

Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.

It stands sentinel to the great City-Tree, home of the Selesnya Conclave.

"Earth to æther, window to wonder, stillness to the sky." —Glazing incantation

"Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit." —Belko, owner of Titan's Keg tavern

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity." —Niszka, Selesnya evangel

The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.

The lammasu ruled the velds before the city grew. Now they roam Ravnica's skies, but their ancient enemies have not forgotten them.

"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." —Trigori, Azorius senator

"Lost man, dead man, knocking on the door. Cankerman, soreman, knock no more." —Ravnican children's rhyme

"The Rakdos know little of technology, but they definitely know how to push buttons." —Trivaz, Izzet mage

Her ivy locks are a remnant of the wooded wilds now lost to Ravnica forever.

Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.

The magic of the Boros patrols the streets even when their soldiers do not.

Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.

The gatekeepers are so fastidious that even the winds must wait to pass.

"I have lived long, and I remember how this city once was. If my death serves to bring back the Ravnica in my memory, then so be it."

In the undercity, forgetfulness is often encouraged at the point of a blade.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

When he reaches for his key ring, you should be running for the exit.

"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." —Trigori, Azorius senator

True enlightenment comes not with a new thought, but with understanding of all the old ones.

Some take after their father, Stone, some after their mother, Fire.

At every fifth full moon, the Moon Market convenes to peddle Ravnica's most forbidden wares.

Mortipede pheromones choke the streets with sickly sweetness, luring the rash and unwary into its waiting jaws.

The shepherds work in secret, seeking out abominations against nature and returning them to earth and dust.

Nullstone absorbs and dampens most forms of magical energy, as well as light, sound, and heat.

The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.

Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion.

"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"

To bear the shield of the pariah is the highest honor a Boros can receive—and the last.

When House Dimir's secrets are in danger of exposure, the guild takes drastic measures to cover its tracks.

"This is the place? This map has got to be wrong . . . ." —Svania Trul, wayfinder novice, last words

"Look at this creature, so like the Conclave it serves. Cut one head and it grows two. Damage it and it flourishes." —Veszka, Selesnya evangel

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.

"Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." —Berta Suszat, civic healer

"All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer

Most Ravnicans lead lives of desperate survival. Those who thrive are malleable enough to change with the ever-shifting politics of the guilds.

There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather.

Yuri took up the ragged Boros banner, and his brethren, inspired by the act, followed him back into the fight.

Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.

"The bones of the past will tell their tales—if you know how to speak their language." —Savra

"Well, at least all of that arm-waving and arcane babbling you did was impressive."

Three hundred years of practice thwarted by an instant of mischief.

"My favorite meal is angel's flesh, slain in agony and iced with black vinegar." —Aszala of House Dimir

The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.

It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.

"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."

They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.

"When I meditate I see the world as it should be. All that does not fit, I remove." —Alovnek, Boros guildmage

Beneath the beauty of light and seed is the might of Vitu-Ghazi.

"If you ask me, those root-lovers value mindless dogma over progress." —Trivaz, Izzet mage

Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time.

"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."

"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using maps." —Otak, Tin Street shopkeep

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

"Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade."

They hardly have form, dripping through pipe and grate with the slip and stench of flowing sewage.

The Rubblefield was once among the wealthiest districts in Ravnica. All it took was a single wurm to reduce it to ruins.

"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead." —Razia

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

Pajik was amazed and pleased at his newfound powers. His pet cat Rivin was slightly less enthusiastic.

"The trick isn't setting up the bad trade. It's making each side think it got the better deal."

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.

Her touch brings to bare stone what water and sun bring to rich soil.

There is no place in Ravnica for stagnation, no room for lands unfilled and untilled.

"Why limit yourself to mortal law when you can outlive those who enforce it?" —Czaric, Orzhov prelate

Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.

"Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines." —Razia

Sunhome—the stalwart shield, the towering sentinel, the seat of justice.

The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.

Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.

"Drakes embody the worst of Ravnica: great potential, twisted by selfishness and greed." —Razia

Mastery is achieved when "telling time" becomes "telling time what to do."

"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."

"Choose one to heal, one to harm, and one to grant you the prudence to use them." —Miotri, auratouched mage

"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!" —Klattic, Boros legionnaire

Market hucksters sell molochs for use as watchdogs. Of course, that's all molochs do. Sit around . . . and watch.

"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."

In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death.

"Officially, there's nothing under that bridge to hunt . . . Unofficially, my torchers are too terrified to go there after nightfall." —Agrus Kos

A friendly ursapine means a constant supply of sharp spears. An unfriendly one means a constant supply of small holes.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market." —Sirislav, Dimir spy

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."

"When the bony terminus gets too large, it's shed from the tail in coinciding periods of heightened aggression and hunger." —Simic research notes

Citizens of Ravnica stick to the main streets. Shortcuts may look tempting, but down each alley, dozens of hungry hands await, and screams do not carry into the busy market throng.

After fear and weakness rot away, that which remains is stronger than its living form.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.

An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.

Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.

"When something dies, all things benefit. Well okay, just our things." —Ezoc, Golgari rot farmer

"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other." —Agrus Kos

"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse." —Sirislav, Dimir spy

"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."

"Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment."

"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway." —Simic research notes

"Nothing could be more natural than roots sucking nourishment from the dead." —Savra

A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.

"I fear to keep an open mind, for there are those who would use it as a door to my soul." —Voka Schlak, Mauzam Asylum inmate, diary

"You say that I am two-faced? Enough with the flattery. We have business to conduct."

"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." —Razia

It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.

"It's easy to see why those Gruul dirtbags follow him—the only orders he gives are 'Crush them!' and 'We eat!'" —Teysa

Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.

"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." —Vuliev of the Ghost Council

"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." —Heruj, Selesnya initiate

Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.

"The other guilds think they're untouchable. It's time we brought them back down to earth." —Ghut Rak, Gruul guildmage

Cremation of the dead is not a religious ritual in Ravnica. It's a business designed to keep the Golgari from growing in numbers.

"Piece the tragic notes together and is it not a melody?" —Teysa

"Surprise is a useless, untidy emotion—the plaything of goblins and fools."

"Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens." —Vuliev of the Ghost Council

The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.

One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.

Orzhov prisoners are steeped in a blackened brew that robs their souls of strength. Patriarchs drink that brew to extend their own lives.

" . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . ."

Lurking below the current, she thirsts until others come to drink.

From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.

When it awoke, it spawned nameless thousands to herald its arrival.

"Some gardeners sing to plants. I tell them stories—stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge." —Bougrat, druid of the Cult of Yore

"The first blow is the most important. It often negates the need for a second." —Agrus Kos

He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.

The chant was interrupted, the components cooked, and Zok worried that it was his brain he smelled smoking.

"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."

"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!" —Trivaz, Izzet mage

At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entrée.

The snap of sinew. The crunch of bone. A cry for mercy. These are the music of the Gruul.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life." —Ilromov, traveling storyteller

"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl." —Klattic, Boros legionnaire

"We respect all lifeforms, but this one we respect from a distance." —Mandor, Selesnya ranger

When it awoke, it shook the plane with the thunder of its craving.

Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.

Petting the nodorog —Gruul expression meaning "making a really big mistake"

The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!" —Ktank, Gruul plowmaster

The soldier moved with fluid poise, his awareness extending far beyond five senses.

Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."

So wondrous to behold, so delicate and finely crafted—and yet, such a pleasure to smash.

All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes.

"In secrecy is strength. None can oppose one who cannot be found." —Szadek

When it awoke, the mirrors of the world reflected only darkness.

To those in tune with the Firemind, there is no difference between knowledge and flame.

He ensures not only whether but also when and where the lightning strikes twice.

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

"Take the bridge, men! Victory! Victory is ou— Retreat! RETREAT!"

"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.

"What is it? Um . . . what do you want it to be?" —Juzba, Izzet tinker

The eyes let flow with tears, then blood, then the very soul—the whole wrung inside out, dripping down into the blackened puddle of the past.

During their ascent to spirithood, patriarchs of Orzhova shed both flesh and emotion. This earthly slag is collected and formed into thrulls.

Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.

As stoic as the marble halls, as unblinking as the stars upon their shields.

Unlike most churches, at Orzhova it's best to pray before you arrive.

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

Orzhov churches don't pass the plate for collection. They charge for admission.

"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."

It departs through the streets' fissures with a sound like gravel pouring into a pond.

Which is worse—the sleep which never ends or that which never comes?

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies." —Savra

Some claim it's a failed Simic experiment, others say a Golgari creation. Both guilds deny all responsibility, while secretly studying its strange virulence.

Instinct blood-tinted his world until he could see only one thing clearly: his prey.

"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft." —Dravash, dowsing shaman

A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.

"Your deed cannot be undone. You, however, can be." —Agosto, Azorius imperator

"We mourn our dead. We shroud our dead. We bury our dead. Too often, it seems, we must kill our dead again." —Grazda, veteran armorer

"The Golgari raise the bodies of their dead to serve. We raise the spirits of our dead to lead."

The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.

"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that." —Geetra, frustrated mage

"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind." —Ilromov, traveling storyteller

"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example." —Trigori, Azorius senator

They inflict pain to forget their own and break foes to feel whole.

"I ran the experiment through the brain of a schizophrenic lab-goblin. My burners' flames fell asleep while the beakers jumped about and shattered. Success!" —Myznar, Izzet psychomancer

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.

Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.

Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.

Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.

"Steel rusts. Arrows break. But righteousness is always strong, always sharp."

"The sky isn't falling—it's being thrown at us!" —Otak, Tin Street shopkeep

"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!" —Ghut Rak, Gruul guildmage

"Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions."

"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay." —Dravash, dowsing shaman

"More horrible than their empty forms are their noble eyes. I dare not strike." —Klattic, Boros legionnaire

His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.

"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?" —Ilromov, traveling storyteller

Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.

Quyzl was told by his mentor to "make more time" for his studies.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." —Skotov, Tin Street basket vendor

The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing.

The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.

"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."

"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours." —Lodusz, captain of the watch

"Drakes? Bah! Things that breathe don't interest me. It breathes fire, you say? Well, that's a different story!" —Zataz, Izzet clockwork artificer

"But then . . . oh, but . . . which means . . . which would lead to . . . exactly!"

"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"

"The blazekite is a simple concept, really—just a vehicular application of dragscoop ionics and electropropulsion magnetronics." —Juzba, Izzet tinker

They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.

When it awoke, it shattered the hillsides to make way for its passage.

"Defense is as much a part of war as offense, the shield as important a tool as the sword." —Alovnek, Boros guildmage

Some use magic to spy through walls. Others use it to crush them.

When it awoke, the worms of the earth hissed in a chorus of beckoning.

"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war—enough to fund the final stages of Project Kraj." —Momir Vig

Such is the power of Rakdos that even his shadow takes on a cruel life of its own.

In her single metasphere are bound the records of every Ætheric transaction since the time of Azor.

With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.

Azorius military tactics, like their legal tactics, capitalize on delay and nullification.

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

"Look beyond, to the vascular awareness that all life is a map to greater knowledge." —Momir Vig, Biomancy, vol. I

"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."

The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.

Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.

To the Rakdos, the fun is in the shakedown. The loot is usually discarded.

"Ooh, shiny! Let's pull off the chain and take her with us." —Ukl, Gruul raider, last words

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings." —Josuri

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!" —Alovnek, Boros guildmage

"Though highly effective at reshaping flesh, these specially bred cytoplasts leave the subject reeking of omnibian mucus." —Simic research notes

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

A thousand phobias sopped from the city and wrung from Rix Maadi as one.

Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.

Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.

The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.

"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig

"The forward flame-kin are popping. We have incoming!" —Svar, Boros signaler

A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.

"This undemanding vegetation takes root in a mote of dust but grows incredibly quickly." —Simic research notes

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

Despite its diminutive name, Gnat Alley is the longest street in Ravnica. Mile after twisting mile, it threads its way among the broader, safer thoroughfares like a parasite.

Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen.

The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."

The Haazda shield is broad, protecting both the free and the guilded.

"I must speak with Momir Vig about creating a water-spouting watchdog." —Mathvan, Prahv scrollwarden

"A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own." —Quyzl, chronarch prodigy

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances." —Simic research notes

"Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!"

"The best experiments are those whose successes replicate themselves." —Yolov, Simic bioengineer

Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.

The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.

"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up." —Bonmod, caravan rear guard

When it takes forever to learn all the rules, no time is left for breaking them.

Some sky steeds break from the thundering herd to ride free on the open winds.

"Please tell me I'm hallucinating. I'd rather be crazy than here." —Gorev Hadszak, Wojek investigator

"All ends in obliteration—love in hatred, life in death, and light in empty darkness."

"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." —Momir Vig

A popular game among ogres is to see how many revolutions a head can make before it pops off.

"This creature has hyperevolved chameleonic abilities. It no longer mimics its surroundings, instead forcing them to take on its form." —Simic research notes

With one commanding word, the spell was put down and a fine collected for its casting.

The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.

Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.

Prahv, where much work is done to make sure nothing is accomplished.

Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.

"Rage, my servants. Our ancient power is renewed in blood." —Rakdos

They cut the stitches and give her sips of her brew. Then they sew her up again, and she's back to stirring.

"Stay indoors, away from what seeps over the thresholds. This is the Demon's work, and only ill can come of it." —Belko, owner of Titan's Keg tavern

"Our thrulls dissolve from the inside out in a matter of days. Shoddy work, but they're a scream while they last." —Uzric, Rakdos guildmage

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.

Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.

Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.

"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discrete to dissolve one's victim entirely." —Szadek

Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.

"Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants." —Yolov, Simic bioengineer

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design." —Momir Vig

Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.

In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

A hydra tender's problem isn't having enough defenses but enough pots.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

"Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form." —Ivos Koba, indrik handler

"It takes more than swift feet and dark shadows to slip by me unnoticed."

"This world may not know peace, but in my presence you will know quiet." —Augustin IV

The taste of blood breaks down what little self-control the Rakdos possess.

The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.

Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

"The victim bears the marks of the 'Ktozok Impaler'. . . but he was executed years ago!" —Gorev Hadszak, Wojek investigator

"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead." —Bougrat, druid of the Cult of Yore

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."
—Simic research notes

Its pulsating cry shatters bonds of iron, granite, and servitude.

"Finally, a good use for an Azorius courthouse." —Ghut Rak, Gruul guildmage

"It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail." —Rugar, Leaguehall Infirmary patient

"Some images are so powerful that one glance burns them into your mind forever. Come, let us gaze on nothingness." —Szadek

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.

"A realm once green now ruled by Frost, Where flesh and field both pay its cost. Those dearly loved, forever lost . . ." —The Dynasty of Winter Kings

"Artifice sundered the world. It shall not again wreak such sorrow."

"Whether frozen or fertile, the land is our ally. It awaits the call to battle."

"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks." —Lothar Lovisason, Balduvian chieftain

Those who used reindeer as beasts of burden knew to avoid the centaurs, who raged at the enslavement of their spirit-kin.

Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.

"More than snow falls from the Boreal skies." —Arkin Egilsson, skycaptain

"Who will stay the Tyrant's hand, As ice and woe both grip our land? The helpless feel his frozen brand." —The Dynasty of Winter Kings

"I have been trapped in the lizard's lair for days. It seems to regard me as its child and will not let me leave." —Aevar Borg, northern guide, journal entry

The aurochs herd is content to graze—until the bull provides the dissenting urge to charge.

Rimewind necromancers caught travelers in mystical blizzards then trapped their spirits in the mist of their final frozen breaths.

"Thick hides and layered armor won't help when I freeze you from the inside out." —Heidar, Rimewind master

The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.

The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.

"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive." —Kjeldor: Ice Civilization

"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body." —Thangbrand Gyrdsson, Kjeldoran patrol

"There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin." —Sek'Kuar, Deathkeeper

"That such delicate creatures could become so powerful in the embrace of winter is yet more proof that I am right." —Heidar, Rimewind master

"You pray to Freyalise, but she cannot hear your pleas. It is Tevesh Szat who will claim your soul."

Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.

"Starving an army that feeds on its enemies is a sound strategy." —Garza Zol, plague queen

The Knights of Stromgald struck Darien's Roost from two sides. They would have caught Kjeldor in a pincer attack were it not for Darien's tacticians.

"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!" —Heidar, Rimewind master

"Now caged in Winter's bitter chill, Our people cry, their voices shrill— Eternal cold breaks down their will." —The Dynasty of Winter Kings

The Rimewind wizards strove to perpetuate a magical winter. Their unnatural snows birthed unnatural beasts.

Its white webs glitter, mimicking the frost on the tree's branches.

Clambering up and over the powdery slope, the goblin chanced upon a small furry thing. There they regarded each other: the goblin and his new pair of earmuffs.

Rimerunners set off avalanches to immobilize foes as well as to create more challenging slopes.

Having charted their way up the difficult face, the two mountaineers had to contend with the mountain's decision to stand up.

"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal." —Aevar Borg, northern guide, journal entry

"Make sure those wretches feed only upon the plagued. The blood of the healthy is reserved for me alone." —Garza Zol, plague queen

"The umber stain of the Thaw will be bleached away. Once again the world will be sharp, white, perfect!"

"Our noble land, enslaved by Rime, Is it our fate to freeze through time? If this be true, oh wicked crime." —The Dynasty of Winter Kings

As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike.

"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya." —Kaysa, elder druid of the Juniper Order

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.

"They're not easily trained. Fortunately, they already know how to kill." —Lovisa Coldeyes, Balduvian chieftain

The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.

"I listen to people. He sniffs the wind. And we both sense something big coming. Something very big."

King Darien's breath crystallized and fell to the frozen battlefield, but its command carried true to all soldiers of New Argive.

Plague-induced dreams became real as they swirled above Krov, mingling with the magical residue of the World Spell.

The few surviving humans of Krov would have welcomed the return of winter and its sterilizing cold. They often peered northward, hoping that the snow's edge had reached their infested city-tomb.

Ice exploded into steam in its wake, hissing like a thousand serpents hailing their blazing master.

"I lead my horde to the northwest. I won't return until the ice wizards fall and their fiendish contraptions are crushed!"

"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest." —Lucilde Fiksdotter, leader of the Order of the White Shield

Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army.

"Do not call the Balduvians barbaric. Their magic is as potent as it is primal." —Zur the Enchanter

"Only in our vulnerability is there true power, and that power is life itself."

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ." —Heidar, Rimewind master

The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.

The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.

"Step lightly and we might be able to use it as a bridge." —Ib Halfheart, goblin tactician

When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.

It took the Rimewind cultists days to realize they had successfully activated the creature—it just wasn't interested in moving.

Its plow wasn't designed for snow, but to carve a path through shrieking armies.

The Phyrexian minds that constructed it did not live past its awakening.

"Tresserhorn is ours now. Dredge the lake and bring me all the bones you find. We'll build you a new army, the likes of which Terisiare has never seen." —Heidar, Rimewind master, to Haakon

The unfortunates so transformed hungered not for flesh, but for warmth.

"The Thaw brings flooding, disease, and death. We will do all in our power to bring frigid peace back to the world."

"Find solace in the sun? Burning, blinding, laying secrets bare? No, solace is found under the blanket of cold."

Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.

With the spread of Rimewind's sorcerous winter, snow dwellers reclaimed their places atop the food chain.

The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.

"Concentration is key. Without it, a mage conjures nothing but a splitting headache." —Zur the Enchanter

Karplusan legend told of an orc so cruel that he burned his own followers in rage—yet so revered that they rose from their pyres to serve him.

"It's odd to see the apes rip down trees to arm themselves in defense of their forests." —Taaveti of Kelsinko, elvish hunter

"This close to Rimewind Keep, no avalanche is nature's doing." —Ukoten, centaur chieftain

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." —Taaveti of Kelsinko, elvish hunter

"The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn." —Aevar Borg, northern guide, journal entry

Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.

"The White-Shielders think their code justifies their actions. In truth it only binds their hands."

"Heidar has forced the sun into hiding, but it has not forgotten us."

Darien's call to Yavimaya would have fallen red to the snow had it not been for the agility of the aesthir.

When Freyalise spoke the World Spell, the tamanoa rose to bring a new morning to Terisiare.

Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.

"Our land oppressed by silent Cold, We weary wretches, young and old, Pray that Springtime loose his hold." —The Dynasty of Winter Kings

Kjeldorans who fled battle were exiled to the wastes. Those who strayed near Tresserhorn were pressed into service in Haakon's army.

"Honor your steed and it will carry you to great deeds—and bring you home to tell of them."

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." —Taaveti of Kelsinko, elvish hunter

The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.

The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.

The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.

"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." —Endrek Sahr, master breeder

"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension." —Jhoira, master artificer

"This can't be Jamuraa. We could not have failed her this badly . . . ."

In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.

As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.

Its buzzing is the sound of its inner mechanisms, ever winding down.

Water calls to water, and the world is left exhausted and withered in its wake.

The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.

Fendros gasped as he watched the spell drip from the ends of his fingers. He moved his foot, afraid to disturb the spot where it lay slain.

"A tome stored in its light is as crisp as the day it was written." —Ettovard, Tolarian archivist

"Sages who take the time to verify their sources are rewarded for their diligence." —Jhoira, to Teferi

"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."

"Sometimes the best plan is neither fighting nor running." —Freyalise

"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause." —Tavalus, acolyte of Korlis

"This item is not from . . . now. It reflects a sky no longer ours and gleams with hope that does not exist." —Tavalus, acolyte of Korlis

"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."

"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits." —Dobruk the Unstable, pyromancer

A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.

"One arrow keenly fired might prevent more battlefield wounds than I could treat."

The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.

Those who forget the horrors of the past are doomed to re-meet them.

What happens when it is the dream that wakes and the sleeper that fades into memory?

They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.

"The surface of the land is blanched with salt, but the soil beneath is reddened with death—a fertile ground for necromancy." —Lim-Dûl the Necromancer

These days, trackers must follow their quarry over years as well as miles.

"They'd pour out of the warrens to make war (and to make room for the littering matrons)." —Sarpadian Empires, vol. IV

"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."

"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ." —Aznaph, greenseeker

Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds.

"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud." —Edahlis, greenseeker

Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.

It disappears each time with the hope that it will not return to the same desolation it left behind.

With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.

A focal point for time rifts, Foriys contends simultaneously with foes both new and old.

"Where metal is tainted and wood is scarce, we are best armed by faith." —Tavalus, acolyte of Korlis

"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth." —Rukarumel, field journal

"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air." —Adom Capashen, Benalish hero

"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world." —Freyalise

"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one." —Freyalise

Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.

Mages often seek to emulate the powerful relics lost to time and apocalypse.

"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."

Some time rifts didn't take away the people but just the ground they stood on.

"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." —Llanach, Skyshroud ranger

The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.

Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.

Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger.

Rath's evincars used hivestones to control the slivers, but the overlay put their power into unwitting hands. Now the stones make not masters, but slaves.

A thousand years removed from her home, her news of war had lost its context, but not its relevance.

They warn the army of danger as they squawk past in swift retreat.

After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.

"Rats and jackals feast in his swath, but even they will not walk with him." —Mangara

"They're still here?! The cockroach may have finally met its match." —Teferi

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid

"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ." —Asmoranomardicadaistinaculdacar, The Underworld Cookbook

Every hour, at the turning of the glass, its owner had whispered to the locket, seeding it with secrets. This would be her legacy, her memory, if the rifts should take her.

Unable to touch items of value, he goes forth to steal secrets instead.

"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?" —Teferi, to Jhoira

Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.

"Behold! The image of the enemy and all that she has. Trust your envy, and take it."

They traverse the mana-starved wastes in search of richer lands.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

Sometimes even humble forest creatures were gifted with mighty emanations from the past.

"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." —Llanach, Skyshroud ranger

Though Dominaria's queenless slivers lack a single purpose, in some the instinct for self-sacrifice remains extremely strong.

A sojourn through time gave dark inspiration to one gifted young mind.

"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores." —Zyd, Kamahlite druid

Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air.

"Life gives way to death, and death to new life. Nature feeds upon her own decay." —Ezrith, druid of the Dark Hours

It was a moment in time, cast in stone—a moment whose time had come again.

"When struck, its hide shimmers through sequences of color—a signaling language I am eager to unravel." —Rukarumel, field journal

"Crispy! Scarback! Load another volcano-ball." —Stumphobbler Thuj, Orcish captain

"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you." —Teferi

The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.

When it snared a passing cockatrice, its own soul darkly doubled.

"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."

"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." —Ezrith, druid of the Dark Hours

Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.

They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.

Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.

"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them." —Adom Capashen, Benalish hero

"Echoes of the Mirari's power yet linger." —Zyd, Kamahlite druid

Some timelines forever fray, branch, and intermingle. Others end abruptly.

In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."

Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.

The past still lives within its pages, waiting for its time to come again.

To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.

"I am the blood of the ur-dragon, coursing through all dragonkind."

"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." —Merrik Aidar, Benalish patrol

Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.

"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." —Song of All, canto 904

These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.

"They encircled our patrol with the stealth of snakes, corralling us like livestock." —Merrik Aidar, Benalish patrol

Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.

"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings." —Ratadrabik of Urborg

"If it returns years hence, our knowledge of how to combat it will be that much greater." —Andorel, Tolarian sentinel

"The spirits of old have not left us unguarded." —Uros, Pendelhaven elder

Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks.

Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.

"By thorn and by stone, we will fight to see the day when beauty returns to this world."

Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight.

The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.

Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance.

"Might of ancient wood and stone, Into spirit, flesh, and bone."

"What good is your blade without your breath?" —Greht, Gathan warlord

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world." —Uros, Pendelhaven elder

Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.

The barbarians of Pardia are long dead, but its mountains still smolder with rage.

"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition." —Freyalise

As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.

"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us." —Ezrith, druid of the Dark Hours

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."

The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.

"Great books are meant to be read, then read again backwards or upside down!" —Ettovard, Tolarian archivist

His blade came down upon the neck of a goblin—but not the one he had charged. When Tivadar looked up, the world he had known was gone.

"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."

At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely." —Rukarumel, field journal

Radha was born in Skyshroud, but her temper is undeniably Keldon.

With no jungle left to contain it, the "plague of daggers" spread across Dominaria.

"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."

"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." —Tocasia, journal entry

Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.

"Find your courage in a desperate moment, and you turn the tide of history. So sayeth the bey."

"Lemurs? Is that all? Finally, something harmless . . ." —Norin the Wary

With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.

"I have spied them, wandering and watching—but for what? I fear they watch for us." —Yonat of Amrou

An eyeblink later, all that remained of the tree-beast was the breeze of its momentum.

The parched earth still shielded those few souls with the heart to call it home.

Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.

His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.

Where the dead outnumbered the living, mimics scavenged faces from the fallen.

"We thought it was a fallen tree trunk. Then it ate Snod." —Sneed, goblin barkwright

The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.

Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.

They seek out living trees to glean age-old secrets from sap and wood.

"As the fell soil's appetite grows, it gulps down passersby upon their first footfall." —Ezrith, druid of the Dark Hours

Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.

"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us." —Merrik Aidar, Benalish patrol

"Focus an enemy's mind on what's already gone, and it's easier to take away more." —Holux, stronghold racketeer

"Two magi could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you." —Venser

"It triggers the hive's period of Ætheric fertility—a time when even feeding is a lower priority than reproduction." —Rukarumel, field journal

Tales of the outlaw's cruelty and might grew more embellished with each crime.

"They infiltrated deep into the enemy camp under cover of darkness . . . and dirt." —Corus, viashino warrior

"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall." —Eladamri, Lord of Leaves

"My visions don't show me home. They show me where home is yet to be found."

"I hope to have such a death—lying in triumph upon the broken bodies of those who slew me." —Radha, Keldon warlord

After millennia of advancement in goblin military theory, Toggo VI realized that almost everyone is afraid of fire.

Gjornersen entertained his followers by taking bets on which would move first—the drowsing land wurm or the frozen goblins.

"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest." —Gamelen, Citanul elder

Its ethereal hand confers a lifetime of experience with combat and steel.

"Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits." —Hakim, Loreweaver

"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." —Seton, centaur druid

The elves of Llanowar don't trust in alchemy. They rely instead on pure herbs harvested from the forest's sacred heart.

His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.

"Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak." —Nicol Bolas

The cat warriors recognized this Jedit's face, but not his fierce loyalty to Efrava.

In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.

Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.

Rath's new evincar eliminated the brutish moggs and took a new slave race, one more reminiscent of her own feline grace.

"It was a sight of pain and awe—a twisted forest, migrating across the salt plain in search of richer soil." —Edahlis, greenseeker

The magus still hears the roar of the crowds. They're gone, but the will to compete remains.

"Some trade in goods, some in secrets. My soul has walked the futures, and I offer the rare coin of possibility."

All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.

The ancient books slowly crumbled, their secrets turning to dust. But their every word sings within the magus's head.

The Tabernacle's disciples channel the emanations from Pendrell Vale, spreading its paradoxical demand to be both worshipped and left alone.

"The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts." —Sister Betje, Miracles of the Saints

"Those who seek to upset the balance must be taxed for such ambitions." —Verithain, mesa high priest

"Blasted fishtails! It's not enough that they meddle with my head, but they twist my body as well." —Tahngarth of the Weatherlight

She shepherds mysteries and dust as others would a flock of sheep.

Mire slime courses through its veins in place of blood. No sooner does it bleed than it opens its mouth to replace the loss.

A hero fails, a martyr falls. Time twists and destinies interchange.

Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.

"It's a testament to the forests' devastation that giant spiders now make their homes amid Dominaria's barren spires." —Aznaph, greenseeker

"Some say that time is cyclical and that history inevitably repeats. My will is my own. I won't bow to fate." —Volrath

"You wish for me to cow your enemies? I can do better than that . . . ." —Teferi, second-level student

Some spellcrafting mistakes go on to become spells of their own.

"Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent." —Rukarumel, field journal

Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.

"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."

Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.

"I cannot teach you their brand of magic, but I can teach you how to defend against it." —Tavalus, priest of Korlis

Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.

"This sliver comes into the world a perfect predator. It's ready to hunt and devour its first meal within seconds of hatching." —Rukarumel, field journal

The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.

"The mists coalesced into silent warriors. We charged them and broke through their lines, only to see them swirl and re-form behind us." —Golas Mahr, black knight

"It offers but a taste of the power that the shadows have to offer. But even that is a heady wine indeed." —Ratadrabik of Urborg

He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.

"I am the simplifier, the root that drags all artifice to earth." —Seal inscription

"Even a dragon is humble as a kitten if it thinks itself a slave."

"The light of an angel's glance is warm, but her fixed stare blinds and burns." —Calexis, deacon of the New Order of Serra

Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.

"All my spells smell like burnt hair lately." —Jaya Ballard, task mage

As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.

In a shaman's grimy hands, a concoction of dried Skirk Ridge herbs can become the face of panic.

He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.

"Our lances' reach had been our saving grace in our fight against the hive. Now even that advantage is taken from us." —Adom Capashen, Benalish knight

"It's easy for the innocent to speak of justice. They seldom feel its terrible power." —Orim, Samite inquisitor

"With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintegrate. Causality, strangely, seems not to mind." —Rukarumel, field journal

"The scythe of time or my blade at your throat—the choice is yours." —Holux, stronghold racketeer

Oddly, an unstable time stream makes wizards want to tinker with it even more.

"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." —Lord Windgrace

"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."

"To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied."

Within each empty skull, it seeks ways to preserve its own failing undeath.

"The only perfect world is an empty world, with no one to sin or wage war." —Tarran, magus of the disk

Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.

The musical sound of its turning triggers the tumblers of revelation.

Her blades slashed across the noble's shadow. He scoffed, then fell over dead.

Legends say a djinn gave the goblins a gift they could never hope to master.

"They who fall singing the battle hymn of Benalia go not unavenged." —Adom Capashen, Benalish commander

"Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might." —Freyalise

The blessing adds both protection to the recipient and weightlessness to the stone.

"Sometimes the grave does not wait for death before relishing its feast of flesh and bones." —Ezrith, druid of the Dark Hours

His roots reach deep, nurtured not by soil and rain, but by millennia of experience.

"Your thoughts do not interest me nearly as much as the absence thereof." —Gorghul, augur of skulls

He climbs a staircase of falling souls, fighting the continuous pull of the void.

Those gifted with the sight have one eye in the present and the other in the future.

"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" —Ratadrabik of Urborg

Those who expect betrayal at every turn are seldom disappointed.

The land can only hold so much poison before it begins to bite back.

"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn." —Freyalise

"It's difficult to heal a rift after it begins wandering about on its own." —Teferi

"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.

Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.

After centuries of labor, its creations outnumber those they were to mimic.

"Each reality is but the dream of another, and each sleeper a god unknowing."

His marvels of artifice pale in comparison to the developing machinery of his mind.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

They brandish their latest theories as warriors would wield weapons.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab." —Joseph Conrad, The Mirror of the Sea

"Life is a game. The only thing that matters is whether you're a pawn or a player."

"They who challenge a minotaur enjoy the taste of their own blood." —Mirri of the Weatherlight

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

"The Ancestor protects us in ways we can't begin to comprehend." —Mystic elder

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed." —Yurin, royal assassin

The same spears that catch their food today will defend their homes tomorrow.

Life is measured in inches. To a healer, every one of those inches is precious.

"We called them 'armored lightning.'" —Gerrard of the Weatherlight

"Before armor, there was bark. Before blades, there were thorns." —Molimo, maro-sorcerer

"There are only fifty words in the cyclops language, and ten of them mean 'kill.'" —Ertai

"The next one who tells me to relax and curl up by a fire is dead." —Mirri of the Weatherlight

Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Aethermancers developed a spell that skipped the weapon entirely.

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.

"Mercadia's masks can no longer hide the truth. Our day has come at last."

The soratami surround their sky-castles with living clouds that serve as both sword and shield.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.

An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.

"Your blood, your marrow, your spirit—all are mine." —Mayvar, minion of Geth

"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand." —Erissa, bog witch

Follow the pathmage —Otarian expression meaning "escape quickly"

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

"Choose your next words carefully. They will be your last." —Phage the Untouchable

The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.

"From the sea came all life, and to the sea it will return. The sooner the better." —Emperor Aboshan

"Pound the steel until it fits. Doesn't work? Bash to bits." —Dwarven forging song

"Illusion is a crutch for those with no grounding in reality." —Cho-Manno

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

"I said 'pick his brain,' not 'tear off his head.'" —Riptide Project researcher

"They say the eyes are the windows to the soul. I like to break windows and take what's inside." —Braids, dementia summoner

Many necromancers share the same last words—the ones that conclude the undeath ritual.

Dragons erupt from peaks of chaos and flow from rivers of molten rage.

"Her voice is insight, piercing and true." —Ixidor, reality sculptor

"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards." —Dafri, Auriok champion

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, Necromancer's Handbook

"Boss told us to try and train 'em. Trained it to attack—it ate Flugg. Trained it to run fast—it got away. Success!" —Dlig, goblin spelunker

Imps are just intelligent enough to have an understanding of cruelty.

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

"Wirewood cannot hide great size. Only with speed and skill can we survive here."

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it." —Crovax, ascendant evincar

"Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage

"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." —Lim-Dûl the Necromancer

In life, it was a fetid, disease-ridden thing. In death, not much changed.

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

"Cradle your rage close to your heart and nurture your grudge with hatred that you may unleash upon your foes a dragon's fury." —Tomor, dragonspeaker shaman

Inside even the humblest goblin lurks the potential for far greater things—and far worse.

"Like an avalanche. With teeth. That will chase you. Uphill." —Flint Foot, viashino runner

"It's the perfect sentry. Those who should pass can go right through it." —Teferi

Some say the fountain's waters are the first rains that fell over Dominaria.

"The law has its place—as a footnote in my spellbook." —Siyani, fugitive mage

The furnace awaits the next master who would stoke the fires of apocalypse.

"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."

"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake." —Mirri of the Weatherlight

Once heard, the battle song of an angel becomes part of the listener forever.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

The goblin word for "flying" is more accurately translated as "falling slowly."

"Her voice is damnation, unyielding and certain." —Phage the Untouchable

A full coffin is like a full coffer—both are attractive to thieves.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power." —Jolrael, empress of beasts

For those who reach enlightenment, violence is an unnecessary distraction.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow." —Karrim, Samite healer

"May angels fly at your back. May your blade cleave the darkness." —War blessing of Serra

"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!" —Squee, goblin cabin hand

Legend has it that the mine howls out the last words of those who died inside.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.

"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another." —Molimo, maro-sorcerer

Its victims are known by their eyes: shattered vessels leaking broken dreams.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

"Yes, I think 'toast' is an appropriate description." —Jaya Ballard, task mage

Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defenses and told to charge.

In times when freedom seems lost, great souls arise to reclaim it.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above." —Taseen, elvish bard

Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.

"Challenge me with your strongest. I will paint my sword with their blood."

"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them." —Initiation of Laena, skyhunter

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

"The forest has as many eyes as leaves." —Mirri of the Weatherlight

Its form never rests, propelled by some undetectable gale from beyond the gloom.

"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."

Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges." —Kamahl, pit fighter

"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us." —Onean scout

"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced." —Hooks, Cabal torturer

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

"The world, I've come to realize, is a blank canvas on which to paint." —Ixidor, reality sculptor

"The beauty of mental attacks is that your victims never remember them." —Volrath

"Not by age but by capacity is wisdom gained." —Titus Maccius Plautus, Trinummus

"Full of beauty and grace, with a predator's instincts . . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all." —Rofellos, Llanowar emissary

Wars are won with strength, valor, and numbers—especially numbers.

"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. —Nantuko teaching

"Well, it also makes a very nice flower pot. . . ." —Arcum Dagsson, Soldevi machinist

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." —Molimo, maro-sorcerer

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

"The soul? Here, we have no use for such frivolities." —Sitrik, birth priest

"So they want to kill my men? Well two can play at that game." —General Khurzog

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

"Let the forest spread! From salt, stone, and fen, let the new trees rise." —Molimo, maro-sorcerer

For the first time in his life, Grakk felt a little warm and fuzzy inside.

"I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."

"Why would I consider penance for my actions when I have so many subjects willing to do it for me?" —Lord Konda

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." —Ralph Waldo Emerson, "Illusions"

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew." —Kaervek

"No fair Since when does a bug get ta munch on me?" —Squee, goblin cabin hand

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

"That's the funny thing about free will. You don't feel any different without it." —Ambassador Laquatus

"Never underestimate the ability of natural forces to adapt to unnatural influences." —Molimo, maro-sorcerer

He raged at the world, at his family, at his life. But mostly he just raged.

"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." —Jacinth, Skyshroud ranger

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.

"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining." —Freyalise

Leave the door to the past even slightly ajar and it could be blown off its hinges.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.

"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all." —Ballista guard

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

To a dryad, every tree in the forest is both a doorway and a window.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

"Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte

The touch of Serra's angels bears hopes aloft and empowers noble causes.

From a marvel of magical mechanization to a smoking stack of scrap in one easy step.

"I leave words like 'impossible' to the rabble. Whatever I imagine, I can create." —Ixidor, reality sculptor

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.

"We leonin have come to rule the plains by taking to the skies." —Raksha Golden Cub

As tireless as her mount, a skyhunter's vigil is measured in days.

"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter—and why Taj-Nar has never fallen." —Raksha Golden Cub

Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.

"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation." —Yuri, Sengir vampire

Count carefully the souls and see that none are lost. —Vec teaching

Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." —Karn, silver golem

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.

"Within each of you is the strength of a landslide." —Kumano, to his pupils

"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!" —Starke

In the Jamuraan jungles, there is often no separating beauty from danger.

The most violent and destructive storms in Femeref occur on cloudless days.

"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

"Once you create perfection, what else is there to make?" —Arcum Dagsson, Soldevi machinist

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

"Fortunately, merfolk aren't used to opponents with feet." —Gerrard of the Weatherlight

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them." —Dravus, lava mage

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." —Ambassador Laquatus

"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here." —Parbold Drix, veteran explorer

"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading." —Ambassador Laquatus

"Let everything return to its true nature, so that destiny may takes its course."

"Their buzzing makes my bones hum from a mile away." —Galenti, treasure hunter

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." —Barrin, master wizard

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight." —Ambassador Laquatus

"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."

"I heard their eerie howling, the wolves calling their kindred across the frozen plains." —Onean scout

A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

Tolarian apprentices learn to liberate Ætheric energy long before they are taught to bind it.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone." —Jula, goblin raider

A viashino's overlapping scales form a buffer against Shiv's ash-flecked winds and a slippery target for goblin pikes.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other." —Asmira, holy avenger

Such cloaks are in high demand both by assassins and by those who fear them.

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle." —King Darien of Kjeldor

"Her voice is justice, clear and relentless." —Akroma, angelic avenger

The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.

"Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" —Clachan Tales

It absorbs the pain of other treefolk, which leaves it bitter, yet addicted to the sensation of agony.

"The changing kind suffers as we do. We must join as one to quench our tyrants!"

Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."

Auntie excitedly held up the squalling newborn. "This one looks like Byoog! Maybe he'll tell us what he saw and felt in the beyond."

"Reach in this hole, lose a hand. Reach in that hole, find a sparkly." —Auntie wisdom

Auntie Flint lent axes to Nibb and Gyik, thinking they'd share their experiences with her. She's still waiting for them to come back.

Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.

"Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born." —A tale of Auntie Grub

"If you want to test wisdom, offer it to fools and watch how they tear it up."

Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."

"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever." —Gaddock Teeg

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell." —Calydd, kithkin farmer

"The elves use treefolk to drive us away. It is time to remove their tools." —Vessifrus, flamekin demagogue

"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."

Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.

"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."

At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.

Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.

"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

The hardest lesson for any elf to learn is humility. It takes a giant to teach that.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.

Among the boggarts, there is only one real rule: all new treasures and experiences must be shared. Those who hoard their gifts commit the one truly unforgivable sin.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one." —Eidren, perfect of Lys Alana

Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.

Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen.

The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.

Memories of ages past are said to swim the minds of lounging fallowsages.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.

"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid." —Gaddock Teeg

One whiff of the sweet, pungent scent leads to euphoria—or to an early grave.

"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed." —Vessifrus, flamekin demagogue

Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.

Leave it to a boggart to come up with a projectile as disgusting as it is deadly.

The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast.

"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion." —Neerdiv, fallowsage

So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.

In desolate places, changelings may take the shape of fancies, or memories, or fears.

The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.

Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.

Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight.

Victims spirited through a faerie ring find themselves stranded miles away.

The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.

Kith goats are just for practice. The real prize, of course, is a giant's cloudgoat.

"I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest." —Deagan, cenn of Burrenton

The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them.

Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin.

"If you live on a giant's back, there's only one individual you'll ever need to fear." —Gaddock Teeg

Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.

Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.

"Apply orange leaf to a wound at dawn to clean it, at dusk to prevent the same injury from happening again." —Kithkin superstition

The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.

Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.

"And though she didn't get her honey, Auntie found something far more interesting." —A tale of Auntie Grub

"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."

Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears.

"Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts." —Deagan, cenn of Burrenton

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

In a culture of beauty, the most beautiful are worshipped as gods.

"Tie a mouse under a bridge, and your cabbages will triple in size." —Kithkin superstition

Elementals are ideas given form. This one is the idea of "smashitude."

"None appreciate sun and shallows like those who have seen the depths." —Lianda of the Stonybrook school

Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going.

Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."

The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.

Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.

The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.

Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.

"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

"Which is more filled with poison: the flower of the moonglove or the minds of elves?" —Vessifrus, flamekin demagogue

A giant can brood over a grudge for decades, and woe to those who interrupt him.

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?

"I don't know why the little one was so mad. He said to put him down, and I put him down."

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.

"This vulgar mimicry will end now." —Desmera, perfect of Wren's Run

Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.

Steady and silent as the deep current, the reejerey guides the course of the school.

If you pick a fight with one kithkin, be ready to fight them all.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.

"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats." —Minnarin, merrow reejerey

"The unpredictable fae are just as likely to provide a blight as a boon." —Desmera, perfect of Wren's Run

"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins." —Calydd, kithkin farmer

"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious." —Gaddock Teeg

"Roam as you will, your roots remain in the strong earth of your Rising."

Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams.

Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.

The fae know when they're not wanted. That's precisely why they show up.

The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.

Skilled merrow rudders ensure their charges arrive on time and without incident.

An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.

"A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside." —Calydd, kithkin farmer

"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new." —Brighthearth creed

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots." —Colfenor, the Last Yew

When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.

For disfigured elves, there are few choices beyond death or nettlevine.

Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.

Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.

Changelings can alter shape based on what the beings around them desire most.

Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light.

"I bring baubles of lore, lost secrets seined from the listening waves."

The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.

Though they lack true flesh and bone of their own, changelings imitate either with equal ease.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.

One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.

Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten.

After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise.

"Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside." —Borb of the Squeaking Pie warren

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.

"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."

"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn." —Illulia, flamekin soulstoke

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.

They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes.

"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."

It takes a huntmaster's eye to discern the contours of mythical prey.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious." —A tale of Auntie Grub

"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ." —A tale of Auntie Grub

Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.

The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time."

"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."

Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.

He cares not for the disasters his storm brings as long as his path ahead is clear.

He paints with drop and shimmer a world that exists only in the wistful heart.

In his presence, an ordinary grove becomes a bastion to turn spells and break armies.

A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.

It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other.

In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.

For every tree who falls, there are countless sprouts waiting to rise.

Below the great river, a bustling hub channels the flow of merrow trade.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." —Fiala, Gilt-Leaf winnower

"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."

"I knew that trick long before your great-grandmother's great-grandmother was born."

"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.

Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.

In a world of bright, cloudless skies, she is the dark storm on the horizon.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.

"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."

In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.

"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."

Even if giants bring nothing else on a journey, they bring attention.

Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days.

Those who seek to escape her blades succeed only in dying on their stomachs.

The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races.

The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.

Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.

The choke point was the plan, but devoted camaraderie was always her strategy.

There's nothing more unsettling than locking blades with something that looks just like you.

The more pleasant an illusion's garb, the more indecent its form laid bare.

Only in dew from Oona herself is there clarity enough to see a victim's mind.

Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

Gremil finally felt in touch with nature—and felt a need to share the experience with others.

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

You may as well try to swat a faerie —Flamekin expression meaning "that's impossible"

"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."

"There are all kinds of strengths, but if you have strength of soul, the others will follow." —Galanda Feudkiller

"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor." —Clachan Tales

The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.

"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times." —Desmera, perfect of Wren's Run

"In our hands, the natural world finds more beauty than nature alone could ever provide."

"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."

"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage." —Twila, Gilt-Leaf archdruid

Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.

"If one's life is blessed, solutions to all life's problems will appear at the right moment." —The Book of Kith and Kin

"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener." —The Tale of Odum and Broadbark

"All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion." —Illulia, flamekin soulstoke

Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.

Storms in Lorwyn don't patter on village rooftops, but rather drench the clachan in rays of amber light.

"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.

Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks.

"The world above the waterline must be monitored—and, when necessary, adjusted."

Dark thoughts hatch and twist within the mind, straining to take wing.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

His aim is as sure as a mosquito's sting, but with none of the warning.

"Ever seen a changeling fly into a lantern?" —Calydd, kithkin farmer

Some changelings born at Velis Vel never return, but their essence never leaves.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."

"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull." —Lann of Cloverdell

Like the sun to a flower, the adoring gaze of the tribe is sustenance to an elf. To be shunned is to wither.

"If you need an example to lead others to the front lines, consider the precedent set."

"Even without the spines, who would dare to touch it?" —Desmera, perfect of Wren's Run

Once a famed hunter and packmaster, now a renegade seeking his own path.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked." —Ashling the Pilgrim

"Changes far greater than the turning of the leaves await us at season's end." —Colfenor, the Last Yew

"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."

"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity." —Tollek Worldwatcher, journal

"It is the nature of souls that they burn more brightly together than apart." —Vessifrus, flamekin demagogue

"The reflection is true. It is you who are distorted and false."

"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible." —Cenn Deagan

A path vexed by the stingmoggie was probably the wrong path anyhow.

"No matter how strong, an unarmed fighter is no more than a fool."

Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.

Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.

Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

His tales are as tall as he is, and only a giant's life is long enough to listen to them all.

"And that's when it was discovered that boggarts have just half a brain." —The Book of Other Folk

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" —Olly of Goldmeadow

"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back." —A tale of Auntie Wort

Sometimes the weight of the world on your shoulders is a literal one.

Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.

Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.

"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?" —Braenna, cobblesmith

"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes." —Illulia of Nighthearth

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.

Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.

"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."

Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.

Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.

When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.

The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.

The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.

"We're going to need a bigger gate." —Bowen, Barrenton guardcaptain

Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.

A clique can cause far more mischief than one faerie on its own.

"'Tis a strange creature indeed that chooses the vanquished over the victor." —Awylla, elvish safewright

"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies." —Kithkin superstition

Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.

Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.

"Dreams are fleeting. Reality even more so." —Oona, queen of the fae

Guttering cinders stoke their dying flames by snuffing out the lights of others.

There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.

Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.

The whispers are incomprehensible, yet cinders always hear a message of urgency.

They envy the life-giving heat so much that they tear it from those who still possess it.

"Your seared flesh will be the first step in your journey to dark enlightenment."

"Of all the things that can be stolen, opportunity is the most valuable."

The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.

Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.

The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.

"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed." —The Seer's Parables

"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried." —The Seer's Parables

"Mana lurks in all things, even in the depths of one's own heart."

Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.

Nothing satisfies a merrow as much as drowning what it cannot have.

They spawn from shadow, wreaking chaos until shadow claims them again.

One night Oona bottled the sky. The next night she aligned the stars and released it.

"All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them, one perilous quest at a time."

"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" —Bowen, Barrenton guardcaptain

In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

Untouched by the Aurora, Oona's faeries greeted the night like any other day.

"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?" —Hrugash, leech bonder

Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.

Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.

Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.

"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." —The Book of Other Folk

"Some secrets want to be revealed. They burst through the soil of their own accord." —Dindun of Kulrath Mine

"The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage." —Treefolk catastrophe myth

Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.

"Unsafe Terrain Ahead—Turn Back" —Sign near the former location of Pyrtagh Cairn

Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.

Those who displease Oona soon learn the extent of the armies she commands.

Death stings the victim only once, but those left behind feel the pain of loss with every passing memory.

When gloomwidows mature, they abandon venom in favor of massive webs that span the eaves of cliffs.

Each night, gloomwidows cull fresh prey for their ravenous hatchlings.

"Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items." —Mowagh the Gwyllion

"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away." —The Seer's Parables

"Their sharp scales would make good armor, if they'd just stay dead." —Taeryn, cinder armorkeep

"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." —Illulia of Nighthearth

Beware a scarecrow bearing gifts—especially sloshing vessels of acid.

Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.

"I know one night it won't come back. Then I'll know it's truly done its job." —Braenna, cobblesmith

Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.

Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.

Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside.

No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.

Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.

Don't stand in his way, for his way is full of pointy things and fire.

When giants find their mountain homes infested, they have a whole range of solutions.

Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.

The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.

Accept one favor from an ouphe, and you're doomed to accept another.

If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.

The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.

Most of the Knacksaw clique's skills were hewn from the minds of others.

Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.

Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.

"Tsk. You'd think those nasty merrows would know how to hold their breath." —Olka, mistmeadow witch

Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.

"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death." —Kithkin superstition

Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.

For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.

Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.

Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.

"Vengeance is the echo of the victim's own crime." —Grensch, merrow cutthroat

"We will give you the peace you seek, though you may not yet know you seek it."

Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.

The merrows' prey have retreated from the shore, so they have learned to follow.

Many have heard the beginning of its low, sustained shriek but few the end.

"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind." —Bowen, Barrenton guardcaptain

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

It scours the hills for living matter, savoring even the tang of poisonous fungi.

Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.

To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.

The elves alone preserve the few shreds of beauty left. There is no one else who cares.

"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue." —The Book of Other Folk

"So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see."

When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

"Some say she hid the sun herself, a desperate act to save it from its ultimate extinction." —The Seer's Parables

It gathers hues from the twilight mist so that its master can paint a better world.

As it wandered Shadowmoor, it did not remember its crime—only its shame.

A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.

It wasn't really expected to fly. Then again, it wasn't expected to move, either.

"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold." —Grensch, merrow cutthroat

Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.

The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.

"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.

Cinder pyromancers measure their success by counting their enemies' smoking holes.

Kithkin spellbottlers spend half their time preserving old memories and the other half punishing the new.

His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.

"Raven's Run has awoken, and ravens will no longer cry in its branches." —Roon Ghastbark

"I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."

Does it reflect the future that once was or the past that can never be?

"An axe may break upon a ribbon if the ribbon's will is the stronger." —Awylla, elvish safewright

A deflated sigh breathed into the horn emerges as an inspiring melody.

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.

A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.

"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."

Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.

"What is a scar? A sign of courage in the face of danger? A mere trick of flesh? Or a constant reminder of agonizing pain, and the follies of war." —Illulia of Nighthearth

Some words are too important to trust to something as fragile as memory.

Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.

The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.

She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.

His sickle was forged in the heat of another cinder's funeral pyre.

"The bigger they are, the more fun it is to watch them fall flat on their faces."

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

"Nothing warms my heart better than a spirit kindled with rage."

"Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." —Olka, mistmeadow witch

Warrik Brutehexer felt betrayed that his aura favored the depths of the Wanderbrine River over its rightful place, hovering around him.

Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.

Knowledge brings the sting of disillusionment, but the pain teaches perspective.

All faeries delve for dreams. But not all wait for their victims to fall asleep.

"All glamers lifted, all lies revealed, all flesh exposed." —Awylla, elvish safewright

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."

"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect." —Braenna, cobblesmith

The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.

Knowledge fills the mind of a fool and opens the mind of the sage.

The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.

The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate."

"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."

A taut slipknot trigger is the only thing standing between you and standing.

"Did you expect me to dodge? How quaint." —Olka, mistmeadow witch

"I can stab you where it hurts, or where you will feel absolutely nothing." —Illulia of Nighthearth

It harnesses the power of night in a land where daylight fears to show itself.

Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.

The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."

In the wisps that night, the once timid boggart saw all the terrible, bloody things he was capable of. And it was glorious.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?" —Awylla, elvish safewright

The wings are held in place by wicker rods. The rods are held in place by pure faith.

"Thought? Deceit? Progress? Now you're just making it hungry." —Abral, kithkin alchemist

It's the twisted creation of a kithkin diviner who dreamed of very large crows.

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.

The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.

The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.

Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.

Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.

The Aurora had transformed her into a relentless force of destruction.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.

Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.

When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky.

"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave." —Kithkin superstition

Once the hideous disease takes hold, it spreads through both bark and mind.

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.

She follows the old tributaries built when merrows still shaped the tides.

"Be happy when you see a puca shaped like mischief. It's far better than one shaped like death." —Dindun of Kulrath Mine

"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage." —Illulia of Nighthearth

"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity." —The Seer's Parables

"Nothing is truly your own. It is his, whether you know it or not." —The Seer's Parables

It eats and eats until the juiciest morsel it can find is itself.

Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.

"Creation is a paradox. It hatches from its opposite." —Olka, Mistmeadow witch

Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.

Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.

Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.

"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks." —Donal Alloway, cenn of Kinscaer

The divinity's patronage confers both wicked grace and graceful wickedness.

The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.

"Everything falls apart. But living things fall apart in the most fascinating ways." —Mowagh the Gwyllion

Enlightenment is the mundane seen from the vantage point of the divine.

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." —Talara, elvish safewright

"Make these shots count. The more foes we drop now, the fewer we'll have trying to kill us later."

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

Endry was determined to teach his groundlings a few winged-faerie tricks.

"I'd rather hear the screams of battle than the quiet that follows." —Talara, elvish safewright

She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.

"It's not much for eating, but I think we can find somethin' to do with it."

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.

As he races the moon each night, he draws a glowing equator across the world.

Seyden's temperament didn't take well to the puca's magic. Nor did his face.

"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

"Ah, skull of shrew—a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp." —Boghald, Barrenton medic

The banner was not a symbol of victory, but a herald of the carnage to come.

"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." —Donal Alloway, cenn of Kinscaer

It's tethered not to keep it from fleeing but to keep it from eating everything in sight.

When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.

Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.

He fancies himself a master thief, claiming to "steal the ground" from his victims.

Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.

Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.

A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.

Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.

"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy." —The Seer's Parables

Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.

"It's always funny till someone gets hurt. Then it's hilarious."

Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.

Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.

Oona grants her favored subjects a dream from her own guarded heart.

A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.

"She walks among us unseen, learning from our imperfections." —The Seer's Parables

Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.

When nature is backed into a corner, just like its children, it lashes out.

They found themselves alive again, still bearing their mortal wounds.

While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.

Once you have been marked by the merrow, you are not long for their waters.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.

Mimics don't hide their natural form well, but their disguises work well enough on boggarts.

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.

Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.

Losing his possessions distressed him, but the lack of limbs was strangely liberating.

"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out." —Hob Heddil

Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.

They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.

Thieves know that a snarl in the night means, "Rob another house."

"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost." —Ashling

Spitting is the customary greeting between a creature and its magical impostor.

Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.

Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora.

After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.

The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.

Change is a denizen of Shadowmoor as much as ouphes and noggles are.

He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Don't venture into the darkness, lest it decide not to let you leave.

A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.

Frorn didn't want to be kept, but he didn't want to be thrown back either.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." —Dindun of Kulrath Mine

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.

When the task spilled over into undeath, he stopped calling it his life's work.

Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.

Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.

It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.

Rigorous faith and belief are rewarded on occasion, and richly so.

Clash of sword and cry of beast fall mute when angels sound the call to prayer.

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius

The necropolis at Unx was once a living city, its streets untrodden by death.

The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome.

"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."

Bant's hearts are as pure as its air and as bright as its skies.

"Mine is an insatiable god, with appetites as magnificent as the jungle itself."

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.

Warriors of the Rip Clan wear their beetle-acid scars proudly, even modifying clothing and armor to better display the trophy.

Elementals born of Jund are as cruel and unstable as the plane itself.

Naya's celebrants stoke the gargantuans into a rage, loosing a tide of muscle with the precision of an arrow.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.

"Lightning lives in everything, in living flesh and growing things. It must be set free." —Rakka Mar

Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried.

Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.

It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog.

On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.

"What you are attempting is not against the law. It is, however, extremely foolish."

Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game.

"Forget. Only then will there be space for hope between the pain and fear."

Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.

A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled.

Etherium does not know sleep. Only magic can teach it the resting state of cold steel.

In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.

The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.

Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.

"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." —Olcot, Rider of Joffik

"Give me your memories, and you will have release from the suffering they bring you."

From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds.

Their shots are fired most often as signals—or at those who didn't get the message.

For the necromancer barons, killing and recruitment are one and the same.

"The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal."

Some Serul Cove rogues traffic in stolen sigils, which fetch a high price from those who would rather pay for honor than earn it.

"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself." —Dolomarus, Proctor of the Clean

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

The penultimate step of the ritual involves bathing in a delicious glaze.

"On our thirty-fourth day of digging, we unearthed a chamber that contained the intact remains of several species long extinct from Grixis. One in particular should make a fine siege engine . . . ." —Last notes of Shungus Nod, fleshcrafter

Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

Her wings are the prayers of the devoted; her sword, the despair of the vile.

"Thoughts are commodities. Someone will pay a good price for them. Even ones as simplistic as yours . . ." —Ennor, mentalist

Esper is an expansive canvas painted by precise, controlling hands.

"Speculation is foolish when the tools of certainty are available." —Cinna, vedalken consul

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."

Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

The artistry of Etlan's firedancers is more spectacular when behemoths join in.

"We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking."

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

"It's free to do whatever it wants. I've merely told it what that is." —Xorin, Architect of Will

Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances.

A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.

Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.

Goblin lairs sit high in Jund's mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below.

"Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger." —Syeena, elvish godtoucher

"Gargantuans die not in moments but in moons. There is still time to aid this noble ancient."

Vitals of Grixis who eschew undeath must scrape and scratch to retain their mortality. The result is a breed of inventive mages.

"So many choices. Shall I choose loathing, hate, or malice today?" —Eliza of the Keep

There is no height above Grixis that is free from the stench of death.

"Only by the bravery of those who put loyalty above glory is our home kept safe." —Elspeth

"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"

"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol

Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them.

Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.

Each mutation causes the incurables to look vastly different from one another. They are left with only one thing in common: their insatiable lust for the slaughter.

"This is why we don't go out in banewasp weather." —Rannon, Vithian holdout

Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.

The Jhessian navy makes successful raids on Valeron's coastal towns thanks to their spies planted during peacetime.

She stands ready, always watchful, knowing that weeks of peace and serenity can be overturned by a single distant sail.

"Of your blood I will make my mead, an offering to the thirsty jungle."

Jund pulses with raw energy, waiting for shamans to shape it into useful form.

The sky is the dragon's throne, the seat from which it issues its fiery decrees.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Weavers' webs wall off swaths of territory more effectively than any portcullis made of iron.

Bloated with venom, it crawls Grixis looking for victims to ooze onto.

He watches over the valley where Progenitus sleeps, culling signs from its steaming breaths.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

The strength of Bant's caste system is the unfailing loyalty of its meekest members.

The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.

Each of his twenty-two braids is bound with bone and leather from a foe.

"This is going to hurt a lot, but on the bright side, you'll be dead soon." —Sedris, the Traitor King

Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.

"Jund is a wounded world. Beware its searing blood spilling out onto the surface." —Rakka Mar

Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.

The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

The sacred Anima's eyes are blind to all but the grandest truths.

"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." —Lodus of the Ethersworn

"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."

Rogue mechanists once rummaged through the wastes of the Tidehollow, constructing unauthorized golems to threaten the hegemony of the sphinxes. The orbs put a stop to that.

To crack a mirror is to provide an opening for the reflection to escape.

Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you.

The idols of old are rich in minerals and magic. They are torn apart when nature aims to eat well.

Deep in nature's core lies a potential unsullied by greed or civilization.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." —Rakka Mar

Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant's values of loyalty, honor, and truth.

It is a monument as austere, unyielding, and inscrutable as Esper itself.

Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.

Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world.

Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose.

The goblet was a gift from the sphinx Gorael, who hoped humans and vedalken would eventually destroy each other to acquire it, leaving all of Esper to her own kind.

Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends.

The island nation of Jhess is under constant siege from Valeron on the mainland. Riders traverse the coastline, always on the lookout for sails or aven.

"There are none alive that I cannot crush. There are none dead that I do not command."

"There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent." —Quennus, metallurgeon

"Amateurish. Nearsighted. A waste of my time and everyone else's." —Indra, nullmage of Vectis

He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew.

Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.

At his side, humble beasts become weapons more deadly than sharpened steel.

The behemoth roared, and the world was blasted free of empires and tyrants.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.

"Only those with the strength to seize their destiny deserve to have one." —Nacatl scratchforms

If you breathe, she will fight you. If you breathe fire, she must fight you.

"Aven bandits can be sly. You've got to fill the sky with boulders—and then seek cover immediately." —Knight-Captain Wyhorn

On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.

Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Dragons consider drakes to be mockeries of their perfection, destroying them on sight.

"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision." —Sharuum

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

"The future is a snake, devouring your life backwards through time. And when you die, believe me, it doesn't stop feeding." —Sedris, the Traitor King

Whether mechanical or biological, life finds a way to propagate itself.

To gain audience with the hegemon, one must bring a riddle she has not heard.

Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat.

"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."

Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.

Undeath doesn't end the kathari's search for carrion; it only removes one corpse from the Dregscape.

Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.

"Magic cast through a hand of flesh is just as weak as the flesh itself." —Lodus of the Ethersworn

He calls a riddle through the gaps of cloven clouds, hoping for an answer.

"What rises without legs, whispers without a voice, bites without teeth, and dies without having life?"

The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.

"From the highest towers to the deepest sea, all life must be touched by etherium." —Lodus of the Ethersworn

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

Even the most battle-hardened soldiers pause in her presence for a moment of introspection.

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing." —Rannon, Vithian holdout

Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.

Viashino thrashes are led by elders who have survived countless challenges.

The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.

"Retribution is best delivered by claws and rage, with both magnified." —Ajani

Monks from Topa wander all of Bant, encouraging the Unbeholden to find their place in society through honorable combat.

At sea, the Jhessian fleet strikes swiftly and decisively. On land, facing the elite cavalry of Valeron, its marines must rely on more cautious strategies.

"Esper, like any work of art, can be truly appreciated only from a distance." —Tezzeret

Even on Esper, there are those who eschew the use of magic in favor of simpler methods.

Underneath the Dregscape lay the remains of creatures long extinct from Grixis.

"Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls." —Rakka Mar

"Words are a waste of time. Destruction is a language everyone understands." —Sarkhan Vol

A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.

"Those talons really dig into your skin, but it's better than being dropped." —Rafiq of the Many

"Never subtle nor cryptic is the reckoning of the mighty." —Mayael the Anima

"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."

She knows the names and secrets of each of Esper's twenty-three winds.

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

"It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land." —Syeena, elvish godtoucher

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.

"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?" —Belator of Esper

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.

In a world where death is always violent, cruel weapons are as common as rocks.

On Jund, the deep canyons were the best places to hide. When the goblins wandered into Naya, they found that was not so true.

"This new chaos confounds us. We must fling it into our winds, our storms. These we can control." —Bezzit Plar, Esper stormcaller

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.

It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.

After years of world-bending machinations, Bolas's triumph is at hand.

Priests of Bant protect their temples with traps more elaborate than any mosaic floor.

Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.

The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops.

Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.

Mages of Esper measure their wealth and status by the number of servants in their retinues.

"The stone is more potent than ever. The flesh that creeps into our land will become even more slovenly and weak." —Niclavs, archmage of Esper

When you've got the temperament of a dragon, every argument is one you'll win.

The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.

The farther he roamed from Jund and its dragons, the more he felt their essence in himself.

Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky." —Sunseeder myth

"The smiths of this land must be mad to reach so far and so high for another creature to decorate." —Cagen Vargan, Jhessian sea scout

The more metal it digests, the more its jelly will fetch on the alchemists' market.

Esper mages devised their weapons to be so devastating that war seemed unnecessary.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

The sphinx tyrannized Bant until a rhox mage tested the hardiness of her shiny parts.

Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them.

Those who drink from Malfegor's cup are tainted with hunger and stained with lies.

The battle was won in the commander's head before the first weapon was drawn.

As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.

On Jund, everything eventually ends up in something else's stomach.

Egbol stared in wonder at Naya's landscape. So much to eat. So much to steal.

Finding themselves in a new and unexplored world, they immediately set it on fire.

"It's simple, really. If they can't find us, they can't kill us."

"Bant is a world imprisoned by polished stone and tyrannical rule. It yearns to strike back against those who restrain it."

"Into its maw went the seventh sea, never to be seen again while the world remains." —Esper fable

"You have two choices: heed my advice now or need my healing later."

When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend." —Elspeth

The elves of Naya were the last to acknowledge the massive shift of mana in their world.

"A surly beast, the kranioceros will raise its defenses at the smallest threat. Stay out of sight and downwind, or you'll disrupt its natural migrations." —Ebrel, godtoucher mentor

Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.

"These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die."

Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.

As the shards merged, relics once thought mundane regained forgotten powers.

The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.

A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."

When outsiders interrupted the matca championship, things got ugly.

When the shards merged, Mayael found herself the general of Naya's mightiest army.

The combined strength of all five planes spawned creations none had seen before.

The metal filigree in his body glowed red-hot, and his flesh soon followed.

"We must hunt and kill the dragon before it can return to raze our ancient city."

Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.

"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs." —Ajani

She protects the sacred groves from blight, drought, and the Unbeholden.

Born of volcanic forces, it thrives on the absolute panic it inspires.

"Gods do not sleep soundly in the earth's embrace." —Mayael the Anima

"Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor."

After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.

"The finest pawns are those with pawns of their own." —Nicol Bolas

When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.

The weight of her conviction balances on the harmony of her soul.

"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."

Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats.

"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger." —Jorshu of Clan Nel Toth

To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.

"Whether or not you will bow to me is not open to debate. The question is, will I ever let you rise?" —Fridius, telemin master

One goes to Tidehollow either to forget or to be forgotten. Either way, the scullers will oblige.

"The road to truth has many branches, and so must the cane with which I walk it." —Voln the Elder

"With no flesh, there is no pain, no hesitation, no emotion of any kind. He is crafted perfection." —Tezzeret

The problem with a liquid that can dissolve anything is finding something to carry it in.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.

Underneath the cities of Esper are cycles of life unseen by those who feed them.

Seeds from Jund don't drift gently on the wind. They get up and stampede.

"They think they're winning. But they're just lining up to be dinner." —Rakka Mar

There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again.

"Send it back to its own strange world so we can avoid another inglorious combat with these wicked beings." —Captain Valek of Jhess

Plowbeasts of Naya escaped their harnesses in droves, content to snack on the conveniently cultivated fields of Eos and Valeron.

After years of honing her philosophy in debate with stubborn rhoxes, Niella was ready to convert any heathen.

As the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth.

With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis.

The Seekers of Carmot searched across the unknown lands for the mystical red stone that could reforge Esper in ethereal perfection.

"I'll fight two at once, and then lick their guts from my blades."

"This air feels so heavy and thick. There are no winds to speak of. I fear the knowledge that comes from a place like this."

As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

"Leotau that were born wild make the best mounts. It's like riding a thunderstorm." —Rafiq of the Many

The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.

This secret society of mages manipulates the beliefs and opinions of others.

"If the skies are our only refuge, I will see all of us take wing."

Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.

Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.

Alarans commemorated its appearances with new holidays bearing names like the Great Cataclysm and the Fall of Ilson Gate.

An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.

The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.

The unit of measurement used to chart a cerodon's growth is "persons consumed."

"Let us flee to the deep jungle. Our city is no longer safe—and I suspect neither is the fallback retreat."

"Never corner a barbarian. You become the path of least resistance." —Sarkhan Vol

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.

"Stray not into sin, lest you face the doorman of an insatiable tomb." —Prayer of Asha

Using a spine to break a slave's back appeals to the Grixis sense of irony.

They feared each other for their differences but were absolutely terrified at their similarities.

"Look there—they carry that one upon a sedan chair. It must be their leader. Wait . . . Oh! Perhaps not." —Kaeda, aven scout

The wilder the frontier, the greater the need for a controlling hand.

Stormcallers came to appreciate the novelty of Jund's volcanic updrafts.

"We coat ourselves in steel every day. What is etherium but the next logical step?"

"See, children of metal? Already your bodies are rejecting harm. Continue on our path, and perfection will be yours."

An unbound page is a riddle, free of cover and of context, a favorite token of the hegemon.

When a battlefield falls silent, it's rarely due to a cease-fire.

"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."

It waits with absolute stillness. One might think it a statue if it weren't occasionally seen chewing on its victims.

"Their hopes dashed on our shields! Their victory slashed by our swords!"

"This is a new world and a new war. We need warriors who know chaos and how to combat it." —Lisha of the Azure

"The behemoths are content to graze like cattle, while dragons rage and conquer. I know which example I'll follow."

In war-torn Alara, sometimes a wurm's gullet is the safest place to be.

"There is no glory in a death of age, as even the leotau know. As winter steals into their coats, they seek the deadliest lands, that they may die as they lived." —Aarsil the Blessed

"To join our ranks, one must be pure. To be pure, one must be blessed by etherium. To be blessed, one must forget oneself." —Ethersworn prayer

In the Maelstrom, a trick of the light can feast on human flesh.

For hours afterward, all they could see was the grisly silhouette of their master, screaming.

Wounded soldiers looked up, grateful for her appearance. But she passed over them, her eyes firmly on their foe.

The knights were halfway through their precombat rites before they realized the foul brute meant to start without them.

"I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right."

"He is part of a new breed of guardian, one who embraces the best of both his world and ours." —Mayael the Anima

Alara's burning blood cannot be contained by mere earth and stone.

Well suited are the nacatl to a coat of steel and forge-tempered claws.

"The enlightenment I never found in etherium I have found traced in the coatl's scales." —Ranalus, vedalken heretic

During the collision of the shards, entire ways of life disappeared without a trace.

Giving a thing wings does not take away its fear of flight—or its fear of fire, for that matter.

"When the wielder is strong enough, any sword will do." —Kresh the Bloodbraided

"Looks like we're completely outnumbered." "Lucky for us. I thought we'd be bored."

"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."

So many aven had died scouting the distant fronts that the knight-captains recruited Nayan falcons as couriers.

"The soul is only as eternal as I say it is." —Sharuum the Hegemon

What happens when a plane of predators collides with four planes of prey?

As pure mana flooded across the shards, it brought a sense of unity even to Jund's vicious food chain.

The elves had entered a land like an open grave—an act of fortitude or folly?

Words describing it fail. Pages relating it shrivel. Tales recounting it end.

It crushes all underfoot, yet leaves no trace of its passage—no trampled debris, no flattened souls, not even a hoofprint.

"His body belongs to Bant now. His soul? I honestly don't know. I expect it belongs to the angels." —Rafiq of the Many

It reacted to Naya's overabundant food supply by growing additional mouths.

"In darkness is kindled the fiercest hope." —Hadran, sunseeder of Naya

For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair.

"In this new world, I have seen the once-devout rhoxes take up arms with the savages of Jund. I would be offended, but I see the wisdom in their choice." —Gernan, Dawnray archer

Godtrackers found new pantheons of beast-gods beyond Naya's borders.

"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it." —Sarkhan Vol

The last thought to go through their victim's mind is the one they tear out through the scalp.

"Too wary to charge, too prudent to serve. Not anymore." —Sedris, the Traitor King

"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."

"Do not mistake a behemoth's assistance for subservience." —Mayael the Anima

As the elves learned the hymns of angels, the knights learned the roars of titans.

Even the balmgivers of Bant couldn't heal the incurables, but sharing their torment helped.

The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike.

"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards." —Broka, drumhunter

No one has properly answered her favorite riddle: "Why should I spare your life?"

Sigils corrupted by outsiders do not lose their power, only their purity.

"The volcanic winds make a maze of the skies of Jund. If we mean to invade, we must first learn their invisible paths."

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that." —Taani, berserker of Etlan

"I pray that I am never considered useless or old." —Sharuum the Hegemon

Creations made in madness may contain great power. The path to that power is as labyrinthine as the creator's mind.

It strides through the whitecover, mists in which even gargantuans can hide.

"I appreciate the artistry of the telemins, but the creatures of the other worlds provide a much more dramatic performance." —Ennor, mentalist

For four nights following Ennor's death and the reclaiming of his etherium, its recipients were found slain, the etherium ripped from their bodies.

"Etherium clouded my eyes, clogged my ears, desensitized my skin. Now that I can feel, I can begin to learn."

"Here is the proof that what has been done may yet be undone. The hope we thought dead will be gloriously reborn."

Bant mages still call to the heavens for aid, but angels are not the only ones who answer.

The nacatl called this new species "vetli," their word for poison arrows.

"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder." —Knight-Captain Wyhorn

Like all priests, she gives her blessings only to those truly worthy of them.

"Rage courses in every heart, yearning to betray its rational prison." —Sarkhan Vol

"The ground polluted floats with human gore, And human carnage taints the dreadful shore Fly swift the dangerous coast: let every ear Be stopp'd against the song! 'tis death to hear!" —Homer, The Odyssey, trans. Pope

"Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I've spent in devotion to their names." —Torian Sha, soul warden

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." —Borzard, exterminator captain

"The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory."

The druids of Mazar treat each seedcone with respect for the warrior it will become.

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

They take a blood oath to die in battle. So far none have failed to fulfill the promise.

Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."

Following the sun's cycle, harvest season comes once a year—unless the druids bid the sun behave otherwise.

"I've seen the fully grown ones tear a baloth to gory ribbons in seconds." —Kivi, thornberry harvester

Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.

Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.

"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." "Isn't the shortest route through the canyon?" "Yes." "So shouldn't we—" "No."

"We see clearly the error of your ways. It does not matter that you choose not to." —Urien of the Lightwielders

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.

The shapeshifter mimics with a twin's esteem and a mirror's cruelty.

"Where are we? You must learn to ask more useful questions than that."

Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.

Even the noblest of intentions and strongest of wills inevitably crumble into dust.

"Stop complaining. You can rest when you're dead. Oh—sorry." —Liliana Vess

"If it has a brain, even a primitive one, we can most surely scramble it." —Garild, merfolk mage

"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle

Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.

"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.

Every living thing has roots in nature. Sometimes nature gets its roots into you.

Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.

"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves." —Torian Sha, soul warden

"I'm one masterpiece away from ruling this pathetic world." —Saldrath, master artificer

Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.

The mage breathed in life-giving air and breathed out death-bringing fire.

"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood." —Heidar, Rimewind master

"I fear no army or beast, but only the morning fog. Our assault can survive everything else." —Lord Hilneth

Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

"One's blade is only as sharp as one's conviction." —Ajani Goldmane

Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.

"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

Her gaze prevents the petty sins and her sword punishes the rest.

Even when fate is already written, there's always time to change the names.

"All consciousness is one, separated only by a thin veil of the physical." —Jace Beleren

"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." —Codex of the Constellari

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.

Villagers cloaked the town in magical silence, but their ears still bled.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.

The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.

"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted." —Jace Beleren

"Those who wish to invade our monastery, please take it up with my servant." —Chandra Nalaar

"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct." —Taivang, barbarian warlord

"Humanity has always envied the power of flight. So we took it." —Scytha, aeromage

"Do not fire upon it—it is bad luck. And a waste of arrows." —Alera Benath, Kalonian ranger

The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.

"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first." —Ajani Goldmane

The horses of Scytha's army must be well trained. A thrown rider would fall miles before meeting the ground.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" —Vradeen, vampire nocturnus

Merfolk don't always know what they're looking for, but they're certain once they find it.

May your weapon be no sword forged. May your armor be no metal wrought. —Elvish saying

"Why fight the body when you can dominate the mind that rules it?" —Jace Beleren

As the glass shattered, forgotten realities and dead memories came flooding back.

"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted." —Garruk Wildspeaker

Like nature, the fern spirals back on itself, eternally seeking its own center.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" —Dionus, elvish archdruid

"I'm not nearly as bothered by being outnumbered as I am by their foul stench."

"What do they see in the throes of panic? I'm not sure I want to know." —Kezim, prodigal pyromancer

"The construction of a defense is not accomplished by adding bricks." —Jace Beleren

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it." —Dionus, elvish archdruid

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."

"My masterpiece is complete—and so shall be my triumph." —Saldrath, master artificer

Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.

With one flap of her wings, the angel beat back the fires of war.

"Blood is constant. Every drop I drink, someone must bleed." —Vradeen, vampire nocturnus

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you." —Kezim, prodigal pyromancer

"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look." —Mastodon keeper

"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?" —Xathrid demon

"All the wizardry in the world has to pass through one small and easily sealed door." —Ajani Goldmane

Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious." —Garild, merfolk mage

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

"A relic donation is suggested." "The suggestion is mandatory." —Temple signs

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

Sparkmages are performance artists of sorts, but pain is the price of admission.

"Sometimes I wonder if our weapons and armor are a step backward." —Soron, rhox pikemaster

"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come." —Stormfront fable

"The most disappointing thing about learning telepathy is finding out how boring people really are." —Teferi, fourth-level student

"Let everything return to its true nature, so that destiny may take its course."

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart." —Codex of the Constellari

Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."

"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."

"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."

Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.

"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ." —Lord Hilneth

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." —Lumi, goatherd

"For strength to have any meaning, there must also be . . . you."

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

"We don't like interlopers and thieves cluttering our skies." —Dionus, elvish archdruid

The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."

"Phirax of Blood Ridge has sent a war giant at us? What, do I have to spell it out for you? Kill the giant, scoop out its skull, and drive it back to Blood Ridge. Honestly, what kind of necromancer minions are you?" —Keren-Dur, necromancer lord

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

"Surely we could tame something besides hurdas and pillarfield oxen!" —Sheyda, Ondu gamekeeper

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.

A wraith is a tale of brutal slaying told anew whenever it finds a victim.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri." —Zahr Gada, Halimar expedition leader

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."

Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures.

"Not too bright, but good enough for the job required—carrying and walking in a straight line." —Bruse Tarl, Goma Fada nomad

"In these bloodstains I will find the fingerprints of our oppressors." —Anowon, the Ruin Sage

"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine." —Sorin Markov

"This is why I hate settlements. They lull you into a false sense of security." —Yon Basrel, Oran-Rief survivalist

"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out." —Javad Nasrin, Ondu relic hunter

"Goddess, grant us light to banish the world's shadows." —Prayer to Kamsa

"Brave scar or unfortunate tale? It all depends on your pain threshold."

"I use maps to find out where explorers have already been. Then I go the other way." —Javad Nasrin, Ondu relic hunter

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." —Sorin Markov

"If survival is a game, I've seen the winner." —Hazir, Sejiri cartographer

"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."

"Quit pontificating, mage. The last thing we want to do is give it more hot air." —Tala Vertan, Makindi shieldmate

"I've been all over this world. I even remember some of those places."

"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." —Samila, Murasa Expeditionary House

War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.

To explorers, "point man" is a polite way of saying "gomazoa fodder."

"Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist

The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.

Few among the living understand just how much of their world is shaped by the ruins of the dead.

The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.

"When exploring the darkest regions, wickedness can be the best accomplice of all."

Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

"I don't care when the hedrons awoke. Why is the question that really matters." —Anowon, the Ruin Sage

There is no fondness between the hound and its master. There is only a common appreciation of the hunt.

"A little dark magic won't stop me. The worse the curse, the better the prize." —Radavi, Joraga relic hunter, last words

Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.

"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."

On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.

Kor have no concept of exploration. They return to homelands forgotten.

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

"We take only what we need to survive. Believe me, you will need this."

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

"Honor this place, for our children's children will stand here and speak these same words again." —Ayli, Kamsa cleric

Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.

"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat." —Chandra Nalaar

"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale." —Nikou, Joraga bard

"Life is a maze. This is one of its dead ends." —Noyan Dar, Tazeem lullmage

Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.

"Guard your thoughts. You never know who might wish to take them from you." —Kalitas, Bloodchief of Ghet

"Is there anything in Guul Draz that doesn't suck the life out of you?" —Tarsa, Sea Gate sell-sword

When civilization encroaches on nature, Zendikar encroaches back.

"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires." —Sachir, Akoum Expeditionary House

"Fire is my accomplice. For enough coin, it can be yours as well."

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder." —Arhana, Kazandu trapfinder

The traps around the vampire city of Malakir hint at the thirst of its inhabitants.

"He asked if I had work for him. No wasn't the right answer." —Samila, Murasa Expeditionary House

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

"Nissa will save the elves, but only the ones who have proved their worth."

Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.

A cleric's true balm is the confidence he inspires in his compatriots.

"I'm strong enough to survive alone. I'm smart enough to want companions at my side."

The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals.

These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses.

"Kor armorers buy the scales and claws. Elf oracles buy the rest." —Nablus, North Hada trapper

"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator

"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away." —Nablus, North Hada trapper

Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.

Some elves believe that their survival instincts are born of many cycles of reincarnation.

"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter

Instead of adapting to its environment, it adapts its environment to itself.

"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage." —Zahr Gada, Halimar expedition leader

"The sky is like another sea. It teems with currents, life, and endless possibility."

"The land here seems to go out of its way to kill you." —Chandra Nalaar

"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time." —Mitra, Bala Ged missionary

"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation." —Emeria's Creed

"Even land dwellers may call for Emeria's grace in times of need." —Emeria's Creed

"It's like a reef that runs aground on ships." —Jaby, Silundi Sea nomad

"Hold up your spears. And try not to look like food." —Tarsa, Sea Gate sell-sword

"Since when did 'AIIIEEEE!' become a negotiation tactic?" —Nikou, Joraga bard

"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself." —Sachir, Akoum Expeditionary House

Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.

Most inhabitants of Zendikar have given up on the idea of an accurate map.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold." —Nikou, Joraga bard

"I don't need to have the perfect plan. My foe just has to have an imperfect one." —Jace Beleren

Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.

"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale." —Zahr Gada, Halimar expedition leader

"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back." —Arhana, Kazandu trapfinder

"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist

When the blood hunt lost its thrill, she looked for less tangible means of domination.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

"I've known true ferocity and power. Those brazen 'planar-walkers' have no idea what wild really means." —Chadir the Navigator

"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether." —Ilori, merfolk falconer

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

"The best spot to hook one is right behind the gills." —Rana Cloudwake, kor skyfisher

His slaves crave death more than they desire freedom. He denies them both.

"The wind smells of misfortune. Check your knots."
—Anitan, Ondu cleric

"After years of study, I've learned an important lesson: the relics we watch may be watching us back." —Anowon, the Ruin Sage

"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

The Mul Daya elves reject their Tajuru kin, calling them arrogant tree-binders who think the roots serve the canopy.

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

"Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." —Bruse Tarl, Goma Fada nomad

"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."

"My battle cry reaches ears far keener than yours." —Saidah, Joraga hunter

"I don't do tactics. I don't do guard duty. I do damage. Take it or leave it."

"You always have a choice. That doesn't mean you always have a good choice." —Alubri, Guul Draz gatekeeper

Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

"Cosi has many followers. Even the volcano finds a way to do his bidding." —Zakken, Enclave cleric

Many venture out to hunt for treasures. Others lie in wait to hunt the hunters.

The shadow of the candle looms tall even as its light grows dim.

The Jwari winds undo reality as easily as they scatter a pile of leaves.

"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."

"We're making progress, but its desire to explore still far exceeds its ability." —Amadi, Halimar griffin-master

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born.

He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience.

Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun's rays.

He'll cleave wood and bone alike to carve a path for his allies.

The goblin fancied himself a rider. The lizard was happy with its new flail.

"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."

"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."

"Now that it has woken up and wandered off, we should go see what it was guarding." —Gotzen, Bulwark explorer

Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death.

Beneath the gaze of angels, only the righteous may stand without fear.

"You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun." —Chadir the Navigator

Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.

Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.

Warning to those who scale the cliffs without paying tribute: It's a long way down.

Kitesailing is a way of life—and without practice, the end of it.

Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.

Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.

In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather.

"Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft." —Noyan Dar, Tazeem lullmage

"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."

As the bridge snapped, Berko was sure he heard the swamp laughing at him.

"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets." —Ilori, merfolk falconer

"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged." —Jace Beleren

"The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss." —Screed of the Mul Daya

The kor send their thopter kites to see if the land is in a welcoming mood.

Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir.

Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.

In his last seconds, Remhas regretted using his most powerful spell.

"The trembling lands ruptured, leaving an open door for things from below to emerge." —Screed of the Mul Daya

The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.

"I like it here. You always get a little more for your mana." —Chandra Nalaar

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

"I of all people know that memory is not a safe place to hide valuables." —Jace Beleren

"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles." —Javad Nasrin, Ondu relic hunter

"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up." —Zahr Gada, Halimar expedition leader

Its vast network of roots and vines keeps it aware of distant dangers.

"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers." —Sachir, Akoum Expeditionary House

"Why fill pockets with gold when you can fill hearts with conviction?"

"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." —Saidah, Joraga hunter

Ebb and flow, high tide and low, quick as sand and just as slow.

"The longer the journey, the more one learns." —Isanke, Halimar seastalker

"The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?" —Maizah Shere, Tazeem lullmage

He calls on the forests for counsel and summons the earth to his cause.

"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."

Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

"If you're in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck." —Chadir the Navigator

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin, Ondu relic hunter

"I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream."

"Although armor and auras can be similar, the brains required to use them are worlds apart." —Zilan, Makindi auramancer

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

The ground erupted in time with the hedron's thrum, a dirge of the last days.

"I will build no sanctuaries. The safety you seek can be won only by the sword." —Yannash, outpost builder

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption." —The Invokers' Tales

Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.

A bramblesnap is formed by grafting together thirteen different plants that already hunger for meat.

"The least of gods shall tower over the mightiest of mortals, and death shall reign over all." —Crypt of Agadeem inscription

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.

"'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake." —Trinda, Hada spy patrol

"Why does it destroy? It does, and to talk of reasons wastes time and breath." —Nirthu, lone missionary

"The Na Plateau is lost. Do not ask what happened, and never return there." —Nirthu, lone missionary

"We must all push through the pain to heal our world." —Ayli, Kamsa cleric

"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?" —Samila, Murasa Expeditionary House

"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error." —The Invokers' Tales

"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own." —The War Diaries

"Morality is just shorthand for the constraints of being powerless." —Ob Nixilis

The Singing City was silent, the pathway stones were still, and the winds of the Howling Spire ceased.

"That would have brought shame to you as a mage. Tell you what—I'll keep your secret." —Noyan Dar, Tazeem lullmage

"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."

Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

The barest taste of Eldrazi power shatters both realms and identities.

Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.

Left masterless by Kozilek, it wandered the wilds, raving in its ceaseless hunger.

Every world is an organism, able to grow new lands. Some just do it faster than others.

"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds." —Samila, Murasa Expeditionary House

After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.

"To distract an archmage would take incredible power. But for a simpleton, something sparkly will do." —Noyan Dar, Tazeem lullmage

"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi." —The Invokers' Tales

Even as the world was left cracked and gory by the marauding Eldrazi, new life began to drip from its wounds.

"All life is driven by an indomitable will to survive. I simply turn that into something more . . . tangible."

Scavengers both mundane and magical follow in its wake, feeding on the scraps of flesh and spirit it leaves behind.

"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."

"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins." —Sachir, Akoum Expeditionary House

As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces.

Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could.

"I don't think he's bringing in the mail . . . ." —Nundari, Sea Gate militia captain

"I was told these were standard issue. Do I look standard to you?"

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

"I believed in a beautiful god. But this is the true face of the divine." —Ayli, Kamsa cleric

After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.

"There was clearly a scream. I'm not sure if there was a mouth." —Sachir, Akoum Expeditionary House

The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.

Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.

You will scream out your innermost secrets just to make it stop.

The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.

"Yeah, they've got a lot of meat. The only downside to eating 'em is that you often find human bones and body parts inside." —Jaby, Silundi Sea nomad

As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.

"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns." —Moruul, Khalni druid

"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters." —Zahr Gada, Halimar expedition leader

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

It's difficult to outwit something that doesn't speak, strategize, or even think.

Tracing their ancestry back to Zendikar's earliest forms of life, lagac lizards have seen the comings and goings of planeswalkers and the Eldrazi, and the rise of the vampire clans, none of which has changed them one bit.

"Romanticize it, glamorize it, call it what you will. To me, it will always be carnal, bloody murder." —Ayli, Kamsa cleric

"Then the ancient masters themselves, towers of rapacity, rose and began their calamitous feast." —The Invokers' Tales

"It's good to learn from your failures, but I prefer to learn from the failures of others." —Jace Beleren

"Those who think the trees shall remain bystanders throughout this conflict shall be sorely mistaken." —Sutina, Speaker of the Tajuru

If you want to kill a lot of goblins, just make sure your defenses look like fun.

Those who seek to disturb the harmony of life will see their instruments taken from them.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." —Ravuel of Graypelt

"The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper

As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.

"The structure gets bigger every hour, with hedrons coalescing even deep under the surface. If I could only get inside . . . ."

"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.

"I'd build an entire fortress of them if I could." —Mzali, Lighthouse archmage

It wasn't long until the elves had developed a use for every part of the Eldrazi.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us." —Noyan Dar, Tazeem lullmage

"The scholars wept when we destroyed the hedron. I had no such pity. What would this world be like had we done so sooner?" —The War Diaries

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

In one gargantuan bite, it will swallow not only you but also the riverbank you were standing on.

"To evade the brood lineages, one must be made dark to all the senses." —Traga, Zulaport runner

Hate is an everlasting wellspring from which it is eternally sustained.

She adopted the weapon of the slave-lord Kazuul, and with it, all his cruelty.

"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?" —Javad Nasrin, Ondu relic hunter

"Our enemy is nothing less than the end of all life. We shall not want for allies." —The War Diaries

Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.

"I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can."

Create an illusion so strong that it becomes another's reality, and you can become the master of all.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

"The vampires knew what was coming. I know it. And they did nothing. They deserve to feel the same agony they've caused all of us." —Anitan, Ondu cleric

The settlement knew there was something strange about the cloud when the old priest Mandli suddenly grabbed an axe and ran screaming into the hills.

Goblins in the first wave of a fire raid always bemoan the aim of everyone else.

From the moment the first Eldrazi spawn squirmed free, everything on Zendikar took on an adjusted meaning, a new slant toward or away from the waking giants.

"Never look too deep, where the waters turn dark. What the sea has hidden there may not stay down forever." —Jaby, Silundi Sea nomad

Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.

A boon to those who cannot see in the dark. A bane to those who live in it.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.

"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." —Sheyda, Ondu gamekeeper

Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.

"The brood spread far faster than we could kill it. I fear the worst is yet to come." —The War Diaries

"The mighty rely solely on their strength. They are shocked when we do the same." —Tars Olan, kor world-gift

The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.

In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.

It draws its strength from those around it, but the pleasure of destruction is all its own.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."

"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you." —Saidah, Joraga hunter

"Hold fast the line! Either we stop them here or we wake up in their guts!" —Tala Vertan, Makindi shieldmate

"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice." —Samila, Murasa Expeditionary House

Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.

"No more blood shall be spilled to satisfy another's deluded lust for power."

No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.

The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.

Under the master's eye, skills are honed sharper and spells cut deeper.

The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us." —Nirthu, lone missionary

"We're glad to be of service—to be an audience to your failure." —Maizah Shere, Tazeem lullmage

"Just move very slowly, and for the love of Ula, do not get it mad." —Chadir the Navigator

"Consider my debt to your kin paid in full." —Idrol, Guul Draz assassin

"The unfathomable is upon us, students. I have no doubt you will rise to the occasion."

Leave but a shred of root and it will return, bursting with vigor.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone." —The War Diaries

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." —The Invokers' Tales

"Our pyromancer's flames may not have killed them, but they bought us the time we needed." —The War Diaries

It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin.

Some mages do their best work in solitude. Others do their best work creating it.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." —Jestus Dreya, Of Elements and Eternity

"He hasn't returned to the Cloud Forest. But I can still sense his calming presence." —Zaliki of Naya

The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

"Fine soldiers guarded the northern front. They waited for two-legged foes and left the skies unheeded." —General Avitora

The rustling of leaves and a passing shadow are a dryad's only trace.

More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.

"Nature is a mutable cloud which is always and never the same." —Ralph Waldo Emerson, Essays

"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."

"The gods used their feathers to paint all the colors of the world." —Yare-Tiva, warden of Gramur forest

"A single drop of blood draws their attention, then they strip your bones clean before you have time to die." —Jamias, hermit of Telfer Peak

"The underclass often forget that they are not tenants, or servants, but property."

Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.

The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.

"In my early experiments in phylactery, I found that fragile forms have their uses." —Rocati, Duke of Martyne

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place." —Evo Ragus

"They say only the good die young. Obviously, you are one of the exceptions." —Delrobah, cleric of Ivora Gate

"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long." —Jace Beleren, on Chandra Nalaar

"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."

Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.

"The sky teems with just as much life as the forest or the deep seas." —Hadi Kasten, Calla Dale naturalist

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage

The power of the fens sleeps lightly, and always awakens hungry.

It glints with arcane truths to those who know how to glimpse them.

All seeds share a common bond, calling to each other across infinity.

"It is a rough road that leads to the heights of greatness." —Seneca, Epistles, trans. Gummere

There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.

The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.

"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence." —Lewis Carroll, Alice's Adventures in Wonderland

"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon." —Sarkhan Vol

She grants knowledge of the ways to traverse the forest's invisible connections.

"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child." —Jestus Dreya, Of Elements and Eternity

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." —Baron Sengir

Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I am the flame."

"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability." —Maggath, Sardian elementalist

"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished." —Jestus Dreya, Of Elements and Eternity

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to." —Bonovar, siege commander

"He has learned much in his long years. And unlike selfish humans, he's willing to share." —Garruk Wildspeaker

"Little moth, fluttering bright, What luck will you bring tonight?" —Benalish children's rhyme

Only a thin layer of dirt separates civilization from an undead apocalypse.

Like most giant monsters villagers worship as gods, it proves a fickle master.

It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.

Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.

The veneer of rationality peeled from the mage, revealing the spite and rage beneath.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" —General Avitora

"You should try to clear your mind of idle thoughts. And if you can't, I will."

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

"Please, honored friend, take it with my compliments. I insist."

The mighty city of An Karras, with its rich history, built over thousands of years, fell in three hours.

It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.

"This might hurt less if you don't fight so hard. But I doubt it."

"The finest minions know what I need without me ever saying a thing." —Liliana Vess

The fatal flaw in every plan is the assumption that you know more than your enemy.

Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly." —Brezard Skeinbow, captain of the guard

"The mind: a great weapon and an even greater weakness." —Jace Beleren

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

Snail shell, fern, tornado—the world connects all things in form.

"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity." —Sunniva, witch of Holm Hollow

"There is one hour of the night even we do not watch." —Sedva, captain of the watch

She is the apex of the artificer's craft, the spirit of the divine called out of base metal.

"You are the grandest of all," said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.

The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.

Though you may see the same bones, you'll never see the same skeleton twice.

"Your strategy is marvelous. I've just made a few minor adjustments." —Veris, watcher of Indi Keep

"I'm not indecisive. I just don't like to limit my options." —Maxti, pyromancer

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.

"Nature has grown tired of the impositions of men and will begin to outfit its creations with tools for bloody instruction." —Hadi Kasten, Calla Dale naturalist

"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string." —Aref the Hunter

I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" —General Avitora

"Take a quiet moment to reflect on your sins." —Cleph, Order of Redeemed Souls

"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths." —Ajani Goldmane

Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.

"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life." —Hadi Kasten, Calla Dale naturalist

"You can take the fight out of nearly any creature if you know where its soft spot is." —Guttor, flesh-warper

"The world is already run by all manner of machines. One day, they'll remind us of that fact." —Sargis Haz, artificer

The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts.

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.

"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?" —Evo Ragus

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.

He was left with just enough memory to understand what he had lost.

"Why do bad things always come in threes?" —Gisulf, expedition survivor

"You're trespassing in my reality. Ask permission next time." —Simun the Quiet

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

To split wood with it would be sacrilege. This tool has but one purpose, and that is war.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, Of Elements and Eternity

Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.

"The great wurm bit down on me. Instead of being crunched bloody, I slid into the space where its tooth was missing. One tooth—a boon most potent, indeed." —The Tall Tales of Oleander

Anywhere else, colossal. In the forests of Yavimaya, commonplace.

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Its web is an excellent source of found copper for the daring or the stupid.

Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." —Spear-Tribe teaching

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.

"Let my ignominy build walls thicker than iron and stronger than darksteel." —Thrun, the last troll

Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.

All the loyalty of the Auriok with only a trace of their self-righteousness.

"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold." —Prayer to the Whitesun

"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word." —Urabrask the Hidden

"We lost our homes and our kin. We won't let those rotters take our future as well."

"Under the suns, Mirrodin kneels and begs us for perfection." —Geth, Lord of the Vault

The Mirran partisans created hundreds of patrol sentinels to divert Phyrexian assaults from the Tangle.

"The Origin Query will wait. We must ensure we survive to return to it." —Pelyus, vedalken ordinar

"I admire it. Few pull off pluck and subservience at the same time." —Ezuri, renegade leader

At first, the Mirrans aimed for its exposed gut. The survivors quickly learned to do otherwise.

"Fall to your knees and welcome our embrace." —Qal-Sha, Priest of Norn

"We will fight as they do: our flesh protected behind metal." —Tae Aquil, Viridian weaponsmith

"We will reveal the futility of their heresy by showing them how fragile their relics are." —Vorinclex, Voice of Hunger

"If left in the enemy's shape too long, it might be lost to them." —Vy Covalt, Neurok agent

"If there can be no victory, then I will fight forever." —Koth of the Hammer

Mycosynth grew unfettered beneath the black lacuna, metastasizing into a matrix of noxious energy.

"The fleeting shadows of his primitive self have all but vanished." —Jin-Gitaxias, Core Augur

"The Phyrexians are vulnerable. Do not despair. We will prevail!" —Juryan, rebel leader

"Such a creation serves no purpose other than exterminating every one of us." —Sadra Alic, Neurok strategist

"The fangren fight without comfort of any kind. We can ask no less of ourselves." —Tilien, Sylvok partisan

It chews open Mirrodin's husk and feeds on the outpouring of energy.

"So, the survivors from Oxid Ridge are on the move. Let them come and witness predation in its purest form." —Glissa

Mirran creatures that could withstand the Phyrexian oil found an abundance of crunchy snacks.

"A true warrior fights with whatever's handy." —Qerk of the Secret Warren

"Rid them of their unfaithful organs. Bring new hearts to the unbelievers." —Tome of Machines, verse 1703

As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.

Phyrexian smog clouds choked the skies, threatening creatures who couldn't comprehend the menace below.

"Use everything. Iron, rust, scrap . . . even the ground must join our cause." —Ezuri, renegade leader

"Ours is a glorious transmission! Behold a future where all bow to the Father of Machines." —Isila, Priest of Sheoldred

"Our glorious infection has taken hold." —Elesh Norn, Grand Cenobite

"They believe they're driving us back, but we're leading them to their doom." —Kethek, furnace stoker

The squabble over succession was quickly replaced by the struggle to survive.

Koth sent partisans into the Tangle to bring survivors to the safe haven of the tunnels below Kuldotha.

Being surrounded by goblins is less objectionable when they're fighting for you.

"The infection has spread farther than we could glimpse from the heights of Taj-Nar."

"This war is not about loxodon or leonin, Sylvok or Auriok. To defeat these rotters, we must do it together."

"Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians." —Kara Vrist, Neurok agent

"All will be reforged in the fires of glory." —Urabrask the Hidden

A symbol of what Mirrodin once was and hope for what it will be again.

"They can't even comprehend nature. How could they improve it?" —Venser

Even the dead are raw materials for the Phyrexian vision of perfection.

For the Phyrexians, death is not an end, nor a one-time occurrence.

Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.

"The chest cavity is cleared of useless meat. I know just what to do with the space." —Gyed, Vault Priest

"There's no more time for secluded study. Answers are there only for those with the courage to take them."

"In its gaze I saw no mercy, no recognition that I was worthy to exist." —Kara Vrist, Neurok agent

He didn't have a word for "home," but he knew it was something to be defended.

"The Vanished must have sent it from beyond to aid us in this struggle." —Kessla, Sylvok shaman

"Perfection is at hand. You have been freed of weakness and made compleat." —Sheoldred, Whispering One

"Our cause will ripen in the fertile flesh of the unworthy." —Sheoldred, Whispering One

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first." —Sheoldred, Whispering One

As long as one drop of the oil exists, the joyous work continues.

Basic senses like sight and taste are reserved for those in power.

"Pain isn't a negative stimulus. Pain is a sign of your imperfection." —Sheoldred, Whispering One

"Even a nuisance such as the pistus fly has a purpose in our new world." —Glissa

As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.

"May our blessings sever the tongues of the forsaken." —Elesh Norn, Grand Cenobite

"If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur

"Phyrexians are tenacious. That's not the same thing as clever." —Tezzeret

Vorinclex removed its teeth so it wouldn't waste time chewing before moving to the next kill.

"Drive them back! Make their underworld into their grave!" —Koth of the Hammer

Adapted to tread on razorgrass, the rhino proved adept at treading on Phyrexians as well.

"It's a beautiful vision. Discarded debris is reborn as a singular entity." —Urabrask the Hidden

"The union of the oil and necrogen has produced many pleasing reactions." —Sheoldred, Whispering One

The serum from the blinkmoths they gather greases the joints of witch engines.

Partisan spies warned that no armor would protect the body from Phyrexian infection. Neurok strategists took that as a challenge.

"As long as we have the will to fight, we are never without weapons." —Koth of the Hammer

"It will be battle-ready before our strike at Oxid Ridge, and it will guarantee our victory." —Ketuc of the Helm

"I never move the same way twice. Those rotters can't grasp chaos."

A mirror to draw its eye, a rod to rouse its rage, and a sword to break its bonds.

"You are hopelessly obsolete, my brothers. Come and join the Great Work." —Rhmir, Hand of the Augur

"A true Phyrexian predator. It will never know death, just as nature intended." —Vorinclex, Voice of Hunger

The fiercest hunters in the Tangle don't seek out the mantises. They are the mantises.

"Vulshok flail, Viridian shield, loxodon blade . . . Tazzir, bring the Moriok hook and assemble the rookies." —Vy Covalt, Neurok agent

"Let their mindless armies come and face the might of genius." —Varil, Neurok partisan

"Domination by the strongest—that is all that matters in the Tangle now." —Vorinclex, Voice of Hunger

"Specimen 211 examination report. Observation: graft sublimation incomplete. Result: death. Prepare specimen 212."

The corruption stirred the heavens above, awaking a shining champion.

"Phyrexians can't corrupt what they can't get close enough to touch."

Sadly, the extent of Gerkk's healing knowledge was "don't pick at it."

Phyrexians research with the grace of surgeons and the finesse of butchers.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

With or without witnesses, the suns continued their prismatic dance.

"My world is corrupted beyond cleansing. I must prevent this from happening to other worlds." —Karn

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Phyrexian or Mirran, most goblins stick to the job they know best.

"We are Mirrodin's children. We will reclaim her—one scrap at a time, if we have to."

"Kill the weak so they can't drag the strong down to their level. This is true compassion." —Benzir, archdruid of Temple Might

"Urabrask may suspect our surveillance, but he cannot stop it." —Avaricta, Gitaxian sective

"We thank the souleaters for inscribing our souls with subservience, to reinforce the sacred order." —Drones' hymn of gratitude

"Wipe Sheoldred's spies from the sky. She'll see the result of our vision soon enough." —Glissa

"Flesh is a sickness that infects Phyrexia." —Avaricta, Gitaxian sective

"It's the last thing we can call our own." —Minhu, Mirran resistance

"It isn't for fighting. It's for when the fighting's gone bad." —Kara Vrist, Mirran resistance

"When terror outweighs all other thoughts, they will understand that I am the true Father of Machines." —Azax-Azog, the Demon Thane

"Truth is always a weapon in your enemies' hands." —Geth, Lord of the Vault

"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere." —Azax-Azog, the Demon Thane

Venser wondered if it could still be called a teleportation spell if the destination is oblivion.

"A display of humility is required of those who still possess such frailties." —Elesh Norn, Grand Cenobite

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

Phyrexia extended its command until there was nothing left to take.

"The Accorders would lament the transformation of their cherished lands, had they lived to see it." —Sheoldred, Whispering One

"Your desires have become our discretion." —Izathel, priest of the Annex

"Large or small, all will toil for the Great Work." —Decree of Urabrask

"The mountains have been corrupted. Otherwise, they would not lend me their fire so easily." —Koth of the Hammer

"My flesh holds no secrets, monster. The spirit of Mirrodin will fight on." —Vy Covalt, Mirran resistance

"If it were fit to survive, it wouldn't have been so easily put down." —Glissa

"Beg me for life, and I will fill you with the glory of Phyrexian perfection."

"Our ancestors adapted to this world of metal. Just as they did, we will adapt to this world of evil."

"Down here, we have a more pointed version of the scriptures." —Urabrask's enforcer

Originally created to harvest blinkmoths, the hovermyr are now the silent observers of a dying world.

"We thank the souleaters for melting the sinful that we may be reminded of our own insignificance." —Drones' hymn of gratitude

"Interrogation is an unnecessary step for acquiring information." —Politus, Gitaxian morphologist

"Skin is the prison of the blessed and the stronghold of the heretic." —Argent Etchings, plate 64, passage 17

"We thank the souleaters for culling our sick so that the strong may earn their triumphs." —Drones' hymn of gratitude

"Attrition is the answer. Starve them, and let their despair be their undoing." —Sheoldred, Whispering One

"It is not a goal, but a process—the process of creating the perfect Phyrexia."

"As long as my hand holds a blade, there's hope for a pure Mirrodin once again."

If it possesses an ability to understand and appreciate life, it has never shown it.

A substantial portion of Vorinclex's forces became fuel for the rest.

The feeble resistance of the flesh is over. Phyrexia spreads its shadow over all.

Mirrans were broken down and rebuilt, made to be loyal servants of the force they had fought.

Just one drop of the glistening oil can eventually stain even a soul as stalwart as a loxodon's beyond redemption.

"We are a single entity. Dissenters must be sutured into the Orthodoxy." —Elesh Norn, Grand Cenobite

With Phyrexia's victory at hand, each sect began perfecting its vision.

"Your first mistake was thinking I would let you live long enough to make a second." —Sarnvax, Gitaxian sective

"Let go of your memories and be reborn." —Argent Etchings, plate 106, passage 27

"Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?" —Malcator, Executor of Synthesis

"Sympathy is for weaklings. Whoever survives, wins." —Benzir, archdruid of Temple Might

"I wish I could take credit for it, but nature progresses on its own, just the way it should." —Vorinclex, Voice of Hunger

The oil created the mycosynth. The mycosynth created New Phyrexia.

Two kinds of myr survive: the powerful and those that stay close by them.

"Dead or alive, my creations are stronger than Jin-Gitaxias's septic minions." —Vorinclex, Voice of Hunger

An invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities.

"So even the heart of our world has succumbed." —Koth of the Hammer

After boring up through the crust of Mirrodin, it turned its expertise upon the surface dwellers.

"My new design has lightweight plating specially cultivated from heretics' spare tissues." —Izathel, priest of the Annex

Sheoldred weaves every thread of information into a noose to hang her enemies.

Even in New Phyrexia, red mana sparks glimmers of individualism, passion, and freedom.

"Tools and artisans can be destroyed, but the act of creation is inviolate." —Elspeth Tirel

"I tolerate Phyrexians because the dragon requires it. But I have no patience for uninvited guests." —Tezzeret

New Phyrexia is an engine that both consumes and creates malice.

"They aren't helping the forges. Send them to the surface." —Furnace boss, sector 12

When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.

Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.

"For the survival of our people, every conflict must now end in retreat." —Pythor, Mirran resistance

"Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile." —Furnace boss, sector 11

"That's no glint hawk. The skies have changed for the worse." —Ria Ivor, White Sun partisan

"Seal the furnace vents. Admit no others. We'll tend our forges without their tainted ways." —Decree of Urabrask

It runs an endless circuit along the ruined roads of the soon-to-be-forgotten Mirran civilization.

"You have an unhealthy attachment to your selfhood. I can help you with that." —Malcator, Executor of Synthesis

"Let's show Vorinclex that progress doesn't always need teeth or claws." —Malcator, Executor of Synthesis

"I appreciate the depravity of noble designs turned to devious ends." —Tezzeret

Without a foe to focus on, the machine priests had time to indulge in new sciences.

"We do not need beakers and vials to test our predators." —Vorinclex, Voice of Hunger

"Tend the molten slag, or be the molten slag." —Urabrask's enforcer

"Phyrexia is certainly dangerous, but I have to admire some of its innovations." —Tezzeret

The nim have become roving killers marshaled by whichever thane holds tenuous leadership.

"We thank the souleaters for surveilling our lives that we may be preserved from our own ignorance." —Drones' hymn of gratitude

"The partisans have unearthed a strange artifact. None know its origin, but it gives them hope of a life beyond." —Elspeth's journal

When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."

"This creature is inadequate. Send it to the splicers for innovation." —Malcator, Executor of Synthesis

From the remnants of the dead, Geth forged a swarm to safeguard his throne.

"The refugees look at these structures with hope. We must relieve them of this burden." —Juex, tormentor exarch

To secure a place in Phyrexia's ranks, they hunted their surviving kin.

"In the midst of horror beyond imagining, I still see things that lift my heart." —Ezuri

"For every one that falls, ten shall rise. The revelation of New Phyrexia is at hand." —Vorinclex, Voice of Hunger

Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.

"I despise Vorinclex and his slobberings about 'evolution.' Only I know true progress." —Jin-Gitaxias, Core Augur

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons." —Alabaster creed

She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.

"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." —Gor Muldrak, Cryptohistories

The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.

Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." —Sarlena, paladin of the Northern Verge

"Griffins do not serve. They give freely to those they trust." —Amira, skycaptain of Thune

"It was too fast, even for our veteran archers. They might as well have been blowing it kisses." —Vulok, elvish archer

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." —Azure creed

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."

"When we fail to see the beauty in every tree, we are no better than humans." —Saelia, elvish scout

"Tell the cooks to prepare the fires. Tonight we feast!" —Tolar Wolfbrother, Krosan tracker

"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push." —Liliana Vess

"A world without evil? Boring. Give me vile fiends to smite and banish any day." —Sarlena, paladin of the Northern Verge

"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise." —Garl, drake trainer

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

"Which do you think is a better deterrent: a moat of water or one of fire?" —Chandra Nalaar

"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll." —Sorin Markov

"We wield the fires of rage. War is our blood and destruction our birthright." —Crimson creed

When he began to curse what he held holy, his strength grew unrivaled.

"Let the final vision of doom be etched upon their unblinking eyes." —Zul Ashur, lich lord

Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.

"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."

With an armory of light, even the squire may champion her people.

It stalks the fens by the light of the full moon, gathering shadows as it floats among them.

All the trees of the forest are his army, and every leaf his shield.

The swamps go silent at its approach, but it still hears the heartbeat of the prey within.

There's nothing more exciting than a game of fetch the still-beating heart.

He marks his territory with fire and wrath, etching the mountainside with his charring breath.

"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?" —Zubarek, Icewinder Magus

"Those who claim to know the world in its entirety rarely have the requisite perspective." —Ulmarus the Wise

About halfway to the target, Snukk vowed that he had been tricked for the last time.

It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.

If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.

"Careful. A drop of blood here means death for us all." —Kalek, mountain guide

"The wild is always changing, but it does have a few constants." —Garruk Wildspeaker

"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."

"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."

A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.

Don't underestimate the aerodynamic qualities of the common goblin.

"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs." —Skab, goblin secretkeeper

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.

"Your superstitions and mumblings are useless chaff before my righteousness."

After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

A dozen fighting for each other are worth a thousand fighting for themselves.

"The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker

"Spontaneous combustion is a myth. If you burst into flame, someone wanted you to." —Chandra Nalaar

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons." —Jade creed

"To my sword I owe my glory, but to my shield I owe my life." —Sarlena, paladin of the Northern Verge

It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.

"Why fight over scraps of land when there's so much sky waiting to be claimed?"

"Oh, it's easy enough to kill, but I'm not going anywhere near it." —Norin the Wary

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.

Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.

"Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?" —Drugo, town guard

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."

"Every primitive mind has a motive. Easy to find, and eminently exploitable." —Noyan Dar, Tazeem lullmage

The creations of the hand are confined by reality. The creations of the mind know no such limits.

"When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker

"We wield death and darkness, powers that make lesser mages tremble in fear." —Onyx creed

A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.

"There is a place deep within my soul where no foe can intrude and no tyrant can conquer." —Sarlena, paladin of the Northern Verge

"You know it to be false, but when its claws find you, what you know won't matter much at all." —Pol Jamaar, illusionist

Its hunger and ire are no less for being wrought of lies and mist.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

Those who examine the amulet too closely have been known to become part of its ornate carvings.

"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord

The wise pay as much attention to what they throw away as to what they keep.

"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain." —Jace Beleren, to Garruk Wildspeaker

A thin shell lies between the roc and a world of bite-sized treats.

The only honey it wants is the sweet nectar flowing through your veins.

The litany of the infernal on his flesh pulses to the beating of his dark heart.

It has to deliberate a moment on the best way to break your face.

"The beauty of it is they never see it coming. Ever." —Razzix, sparkmage

It's so light and fragile that it can glide where the air is thinnest.

It's rather embarrassing to end up with your head mounted over his hearth.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.

"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."

The shield of unimpeachable purity is as strong as any wrought on the anvil.

The quickest way to get through the jungle is to agitate a rhino and run in its wake.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.

It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.

"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams." —Bram Stoker, Dracula

"You will kneel before me, even if I have to split the earth under your feet!" —Ash Kronor, Keldon warlord

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.

The gods are not always kind, but they do have a soft spot for plucky underdogs.

"Any oaf can conquer a kingdom. It takes true power to conquer time." —Shai Fusan, archmage

The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

"It's nothing personal. I'd just prefer if you weren't." —Ashurel, voidmage

The gorger's insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.

"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered." —Sachimir, Sage of Memories

Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.

The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.

Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

"If that is what you seek, try looking in craters." —Fodrus, mastersmith

"Don't blame me. You're the one walking around with skin." —Zul Ashur, lich lord

Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." —Zul Ashur, lich lord

"The darkness crawls with vampires and ghouls, but we are not without allies." —Mikaeus, the Lunarch

"The demons don't care if we mutter niceties and act out ceremonies. Just kill him." —Bishop Volpaig, servant of Griselbrand

"Living creatures seldom impress me. But I like this one." —Uta Falkenrath

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

Sometimes death comes knocking. Sometimes it tears down the walls.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

If it comes for you, die boldly or die swiftly—for die you will.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

The only thing it likes more than discovering a pit of bones is adding to it.

It's not just the wind. It's not all in your head. And it's definitely something to worry about.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.

Outside the safety of Thraben, there is little distinction between tool and weapon.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

Where cathars learn to fight not only demons and vampires, but ignorance as well.

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.

A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.

"Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing."

"Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours."

"May you and all your kin waste and wither until your clan is no more!"

"Innocent thorns can fill the air with your bloodscent. Don't stray from the path." —Elmut, crossway watcher

After seeing his life's work drip away, the mage decided it was a good time to go crazy.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.

"May your veins weep, and may every vampire take notice." —Stensian curse

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

"Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

"At least this one still has arms and legs. Well, most of its legs." —Enslow, ghoulcaller of Nephalia

The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.

"This abomination never belonged in our world. I'm merely setting it free." —Dierk, geistmage

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

Hopes and prayers can carry the same force as swords and torches.

"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

You can always tell the evil one by the dagger he's sticking in you.

No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.

"I often think on how excited they must feel to be chosen as my prey."

People only say "I'm sure it was nothing" when they're sure it was something.

"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." —Elmut, crossway watcher

"Bury your dead deep. The boars are hungriest while the corpse is still warm." —Paulin, trapper of Somberwald

Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.

Whether he actually exists is in question, but the terror she feels is excruciatingly real.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.

Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." —Gregel, militia leader

The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.

Innistrad pyromancers find their best raw materials in the fury of the dead.

The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.

"The living are born small and weak. The dead rise ready to serve. The choice is obvious." —Gisa, ghoulcaller of Gavony

"Come. Bring your brothers. Tonight, you feast on living flesh." —Jadar, ghoulcaller of Nephalia

Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night.

She wanted to inspire terror wherever she went. The demons happily granted her wish.

"They won't be winning any beauty pageants, but they'll do the trick." —Enslow, ghoulcaller of Nephalia

In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.

"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist

"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

"They put bars on these noble beasts and then wonder why werewolves target our towns."

"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." —Saint Trogen, the Slayer

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.

The secrets she carried could have saved many lives, but they quietly drowned with her.

Animated by geists fused in its oak, it hungers for more life to add to its core.

In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.

"It always amazes me what perfectly good things people throw away." —Ludevic, necro-alchemist

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.

For a ghoul, every village is a buffet and every disaster is a reunion.

The border between life and death is as thin as a layer of topsoil.

The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn

The land knows no difference between the graves of commoners and nobles.

"Stone and thought fade into ruin. Only the wind in the leaves will endure." —Tomb inscription

"Some see a coastal disaster. I see a fully-stocked seagraf." —Jadar, ghoulcaller of Nephalia

"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."

Shiny polished silver can ward off many creatures, but it attracts others.

Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." —Radwick, farmer of Gatstaf

"There will come a time when the only prey left will be each other." —Ulrich of Krallenhorde Pack

"Moonlight has a way of showing all things as they truly are—for better or for worse." —Zilla of Lambholt

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

"You don't find many old werewolf hunters." —Paulin, trapper of Somberwald

Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.

"Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person."

"If you must go out at night, bring a mob." —Master of the Elgaud Cathars

In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.

"Avacyn has deserted you. I welcome your devotion in her stead."

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction." —Thalia, Knight-Cathar

Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!" —Stitcher Geralf

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

"The mist whispers to those who know it to be more than a mundane fog."

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.

Not everyone can have a sword of blessed silver. Not everyone needs one, either.

"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." —Hildin, priest of Avacyn

The same magic that lets geists pass through our realm can force them out of it.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." —Britta, midwife of Gatstaf

Magical etchings turned a whittler's tool into a wolfhunter's weapon.

"Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things." —Stitcher Geralf

"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?" —Jadar, ghoulcaller of Nephalia

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.

Stensian vampires encourage spiders near their manors so they can rob the webs.

"As long as we can utter a prayer or lift a weapon, we have the power to fight back." —Thalia, Knight-Cathar

"The church looks down on binding spirits into armor, but now I can look down on them." —Dierk, geistmage

Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.

"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle." —Yonda of Gavony

"The best skaab are more powerful and more beautiful than the sum of their parts." —Stitcher Geralf

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."

Let moss grow over gargoyles —Gavony saying meaning "forget painful memories"

"You'd best move along, human. Our palates are far less discerning than our master's."

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." —Hinrik of House Cecani

"I can make you dance to my tune like a puppet, your very blood eager to obey." —Olivia Voldaren

The rider set off into the eerie mist, swaddled in armor and laden with amulets.

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

"Who says werewolves are the only ones who can hunt as a pack?" —Kolman, elder of Gatstaf

"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them." —Mikaeus, the Lunarch

He listens to every heartbeat, deciding which one of hundreds he will stop.

Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.

"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith." —Olivia Voldaren

Some have endured the horrors of Innistrad by becoming the worst monsters of all.

"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." —Saint Trogen, the Slayer

"Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery." —Mikaeus, the Lunarch

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

Before you travel the woods of Kessig, first get permission from those who died trying.

"This is the light of Avacyn. Even in her absence she offers us hope." —Radulf, priest of Avacyn

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

"It may not look like much, but it's a good old door with strong wards. It'll hold." —Olgard of the Skiltfolk

Succession is a matter of blood, and by blood it is often decided.

"I can think of worse ways to go. On second thought, maybe not." —Ludevic, necro-alchemist

"The wolves turned on us and a chill swept over me. The pack had a new leader." —Alena, trapper of Kessig

"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford." —Thalia, Knight-Cathar

The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.

"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide." —Garruk Wildspeaker, to Liliana Vess

It is the demon's mark, an infernal claim on the flesh of the guilty.

"I do believe your heresy will prove more difficult now that you have more pressing concerns." —Bishop Argust

"May you drink until you drown but never be sated." —Odila, witch of Morkrut

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb.

Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.

Though its mind has long since rotted away, it wields a sword with deadly skill.

Even the House of Galan, who takes the most scholarly approach to the mystic traditions, has resorted to exploring more primitive methods in Avacyn's absence.

Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.

"It will take more than steel alone to purge this world of evil."

Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch.

"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost." —Thalia, Knight-Cathar

"Avacyn has abandoned us! We have nothing left except what we can take!"

"Your blood is quite pleasing. A pity there's not enough for both of us."

"There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain."

"Here are some bones for you to choke on, dear brother!" —Gisa, to Geralf

Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.

"I drink of those who are worthy of my palate. The rest I burn."

Masters of the sword know the blade is not the only weapon at their disposal.

Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.

In the memories of those they lost lies the strength needed to defend their city.

"I wish my work could shelter everyone, yet I pray we are never so few that it does."

"If you wind up in one of mine, you can be sure as silver it will be your last." —Grafdigger Wulmer

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess

"The Blessed Sleep? Ha! Wake up my lovelies, there's work to be done!" —Gisa, ghoulcaller of Gavony

As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." —Halana of Ulvenwald

"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal." —Captain Eberhart

"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives." —Old Rutstein

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

A head is a needless encumbrance when muscle is all that's required.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.

"Behind every devil's mayhem lurks a demon's scheme." —Rem Karolus, Blade of the Inquisitors

"All the dead sleep lightly here, no matter how refined their beds may be." —Grafdigger Wulmer

"Werewolves are an unholy mix of a predator's instinct and a human's hatred." —Alena, trapper of Kessig

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"

"When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk

"Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living." —Thalia, Knight-Cathar

"Do not speak of this to the elders. They look unfavorably upon my indulgences."

"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." —Manfried Ulmach, Elgaud Master-at-Arms

"Why do the dead remain among us? Where is Flight Alabaster to lead them home? Where is Avacyn?" —Eruth of Lambholt

"Not even a roaring fire could thaw the chill it put in my heart." —Vonn, geist-trapper

"I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself." —Old Rutstein

"May angels carry him into the Blessed Sleep with dreams of sunlit days and moonless nights." —Tomb inscription of Saint Raban

The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo.

"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion." —Olivia Voldaren

Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.

"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." —Minaldra, the Vizag Atum

"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." —Amalric of Midvast Hall

"You must shatter the fetters of the past. Only then can you truly act." —Rem Karolus, Blade of the Inquisitors

Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.

It blindly marches on Thraben's gates, guided by its master's direful will.

It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.

"Valor is a currency of the living that serves us well." —Cosper Lowe of the Silbern Guard

Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind.

The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.

"Let us remind these human cattle why they fear the shadows of this world." —Aldreg, Skirsdag cultist

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." —Runo Stromkirk

"Thraben is our home and I will not see it fall to this unhallowed horde."

"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." —Stitcher Geralf

"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"

"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."

Jenrik's tower is served by those who once sought to enter it uninvited.

Out chasing bears —Kessig expression meaning "died in the woods"

"Is it true the evil that people do follows them into death? Let's find out." —Liliana Vess

"For centuries my creation kept this world in balance. Now only her shadow remains." —Sorin Markov

He wields the full power of wrath unfettered by the sympathies of a soul.

As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.

"If you think you've killed one, guess again." —Thalia, Knight-Cathar

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

"There will come a day so dark you will pray for death. On that day your prayers will be answered." —Minaldra, the Vizag Atum

"Barbarians! They burned my favorite chair! We'll kill them all!" —Anje Falkenrath

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

"The air stirred as if fanned by angels' wings, and the enemy was turned aside." —Tales of Ikarov the Voyager

"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."

"I understand your fears. I pity your doubts. I absolve you of both."

"Faith can quicken the stones themselves with life." —Writings of Mikaeus

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

Swifter than an angel, crueler than a demon, and relentless as a ghoul.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

After the destruction of the Helvault, fearful mobs soon became fearless battalions.

"We must all make sacrifices for the good of Innistrad." —Sorin Markov

"A church is just wood and walls. A congregation is the faithful praising the angels." —Kolman, elder of Gatstaf

"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb." —Sorin Markov

"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ." —Gisa the Mad

"There's only one route from Kessig into Stensia. Unless you come with me."

In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven.

"Mix the mortar with holy wards, or blood will run in the streets." —Vadvar, Thraben stonewright

Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.

"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

"Evil will soon be vanquished. What Innistrad most needs now is healing."

"Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done."

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

"I guess what they say is true. What doesn't kill you makes you stronger. Or at least stranger." —Captain Eberhart

No longer the village pariah. No longer taunted and shamed. Sigrun was finally free.

"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?" —Tobias, trader of Erdwal

"Ah, this is a nice life. I can see why you were so desperate to keep it."

Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"

Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.

"To truly defeat a skaberen, you must destroy not the monster but the lab." —Rem Karolus, Blade of the Inquisitors

Which is the greater folly, summoning the demon or expecting gratitude from it?

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.

"By Avacyn's decree, we shall cleanse these relics of their demonic past."

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.

Hours after the Helvault opened, his powers returned twice as strong as before.

After sampling many victims, the spider developed a preference for the undead and their accoutrements.

Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

"I'd slog through a thousand swamps to help one soul find rest."

Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.

"I'll put my sword down only to die. And I don't plan on doing that today."

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.

"It used to eat us trappers. Now it follows us around like some kind of hound dog." —Alena, trapper of Kessig

"Well, how could I know they'd explode?" —Gregel, township militia

Angels and demons aren't the only ones listening to your prayers.

"Geists wish to make themselves known. I'm merely the vessel for their efforts."

The body dies in stages. First the skin, then the muscle. The brain is last, much to the victim's dismay.

He roams the streets of Havengul seeking the sick and delirious so that he may cure them of their lives.

The Host sings of Avacyn's return without a single verse about its own suffering.

"Avacyn emerged from the broken Helvault, but her freedom came at a price—him." —Thalia, Knight-Cathar

"We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put." —Alena, trapper of Kessig, to Halana of Ulvenwald

"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved." —Ekka, shopkeeper of Hanweir

"Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first." —Rem Karolus, Blade of the Inquisitors

"He is judge, jury, and executioner because he killed them all." —Bishop Cawle of Elgaud

"Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems." —Olivia Voldaren

An abomination so violent that the other fiends tremble at the sight of it.

Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep.

"Damned crows and their endless squawking . . . blocks out the voices in my head . . ." —Hermit of Hanne Hall

"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more." —Olivia Voldaren

Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master.

"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach." —Terhold, archmage of Drunau

"By my power, werewolves shall become the wolfir, our allies in combat against darkness." —Avacyn's Cursemute Decree

"I come looking for demons and I find a plane full of angels. I hate angels." —Liliana Vess

Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."

"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."

It seeks a tomb that will hold it, a coffin that will give it rest.

"Undead flesh is dry and papery. A single spark and 'poof.' No more ghoul."

"I'm pleased this world has learned the moon affects more than the tides." —Tamiyo, the Moon Sage

"There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!"

As peace returned to Thraben, some cathars made the mistake of letting down their guard.

It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.

"No matter how far we push into Stensia, undeath will always remain in these lands." —Terhold, archmage of Drunau

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."

"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

"Finally, the principles of corpse animation applied to bloodless materials!" —Ludevic, necro-alchemist

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.

An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated.

"My drivers are trustworthy. I removed their tongues myself. Any other questions?"

"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all." —Paulin, Somberwald trapper

"Any fool can open it. But it takes a genius to decipher the blank pages." —Kordel the Cryptic

The student asks how a spell is begun. The master ponders what ends it.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."

After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight.

Some tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

"Have you ever cornered a wounded vampire? That's a walk in the cathedral garden in comparison." —Tristen, Cathar Marshal

"Monsters will no longer find safety under the mists of Morkrut!" —Bruna, Light of Alabaster

"So the vampires like hot blood, do they? Let's see how they handle ours."

Skirsdag cultists refused to quietly accept Avacyn's ascendancy.

"Don't look into its eyes. It's thinking things no dead thing should think." —Captain Eberhart

Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.

"The cathars killed my skaabs down below. Let's see how high their swords can reach." —Ludevic, necro-alchemist

Words to bless the eye that reads them, telling of a future beyond the reach of fear.

Words no eyes should see, telling of things no sane mind could fathom.

It rises with the fall of darkness, seeking souls to extinguish.

"I see where you're going with that. I don't like it." —Dierk, geistmage

She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.

Its courtyards are lit during every hour of the day so that night may never fall within its walls.

A hunter's precision and a durkvine's strength are a potent combination.

Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.

The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight.

Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders.

The dark times left the peasantry ready to fight with whatever weapons were at hand.

"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."

"My next aerial design will use less metal." —Hadaken, alchemist of Nephalia

"Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me."

"Rid me of this curse, witch, or die with me." —Garruk Wildspeaker

"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."

"To survive, we must embrace the savagery we knew in our race's infancy." —Edgar Markov

Her horn is heard across Innistrad, lifting the hearts of the righteous.

"Where'd the werewolves go? Maybe that got hungry." —Halana of Ulvenwald

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

"When civilization reaches out its greedy hand, take it off at the wrist." —Garruk Wildspeaker

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.

"I wonder what dwelled in the primordial forests before humans existed." —Elder Rimheit

"Ajani goes where he is needed most and in his name we keep his lands safe."

"She rose above me, and in that moment Varrik the Bloody died and I was born." —Varrik the Just

"The forest will surround you with its life if you are still and calm."

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." —Grezkrick's Emporium motto

Eagles make fine mounts, but they're too proud to carry anyone for long.

It returns eager to share the feast of blood and gore with its ghoulish master.

"There is no greater folly than standing against me." —Nicol Bolas

"What I need is your blood. What I don't need is your permission."

A beetle on your shoulder —Elvish expression meaning "a blessing of luck"

"Planeswalking cannot be taught. Either you see the doors or you do not." —Nissa Revane

"Who among you has the courage to face certain death? Who will heed my call?" —Rayel Vanger, Firstblade of Thune

"I asked if they wanted to do things the easy way. I meant easy for me."

On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.

"My one regret is that I have mastered an art that leaves its audience unable to applaud."

"You will fully understand fear when you discover it is the final thing you put your faith in." —Nicol Bolas

"'Utterly' is my favorite way to destroy something." —Chandra Nalaar

"Still alive? No matter. I'll leave you as a warning to others who would oppose me." —Vish Kal, Blood Arbiter

"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."

"There are some secrets so dark no human mind should ever contain them. Interested?" —Nefarox, Overlord of Grixis

"Lord Bolas has shown me how each miserable little life holds untold resources."

"I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early." —Nevinyrral, necromancer

Only a madman could create such a door. Only an imbecile would open it.

"The sky holds vast oceans. They are at your fingertips if you know how to call them." —Talrand, sky summoner

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." —Hurdek, Mazar mammoth trainer

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

"Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." —Lila, Erunian priest

"Life's essence is a nectar unlike any I tasted when I lived as a mortal." —Zul Ashur, lich lord

"What you attempt to pull from the Æther, I can spread onto the wind." —Jace Beleren

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.

"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on." —Idrus, war priest of Thune

"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies." —Krenko, mob boss

"Fire set free is a fearsome force—destructive, merciless, always hungry. Given direction, it is much worse." —Jeflin, Vastwood shaman

"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war." —Golmak, Keldon warlord

Through the smoke and flames it hunts, sniffing out the panicked and confused.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

"Saprolings need only a host to feed upon. Numbers will take care of the rest." —Ghave, Guru of Spores

Somehow goblins found a tactical advantage by sending a clown to war.

The drums of war stir the hearts of all who fight for righteousness.

"Let all we have buried be buried forever." —Seton, centaur druid

"Only by the bravery of those who put loyalty above glory is our home kept safe." —Elspeth Tirel

He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.

"No life is without meaning. No living thing is too small to be strong."

"What good is having all the right answers if you have them at all the wrong times?"

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.

A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

"Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas

"My 'condition' is a trial. The weak are consumed by it. The strong transcend it." —Sorin Markov

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

"The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow." —Kalis, Onean scholar

"Your mind was a curious mix of madness and genius. I just took away the genius." —Jace Beleren

They'll attack whatever's in front of them—as long as you tell them where that is.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome." —Liliana Vess

"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." —Jace Beleren

"May starving fleas birth a thousand generations on your stubborn hide, cow!" —Bruse Tarl, Goma Fada nomad

"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form." —Garruk Wildspeaker

Though the executioner did not speak, the villagers got the message.

Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.

The forest can seem like a dense maze. Those who travel the canopy know otherwise.

His mind knows no fear, registering only the burning impulse to destroy.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."

Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.

"They're easy enough to find. Question is, are you sure you want to find one?" —Juruk, Kalonian tracker

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

As she shepherds the faithful, the angel's radiance is a shield of salvation.

The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did." —Endril, Kalonian naturalist

Venom is nature's way of redressing the imbalance between weak and mighty.

"My cause is power, and at the altar of power I will gladly forfeit my soul."

"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." —Ajani Goldmane

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

"Looks like that wasn't darksteel after all." —Koth of the Hammer

"I have attuned the staff to your screams so that only I may benefit from your pain." —Volux, disciple of Nin

After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose." —Garruk Wildspeaker

Dominaria's most extravagant crypt nevertheless holds an empty grave.

"Time is a vigilant tyrant, but there are those who have broken free of its gaze." —Laikas, Erunian monk

"Pathetic. You might as well have protected your treasures with a paper box and some string."

"If it wasn't a blackened, stinking, melted abomination before, it certainly is now." —Koth of the Hammer

"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail." —Mulak Ffar, Vastwood Biodiversity

Liliana's voice carries far, reaching beyond the cold pall of death.

"'Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony." —Jadar, ghoulcaller of Nephalia

"The mountain's fire surges beneath your feet, demanding release. Can you not feel it?"

"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." —Jadar, ghoulcaller of Nephalia

"One bite from that dog will send you to the healer's tent for days." —Watchmaster Finn of An Karras

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow." —Old Fishbones, Martyne river guide

"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." —Amira, skycaptain of Thune

"Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?" —Nicol Bolas

"I can call an army to my side in the blink of an eye. Best not blink."

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."

The Izzet quickly suspended their policy of lifetime guarantees.

In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.

"The most impressive performances can be done only once." —Mote, Rakdos madcap

In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.

The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

"We will prove your guilt. We don't arrest the innocent, you know." —Arrester Lavinia, Tenth Precinct

"Smarter than death? Let's see you outsmart my mace, necromancer!"

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

"Finally, a weapon the Boros can't confiscate!" —Juri, proprietor of the Juri Revue

"Forgive the theft. Punish the deception." —Alcarus, Selesnya archer

Only a worthy few are permitted within the sentient forest known as Axebane.

"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds." —Kirce, Axebane guardian

"You have the right to remain silent. Mostly because I tire of your excuses."

"The rules of logic and order have already made the choice for you." —Isperia

Enter the Senate, the seat of justice and the foundation of Ravnican society.

"Your potential to commit a crime warrants further investigation."

"The higher the mind soars, the greater its understanding of the law." —Isperia

Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.

The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.

As the price of wood and coal rose, smiths found creative ways to keep their forges burning.

Azorius lawmages would like to outlaw the creation of weirds, but first they'd have to settle their long-standing debate on how to classify them.

The star performer of the Juri Revue, his shows have fans and blood spilling into the street.

Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.

"It is forbidden. Asking why is irrelevant." —Sergiu, Opal Lake magistrate

"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one." —Pel Javya, Wojek investigator

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

With the Izzet occupied elsewhere, many of their public works fell into disrepair.

Those without a guild signet often display a different form of protection.

The most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.

Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.

Wolf riders hone their skills traversing the perilous rooftops, each dizzying step bringing elf and wolf closer together.

"A kick from its hooves is like a bolt of lightning. I'd know. I've been hit by both." —Rencz, Izzet chemister's aide

Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.

"Without a body, the soul is helpless to fight the terms of our contracts." —Somhaur, Orzhov pontiff

Information travels quickly through Ravnica's network of messengers and thought agents.

Although Cryptwitch Merree vanished after a spat with Rakdos, her playthings lingered.

The murderer faced justice in the Azorius courts, but his soul was set free on a technicality.

Some Golgari insects live for centuries—and they never stop growing.

"We traffic in flesh, not souls. Still, it's a shame to let anything go to waste." —Cevraya, Golgari shaman

Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.

"Civilization will subsume us unless we overwhelm it instead." —Speaker Zegana

When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.

"I never thought I'd be so glad to see two tons of beak and claws bearing down on me at the speed of an arrow." —Mirela, Azorius hussar

In Rakdos-controlled neighborhoods, everyone is part of the show.

The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.

"So many oppose us, but we are the reed that bends without breaking."

"We will defend the Worldsoul from Izzet 'progress' at any cost."

"The other guilds will learn the hard way not to interfere with our investigations." —Bori Andon, Izzet blastseeker

"Such boorish noise is what passes for subtlety among the Boros." —Vraska

"What root and branch cannot reach, our winged friends will attend to." —Zunak, Selesnya strategist

Many Tin Street shops display a sign on the door: "No cloaks allowed."

His prowess gives the guildless hope that they can hold out against tyranny.

Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.

"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants." —Isperia's Edict, provision VII.789.2

The furious citizens blamed the Simic for releasing it in their district. The Simic pointed out that rats were no longer a problem.

When asked how much power is required, Izzet mages always answer "more."

"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity." —Jarad

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.

Despite its enormous stature, it can fold itself into a tunnel with startling quickness, vanishing back into the undercity.

"We will grow an army large enough to withstand the Izzet's madness." —Trostani

"We can't control enemies who have no regard for their own survival." —Arrester Lavinia, Tenth Precinct

They share no bloodline, but a bond greater than family unites them. Such are the gifts of the Worldsoul.

"The Selesnya are gathering armies. Do you still believe they aren't preparing for war?" —Teysa, to Isperia

As whispers and rumors increased, so did the demand for fail-safe barriers.

"You think no one is watching, you think you're smart enough to escape, and most foolish of all, you think no one cares." —Arrester Lavinia, Tenth Precinct

"Even this primitive specimen of my kind is impressive." —Niv-Mizzet

"To prevent action is to prevent transgression." —Azorius Arrester motto

"Day 31: I finally succeeded in my time reversal experiment! "Day 30: I might have a problem here." —Journal of the Prime Izmagnus

"I serve only justice. But through that duty, I serve all of Ravnica."

Enter those with the vision to create and the daring to release their creations.

"The Izzet are searching for something. Discern what or die trying."

"It misses nothing and it has no sense of humor." —Barvisa, courtroom scribe

He lurks in the undercity, eager for the corpse haulers to unload their rotting cargo.

"The good of society matters much more than the inconvenience of a few." —Agmand Sarv, Azorius hussar

What some see as "distracted" is really "fathoming the unfathomable."

With no memories left to compare to his present situation, Andalum was finally content.

The smelting district is home to many who see the guilds as not for them.

"Jarad fancies himself king of the undercity, but he's merely king of rot."

When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.

He has no patience for minds that do not inspire him or explode by trying.

The city is vast and perilous, but there are places where a weary traveler can feel very much at home.

It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.

Refusing guild allegiances, she fights for those who can't protect themselves.

"Obviously, the Firemind's mission is worth more than a few goblins." —Pelener, chamberlain of Niv-Mizzet

After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.

The fearful want the procedure before a blood festival. The guilty seek it afterward.

An elocutor forces criminals to confess to the laws they merely intended to break.

"Watch the voltage. We don't need another charred, crashing viashino." —Bori Andon, Izzet blastseeker

"The Izzet are an equation that turns lunacy into explosions." —Leonos, Azorius arbiter

Close finishes are settled by who can dismount and get to weapons first.

Devil-blades and dripping blood make music Rakdos never tires of hearing.

Enter and indulge your darkest fantasies, for you may never pass this way again.

The Rakdos use it for everything you can think of and plenty more than that.

Ragemutts pull the chariots of the Butcher Clowns, a trio of wingless, zombified faeries formerly of the Izzet.

"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."

When Lord Rakdos stirred from his slumber, everyone else's nightmare began.

Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.

When one of the great guardians arises, it sweeps enemies aside like chaff yet takes care not to crush a single insect underfoot.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.

In the hands of the open-minded, a runewing quill writes wisdom of its own.

Gruul warriors never need to be stirred to battle. They need only to be shown where the battle is.

"And would you care to explain why your satchel is radiating an aura of unstable energy?"

Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon.

Enter and rejoice! The Conclave stands united, open to one and all.

A mark of unity when you want one; a fierce guardian when you need one.

Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.

"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam." —Mirela, Azorius hussar

A gargoyle's voice reaches pitches that will shatter glass and warp bone.

"We could never accept anyone with a face that pretty or a mind that sane." —Nyoser, Gore-House ringleader

"It will dodge your first arrow and flatten you before there's a second." —Alcarus, Selesnya archer

"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica." —Cevraya, Golgari shaman

"It makes better use of Uncle Dragi's head than he ever did." —Pesha, retired blacksmith

It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.

"Straight from the blood-drenched imagination of our illustrious parun!" —Nyoser, Gore-House ringleader

The Rakdos believe that all are eager to join their revels, even when told otherwise.

"I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning."

"Let the knowledge of absolute law inspire you to live a life of absolute order."

The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes.

The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.

The Izzet's plans to exploit the undercity ran into a few stubborn obstacles.

The sweepers roam endlessly, scrubbing away the refuse—and anything else too slow or too clumsy to get out of their way.

"One day every pillar will be a tree and every hall a glade." —Trostani

"For each griffin wounded by an arrow, there's a corpse with a bow nearby." —Pel Javya, Wojek investigator

Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.

"Having conviction is more important than being righteous." —Aurelia

It is rumored the Azorius paid an exorbitant sum to ensure its symbol would appear at the top.

Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.

In the gardens of the Conclave, order and beauty are the roots of power.

Nothing was going to stop it—not the narrow alleys, not the Boros garrison, and certainly not the four-story Orzhov cathedral.

"We follow it through its tunnels, and where it dies, we farm." —Mihas, spore druid

As the bounty on Massacre Girl rose, so did the number of imitators.

The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.

It chases its airborne prey relentlessly, heedless to what it pulverizes beneath its hooves.

Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.

Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers.

Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . .

Unwelcome in Golgari colonies, he found his own dark place from which to represent the Swarm.

"Some cannot be saved as they are, but all can serve the Worldsoul." —Trostani

"Let him be an example to others who would default on their debts to us." —"The Cozen," Orzhov assassin

If you're looking for it, it's available. The question is how much you're willing to pay.

The ruins of Old Prahv became a wildspace, although all birdsong was silenced by lingering Azorius magic.

The fear of dragons is as old and as powerful as the fear of death itself.

For the Azorius, the opportunity to serve the law is too great an honor for death to interrupt.

"You may call me a fool, selling this stuff on Orzhov turf. Well, you need to be a little reckless to survive."

"He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight." —Mirela, Azorius hussar

"When they covered the world in city, all they did was give themselves nowhere to run."

Each day uncertainty and rumors spread, and each night attendance at the Juri Revue increases.

"When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness." —Predak, Gateless freemage

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

"If only our jails were as secure." —Arrester Lavinia, Tenth Precinct

Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.

"The Simic offer a prize to any biomancer who can breed a krasis to match a griffin in the air. It's never been claimed." —Libuse, Boros sergeant

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses.

The foyer is littered with the coins it demands but can no longer hold.

"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?" —Vorel of the Hull Clade

"It's all right if you change your mind. There's always a chance we can rearrange parts later." —Zija, Simic mutationist

He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.

"By the time your knees have worn through your robe, you may have begun to learn your place."

"Practice compassion and mercy. But know when they must end." —Aurelia

"First, you must fight among the rank and file. It is there I will discern your skills as a leader." —Aurelia, to Gideon Jura

"Imagine a thunderstorm that's also a tactical genius. That's him." —Dars Gostok, Firefist captain

Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.

"Our fight is not about territory or revenge. It is about freedom, plain and simple." —Ruric Thar, Ghor-Clan chieftain

"Your life serves a higher purpose now: ensuring the continuation of my own."

"The old gods awoke and sent fingers of fire to see what was left of the old ways under the endless city." —Daiva, Gruul storyteller

"Ask the right questions in the right way and truth is inevitable." —Lazav

"No one cares about pollution until they can see it." —Gurras, Golgari rot farmer

There are laws against it, but the dead have no one to complain to and the living are too frightened to investigate.

"The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."

As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it.

The best way to calm a rampaging ceratok is to wait until it dies of natural causes.

"The hard part isn't landing in the saddle. The hard part is leaping before you see it."

"The hussars can't catch him, and he evades our traps with ease. I fear he walks unseen even in the halls of New Prahv." —Arrester Lavinia, Tenth Precinct

"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?" —Strava, Dimir mage

"You may not be able to pay. But you can still kneel." —Milana, Orzhov prelate

His twisted mind concluded that if he was what he ate, and he wanted to stay human, . . .

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits." —Sign outside Dinrova Building

"Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies."

Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.

"They are useful, but there's little satisfaction in supplication that throws itself under your heel." —Jozica, Orzhov enforcer

"I wish I could rewrite my every deed and kill you with my first breath instead of my last."

The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.

"The contract specified an appendage for a missed payment. Read the fine print: the head is an appendage."

The flaming fist of Boros holds the promise of both protection and destruction in its grasp.

Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.

"We're planting the seeds of change. Sometimes, we plant them in people." —Vorel of the Hull Clade

"They think they tamed him, but he will always be a wild titan, a force of nature." —Nedja, Gruul shaman

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

"Izzet contraptions pollute our lands. Burn them down, kill the makers, cleanse the earth." —Nedja, Gruul shaman

"Understand the Simic? That's about as easy as winning a staring contest with a homunculus." —Dars Gostok, Firefist captain

"At least the Gateless rebels have ideals. Rakdos just mocks, defiles, and kills all we hold dear." —Libuse, Boros sergeant

Tireless and merciless, shades are harnessed as spies by the Dimir.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" —Kroshkar, Gruul shaman

"To a creature like that, we must seem like, well, bugs." —Dars Gostok, Firefist captain

"The Izzet may incite war, but my duty is here. I will not abandon the wild."

"One tiny peg pulled from a single wagon wheel, and an entire district grinds to a halt." —Lazav

"Watch people flock to a murder scene. Then tell me we're not all a little sick in the head." —Juri, proprietor of the Juri Revue

"Taking down a dragon is easy. All you need is enough space to get in a good swing." —Narbulg Nine Fingers

"If the other guilds want a war, they should know we've been ready the whole time." —Ruric Thar, Ghor-Clan chieftain

"The Gateless have risen. The Ten shall fall." —Ninth District graffiti

Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.

Don't let him lead the soldiers, but by all means let him lead the way.

"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."

"Woodlands and laws. Both grow faster than the Azorius's ability to manage them." —Suniel the Woodwise

"We grew up on these streets. We know them better than any Boros grunt from Zelzo."

"The guilds promise to provide safety. I prefer to make my own." —Briska, Ninth District freemage

"I see countless worlds. What makes them think I can't find them in just one?" —Ral Zarek

"Lesser minds can scarcely imagine such a marriage of necromancy and mind magic." —Strava, Dimir mage

"While the sea may be our home, the sky is our destiny." —Prime Speaker Zegana

"Selesnya denied us tribute. Let's show them the error of their ways." —Milana, Orzhov prelate

It's easy to believe you're a god when you're twice as powerful as everyone else.

"The fine print of countless contracts has ensured we are never defenseless." —Teysa Karlov, Grand Envoy of Orzhov

"Work for the Dimir again? That depends. Tell me more about this maze."

"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."

"This one opens the grate outside Zelzo Base. This one is for Ismeri Library. This one is for an invisible door . . . No, I've said too much."

"Debt and death sound so similar, and thrulls are so hard of hearing. Mistakes are inevitable." —Milana, Orzhov prelate

He can calculate interest to six decimal places even in the midst of a deadly duel.

"We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens." —Commander Yaszen of Boros

"Is the maze itself a phantom? Or is one as real as the other? Perhaps I am as mad as the dragon." —Jace Beleren, journal

"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day." —Gideon Jura, to Aurelia

"The Boros lack vision. Give them a convenient scapegoat and they'll be blind to the true threats." —Lazav

"Nature is a wonderful engineer but works far too slowly for my tastes."

"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead." —Aurelia, to Gideon Jura

When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.

"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."

"You've got to keep your wits about you on the roofs. Not all stones are compliant handholds." —Iveta, rooftop runner

"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages." —Milana, Orzhov prelate

They can map both the cityscape and the minds of its architects.

Scream: muffled. Pockets: emptied. Neck function: never the same again.

"Every death has a web of consequences. Our job is to find the spider."

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari." —Teysa Karlov, Grand Envoy of Orzhov

"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines." —Iveta, rooftop runner

Funded by the Azorius to keep current maps of the undercity, the Boros nav squads survey even the most unsavory areas.

The Simic soon discovered that the sky offered as few constraints on size as the sea.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear

"My father was Gruul, but I chose the precision of the legion over the fury of the pack."

Enter to find wealth, security, and eternal life . . . for just a small price up front.

You only need to wield it once to appreciate the power of control.

"All the coins in Ravnica can't save his soul now." —Narbulg Nine Fingers

"Other guilds say the Gruul are savages, no better than the beasts we live with. I say we've found friends who won't stab us in the back." —Domri Rade

Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.

To understand Ravnica, one must first understand how each guild contributes to its stability.

Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments.

The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.

"We've merged your life essence with that of several creatures at once. You're welcome." —Speaker Trifon

"It no longer surprises me what shows up in our raid of a Rakdos revue." —Janik Bara, Wojek captain

There is not a single inch of Ravnica that hasn't been altered at one point or another to fit someone's whims.

"In the name of peace, moderation, and decency—wipe them all out!"

As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.

"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust." —Nikya of the Old Ways

When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.

"Behold nature's answer to the problem of society." —Nikya of the Old Ways

Burning fervor and fearsome skill create a lethal beauty terrible to behold.

"I offer you wisdom untainted by false loyalty, learning free of any guild's agenda."

Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.

"The only roads I wish to see are those beaten flat by wild hooves."

"Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals."

"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue." —Skyknight report on the Rubblebelt

While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.

"Aurelia seems too eager to solve her problems by delivering them to oblivion." —Prime Speaker Zegana

Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear.

Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.

"They bind us with their laws. We free ourselves with nature's fist." —Nikya of the Old Ways

"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days." —Niv-Mizzet, to his assistant

The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.

"If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief."

Both Boros and Azorius scout the games in hopes of recruiting the finest athletes.

Millennium Platform, once a monument to peace, was quickly seized by the skyknights for its strategic aerial location.

"Merciless to the point of psychosis. Let's give him a job." —Zelinas, Orzhov recruiter

The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.

"Sure, today of all days, he asked to borrow my boots!" —Darijo, Ivy Street ruffian

"The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow." —Writings of Cica, Skyjek scout

Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals.

"Like water, mana will drain from an inferior vessel." —Jalan Tosk, Simic forcemage

Cartographers on Ravnica chart not just the horizontal, but also the vertical.

"Roots, ruins, and room to fight. All the comforts of home." —Domri Rade

Even the darkest corners of Ravnica still lie in the shadow of the Church.

"Entrance is free. Donations are required." —Notice outside Vizkopa Bank

Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.

"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job." —Arrester Lavinia, Tenth Precinct

"The drakes are practice. We may one day need to bring down a sky swallower, or maybe even Rakdos himself." —Korun Nar, Rubblebelt hunter

"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free." —Ruba, Rakdos cultist

"Scandal and slander are never welcome news. That's why I'm never the messenger."

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

"I hear that Boros is losing its angels to the Gateless Movement. I'm sure this comes as no surprise to you." —Teysa, to Lazav

The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.

"The Gruul embrace all things poisonous and living in the cracks of society." —Teysa Karlov, Grand Envoy of Orzhov

"I fear that as we scurry after phantoms, the Dimir pull nine puppet strings." —Ral Zarek

A true shortcut isn't a way other people don't know; it's a way other people can't go.

In Ravnica, there are maladies far more difficult to treat than death.

Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.

If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.

"The taming and consecration of these creatures is evidence of our faith." —Resimir, Zarichi Temple priest

Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."

"When the Simic say to take command of your life, we don't mean just your career." —Vorel of the Hull Clade

A true Boros commando only calls for reinforcements so they can clean up the mess.

Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.

"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass." —Cluestone inscription

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.

"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.

The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

The rot farmer's first rite of passage is to craft a pair of work stilts.

When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.

Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."

One part mizzium, two parts elemental energy, eleven parts danger.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.

"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design." —Manual of Melek

Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.

The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." —Kroshkar, Gruul shaman

They've been probation officers, army grunts, bounty hunters—anything to make their district safer.

The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.

"Follow your passion, I always say. Might as well get paid to do what you love."

It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.

Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.

Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

The Azorius have so many codes and statutes that you're always in violation of one of them.

The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.

It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.

The pattern of the Implicit Maze extends in more than two dimensions.

"The maze seems to fight us at every turn, resisting our efforts to solve it." —Niv-Mizzet

The route has been known for millennia, but only by those with no means to tell it.

"The gift of life must be freely given. Anything less would diminish us all." —Arin, Selesnya healer

"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing." —Bori Andon, Izzet blastseeker

"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to." —Lazav

Every street corner is a hunting ground, every citizen potential prey.

"The Obzedat have revived you with purpose. Don't squander their blessing." —Teysa Karlov, Grand Envoy of Orzhov

Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.

A symbol of power and wealth, the only commodities that matter to the Orzhov.

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness." —Teysa Karlov, Grand Envoy of Orzhov

Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit—usually at the cost of extensive property damage.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

"Everything serves a purpose. Even you." —Vorel of the Hull Clade

"When justice descends, the servant will burn with the master." —Aurelia

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman

Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.

"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."

"Scores will die in the name of peace. That is what you call compromise?" —Gideon Jura, to Aurelia

"You can always count on the Azorius to ruin a party." —Massacre Girl

"Ravnicans need order. If they don't have it, we shall bring it to them." —Isperia

He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do." —Nedja, Gruul shaman

In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.

For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

"Break it if you must. The loss of one relic is nothing next to the value of enriching us all." —Suniel the Woodwise

The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.

The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.

Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.

Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.

"That must weigh heavily on your soul. Let me purge it for you."

"You caught something on a cold night's stroll? No, I'd say something caught you." —Mezim Magrah, civic healer

Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.

"It preys on those who would spy on our lands, so we never prey on it." —Kroshkar, Gruul shaman

"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?" —Gulistan, Simic biomancer

For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way." —Ecaban, Boros scout

"I run the maze alone, but I fight with the full might of the Legion."

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.

"All that steel doesn't make them slower. It makes them bolder." —Tajic, Blade of the Legion

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

"You see a bird, an oak, a packbeast. I see the potential for an army." —Lalia, Selesnya dryad

"There is no time to remedy our enemies' ignorance. Blast it out of them." —Aurelia

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.

"We learned something from the Simic. Unfortunately for them." —Nefara, Dimir agent

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

"Only the decadent think magic should be pristine and without cost."

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."

"Don't worry, your death will be as informative as possible." —Gorghul, augur of skulls

As demons are drawn to suffering, angels are drawn to acts of benevolence.

"Some treasures aren't worth finding, let alone stealing." —Dack Fayden

Some days you stand to greet the horizon. Other days the horizon stands to greet you.

Goblin generals don't distinguish between troops and ammunition.

"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?" —Hastric, Thunian scout

"Virtue can't survive without strength." —Ardanna of the Angelic Council

The travelers were warned to watch out for children on the road.

They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.

"Their appendages are sharper than our swords and quicker than our bows." —Hastric, Thunian scout

"Your world is formed from the same power that wraps my burning hand around your throat." —Shrazik, lavamancer

He protects Benalia as much with his reputation as with his force of arms.

"You were defeated the moment you declared your aggression." —Gideon Jura

He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —Song of All, canto 642

Early sailors thought they were tricks of the mind or perhaps manatees. As more and more ships were classified as lost to "manatee attacks," the truth began to dawn.

"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut." —Shelac, necromancer

One misstep in the swamp and the evil that sleeps beneath will rise to find you.

When the bog ran short on small animals, Ekri turned to the surrounding farmlands.

"It is as if this world has been expecting our blessings." —Elesh Norn, Grand Cenobite

"It reflects the purity of Mirrodin-that-was." —Koth of the Hammer

"Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory." —Rulak, bog guide

"You trust in the shadows of a breeze." —Noyan Dar, Tazeem lullmage

Gryffid found his way home and resumed life as best he could, constantly hiding his newfound fear of clouds.

Dragon birth lairs are littered with treasure to entice the young from their eggs.

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.

Its back bubbles like a witch's cauldron, and it smells just as vile.

He doesn't hate small folk. He just likes the squishing sound they make.

Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.

"It has a quickness about it that seems unnatural for its large size, yet its hunger is about right." —Endril, Kalonian naturalist

"No simple coin toss can solve this riddle. You must think and choose wisely." —Shai Fusan, archmage

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.

The necromancer's touch strips away memory and loyalty, and only strength and malice remain.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

"And all this time I thought we were tracking it." —Juruk, Kalonian tracker

Victory favors neither the righteous nor the wicked. It favors the prepared.

"The victim was either clawed to death or struck by lightning. Possibly both." —Pel Javya, Wojek investigator

"You harbor such vast potential. It would be such a shame to let you die of old age." —Zul Ashur, lich lord

"I see in their interconnectedness a strange embodiment of the natural order." —Dionus, elvish archdruid

"It's not just you. Everyone makes it angry." —Ardenoth, elvish nature advocate

Even the thrums, the lowliest of slivers, become deadly in its presence.

Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.

"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?" —Lestin, necromancer

"Few can coax the creatures within the magma to be cooled and take form." —Koth of the Hammer

Some worlds possess a hidden core where life's essence constantly surges.

Ogres are driven by passion, rage, and another ogre standing behind them with a whip.

"Opportunity isn't something you wait for. It's something you create."

"Out of this nettle, danger, we pluck this flower, safety." —William Shakespeare, King Henry IV, Part I

"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!" —Bruse Tarl, Goma Fada nomad

No matter how much the slivers change, their collective might remains.

"You don't survive in the wild by standing in plain sight." —Garruk Wildspeaker

It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.

"For every living person there are generations of dead. Which realm would you rather rule?" —Liliana Vess

The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it.

They make terrible pets . . . unless you don't like your other pets.

In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.

Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.

Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.

Untold riches await those who forsake the bustling world to search the secret, silent places.

When you see the world as a dragon sees it, everything looks fit to burn.

"Do not weep for the frail. Their time couldn't have been that far off." —Nathrac, plaguesower

Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.

"You will be reimbursed for your donation.""The reimbursement is spiritual." —Temple signs

"Healing is more art than magic. Well, there is still quite a bit of magic."

"Perhaps you could try throwing a rock? That might be better suited to your intellect."

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores." —Hadi Kasten, Calla Dale naturalist

"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this." —Sarlena, paladin of the Northern Verge

You're too busy recoiling in fear to realize that it's already hit you.

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders." —Almira, falconer

When the hive must feed, every appendage becomes an additional mouth.

Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.

Every inch of a sliver's body is a potential claw, appendage, or projectile.

"Yesterday you were just a figment of your master's imagination. I liked you better then." —Shai Fusan, archmage

"They're smart enough to understand that war means lots of carrion." —Griv, condor rider

"The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this." —Lestin, necromancer

Grave robbers digging down cautiously listen for anything digging up.

"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice." —Ryda, geomancer

Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.

"I have seen countless petty warmongers gaze on it for a time before turning away." —Sarlena, paladin of the Northern Verge

"When I said we needed more swords to protect the realm, this was not quite what I had in mind." —Olander, tactician of the Northern Verge

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

"May your day never match your expectations." —Scriptus Fleen, flectomancer

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

"You shouldn't be so attached to something as fragile as flesh." —Zul Ashur, lich lord

"All armies prefer high ground to low and sunny places to dark." —Sun Tzu, Art of War, trans. Giles

The light in the woods just before dawn reveals a glimmering network of branches, roots, and spiderwebs. The acolytes of Kruphix walk this lattice unseen.

An Akroan soldier's worth is measured by the number of swords raised by his battle cry.

"Fair fight? How could it be a fair fight? We're Akroans. They're not."

There was no reason to pray. This was already an act of the gods.

"Why pray to the gods, who feed on your worship? Dissolve your illusions and see the true nature of things." —Xenagos, the Reveler

The warriors she leads can rarely keep pace with her, and neither can the tales.

"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." —Brigone, soldier of Meletis

The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.

Some seers read bones or entrails. Others just like to break things.

One offering to appease her on her arrival. Another to celebrate her departure.

He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him.

It's never good to walk into an ambush, but with the right spell you might walk out again.

"Some fates you can see coming for you, plain as day, and there's nothing you can do about them." —Callaphe the mariner

When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.

"Death is not a certainty. Erebos determines when a mortal's time is up." —Iadorna, death priest of Erebos

"You have led us to triumph over the forces of Mogis!" said Brygus the Brave, clapping the Champion on the back. The Champion wiped the sweat and blood from her brow. "I count eight graves," she said. "Too many to call this a victory." —The Theriad

"Defeating the Meletians was not so difficult. I needed only to move a mountain." —Eocles, oracle of Purphoros

The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened. —The Theriad

"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider—today." —Braulios of Pheres Band

"Training and studies aid a soldier in meager amounts. The gods do the rest." —Brigone, soldier of Meletis

She paints pictures with words, though not all pictures show the truth.

Seeing a chimera overhead foretells good fortune, but only because seeing one any closer foretells dismemberment.

He calls upon both the currents in the sea and the current in the clouds.

Another imminent battle subsided in busy snuffling and carefree rooting.

"Our ambition drives us forward. Together we will claim what is ours, no matter who holds it."

"You're just like me: ruthless, cunning, and ambitious. Obviously you're a threat." —Basarios the Blade

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail." —Cymede, queen of Akros

"The temple has been rededicated. It belongs to Mogis now." —Rastos, disciple of Mogis

The awards and medals of polis-dwellers mean nothing to griffins, but they repay acts of generosity.

The defenders said not a word. Their shields, spears, and stances were warning enough.

"When fire is shackled to candle and torch, subjected to insignificance, it finds a way to lash out at its masters." —Vala, disciple of Purphoros

"Stoke a fire hot enough and you'll never run out of things to burn." —Xenagos, the Reveler

The last thing to go through the cyclops's mind was a twelve-ton block of marble.

"When you threaten the sanctity of the polis, you insult Ephara herself. If she doesn't smite you, I will."

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" —Kleon the Iron-Booted

The tale of her life was already written, but that didn't mean she could predict the ending.

With spear held high, the Champion came to meet Thyrogog of the Ashlands, who wore the old king's skin as a cloak and fed on the flesh of innocents. The foul minotaur raised the great axe called Goremaster and charged. —The Theriad

Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.

"The gods gave us no wings to fly, but they gave us an even greater gift: imagination." —Daxos of Meletis

More disturbing than the unknown is a distortion of the familiar.

"You dryfolk must take the air for granted. You constantly insist on wasting it." —Kenessos, priest of Thassa

When the sea god Thassa wishes to speak with a mortal, she does not issue a summons or grant a vision requesting a visit. The sea simply brings her guest before her.

The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.

"A grudge is a tattoo worn on the inside." —Setessan warrior saying

Gold coin, battered helmet, broken wrist bone—all have the same value in the eyes of a harpy.

A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need.

"The best lessons are not the ones I teach. They are the ones the pupils realize for themselves."

"No matter who their fickle hearts worship, all mortals belong to one god in the end." —Iadorna, death priest of Erebos

In time, all things turn to dust. Some things just take less time.

Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.

"The hand of Keranos can be seen in every rumbling storm cloud. Best not to stand where he points." —Rakleia of Shrine Peak

Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within.

The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.

"Every object has an echo in the Æther beyond the world. Every idea has a shadow that can be brought to light."

"He outran arrows. He outran even the archers' insults." —Bayma, storyteller of Lagonna Band

"Their only dreams are of full stomachs." —Kleon the Iron-Booted

"It augments anamnesis. What is so confusing about that?" —Perisophia the philosopher

Khestes the Adamant, the Champion's closest ally among the centaurs, took one stone to his shoulder and another to his flank. He held his stride and his aim, and let fly the arrow that killed the giant Grinthax. —The Theriad

Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.

"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad." —Hira, street oracle

His soldiers etch his words on the insides of their shields, their inspiration always in sight during battle.

"The venom cleanses the sickness from your body, but it will not be pleasant, and you may not survive. Pharika's blessings are fickle." —Solon, acolyte of Pharika

"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."

"Poets speak of your unrivaled speed," the Champion said to the assembled centaurs, "but it is plain to see that your true strength lies in your unwavering loyalty to one another." —The Theriad

"The youths prattle on about heroic deeds, but avoiding the noose is a feat more daring than their entire careers." —Basarios the Blade

"I see a spark of pure rage. Soon that spark will spread from the depths of Kragma. Soon its fire will engulf the polis." —Hira, street oracle

The works of one god last only as long as the patience of another.

Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.

They lived in different nations and fought in different eras, but as the Returned, they link arms as one.

"Any festival you can walk away from wasn't worth attending in the first place."

"When I asked my commander the reward for killing that prancing nuisance, he told me, 'None! I want to kill him myself!'" —Phrogas, soldier of Akros

She asks pointed questions of the dead who wait for Athreos, learning of life from those who are about to leave it.

To members of the cult of Erebos, gold-infused tattoos symbolize the inevitable grasp of the god of death.

"What has neither mouth nor throat, yet swallows captain, crew, and boat?" —Sphinx's riddle

Thakolides the Mighty Slayer of minotaurs Vanquisher of giants Killed by a scorpion —Inscription on an Akroan grave

When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.

"Your god teaches you only how to kill. Karametra teaches me to defend what I hold dear. That is why I will prevail."

Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.

Her melody melds death and beauty with such artistry that even the gods weep to hear it.

"Enemies of the wood! Your presence here is a slap in Nylea's face. Do not be surprised if she slaps back." —Telphe, druid of Nylea

On the fourth day they passed through a forest of immense stacked stones. Althemone, youngest of the companions, called these pillars the work of a god, but the Champion knew better. She quickened her pace. —The Theriad

Conspirators poisoned the oracle not because her visions were wrong, but because they were right.

"I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day."

Acolytes of Purphoros hammer the world until they see the sparks of change.

Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld.

Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.

As soon as she faces a monster, she begins composing its epitaph.

Keranos is a fickle god, delivering punishment as readily as prophecy.

"The most enlightened mages create beauty from violence." —Medomai the Ageless

Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.

"Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" —Kenessos, priest of Thassa

"Knowledge is such a burden. Release it. Release all your fears to me." —Ashiok, Nightmare Weaver

"What we call magic is nothing more than hope crystallized into a destination." —Perisophia the philosopher

The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them." —The Theriad

"Thassa has blessed me with power and insight. I am careful not to disappoint her."

At sunrise, the Champion and her companions awoke to find their supplies gone and Brygus, their sentry, dead. Carefully arranged piles of ornamental shells gave a clear warning: go no further. —The Theriad

The left head keeps the right head starved as motivation to track new prey.

His memories remained in the Underworld, but his cruelty crossed the Rivers with him.

Philosophers speak of a place where myths wash like tides upon the shores of the real.

"Mists are carefree. They drift where they will, unencumbered by rocks and river beds." —Thrasios, triton hero

"I could heal a snakebite. Looks like you got bitten by a constellation." —Aescalos, healer of Pharika

Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.

"None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit."

"With a diet of hydras, giants, and massive serpents, anything would get that big." —Corisande, Setessan hunter

"Let each challenge make you a better warrior." —Anthousa of Setessa

"You can tell something's really valuable by the sound it makes when you slam your staff into it."

It was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it. —The Theriad

"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." —Eocles, oracle of Purphoros

"It has been my experience that soldiers most fervently follow generals who lead by example." —Elspeth

Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

She sees mortals not as they wish to be, but as what they will become.

"Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis

"Every nightmare is a caged bird that yearns to be set free." —Ashiok, Nightmare Weaver

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison." —Agathe, priest of Pharika

Not an arrow loosed, javelin thrown, nor sword raised. None were needed.

Phenax promised the newly dead souls they would be spared from Erebos. In this, he did not lie.

The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal.

"If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts." —Anthousa of Setessa

Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality.

Tritons borrow the camouflage of their oceanic prey to become predators on land.

Hunt without Nylea's leave and you may find yourself the next quarry.

The Champion armed herself to face the cyclops, heedless of her companions' despair. "How will you defeat it with only one spear?" asked young Althemone. The Champion raised her weapon. "It has but one eye." —The Theriad

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"

"Watch the waves too long, and you may never look away." —Meletian proverb

"Ask of Keranos that you may understand the stars that mark your destiny. Implore Erebos that you may accept the fate thus divulged."

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats." —Perisophia the philosopher

Some adopted the tactics of the leonin to combat the ferocity of the minotaurs.

"Civilization is the sum of Ephara's gifts." —Olexa of the Twelve

In Meletis, certain oracles are trained to be divine lightning rods, receiving countless visions in an instant.

The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.

It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.

"Never forget that the life you've built can be undone by a single loose thread." —Perisophia the philosopher

Purphoros is god of creation and destruction, which makes him the most creatively destructive god in the pantheon.

Burial rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and to fuel the survivors' revenge.

"Pray to Thassa for what? A bigger monster to eat it? A wave that can wash it away? What then?" —Lindos, merchant of Meletis

The Akroans fashion their helms to honor the dragons, not to protect against them, as that would be of little help.

"More children taken. This is an evil we will track without mercy." —Anthousa of Setessa

It is a terrible thing when the path of the Returned leads them back to the Underworld.

Merchants of the Underworld trade in coins of clay. Gold serves another purpose.

Someone had to be first to attack, but he was not alone for long.

Cloaks woven from its webs are durable and waterproof but said to bring on nightmares.

The great hart stood like a statue, its hide painted gold by the dawn. The Champion laid down her weapons and stepped forward within an arm's length of the beast. The hart, sacred to Heliod and bathed in the god's own light, bowed to the Champion, marking her as the Chosen of the Sun God. —The Theriad

Some griffins are able to pluck mystic auras from the Æther that are hidden from other mortals.

"My left has felled a cyclops. My right has slain a giant. I bring both to every fight."

"You cannot achieve greatness if its seed has not already been planted in your heart."

It was Daeron's bravery that brought him to Odunos. But it was the magic of Meletis that brought him home.

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

"I will soar higher than the walls of Akros! Higher than the clouds! Higher than Heliod himself!"

The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.

"She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths."

Minotaurs go into battle hungry. The first sight of their enemies' blood sends them into a flesh-eating rage.

Thassa felt no need to punish the sailors for their folly in crossing the straits. The kraken would do it for her.

"We are the motes of rain that join to make the thundercloud. The power of the storm god surges through us!"

"Even if I should die in the saddle, she will not let me fall to the ground." —Hypatia of the Winged Horse

"The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes." —Elspeth

"Such deeds should be common fare for such as us." —Anax, king of Akros

The Fates tried to cut her string but found the thread had turned to iron.

A servant of Pharika must know countless balms that heal and soothe—and countless more that do the opposite.

"Those who incur Thassa's anger will be swallowed whole by her waves, or torn asunder by her bident." —Thrasios, triton hero

"Let the humans have their pantheon. We need no gods to thrive. Even a mortal such as I can capture a part of the sun's power."

Every twitching nerve and pulsing vein carries a message, discernible with the right tools.

Trompers are the most feared warriors of the Pheres Band. Anger is their lifeblood. It sustains them and gives them purpose.

Just because a temple has no guards doesn't mean it's undefended.

On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation.

The strength of the people comes from the land. And the bounty of the land comes from Karametra.

"The gods of Theros are born of the expectations and beliefs of mortals. If I have found godhood, what does that say about their true desires?" —Xenagos, god of revels

Where the geometries of the world collapse, a master of the Æther can harvest power beyond comprehending.

"There will come a time when the gods will look at mortals and shudder." —Uremides the philosopher

Plidius wagered that Arissa couldn't kill a chimera with her javelins alone. She proved him wrong in a way everyone could see for days to come.

His heart, the coal; his eye, the spark; his hand, the whirling flame.

The first satyr to wake after a revel must search for the site of the next one.

When Purphoros cleans the ashes from his forge, entire cities vanish.

Purphoros's blessing: sometimes a boon, sometimes a bane. Always ablaze.

"Setessa is not the city of my birth, but it is the place I fight for, and the place I'm willing to die for. Does that not make it my home?"

A siren once tried to steal it out of jealousy but was caught by the song of its strings.

Few dare to brave the Dakra Isles. Those who return are forever changed.

Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.

No matter how big and strong you are, the sea is bigger and stronger.

"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us." —Elspeth

The girl who would become the Champion of the Sun hacked furiously at the practice dummy. At last she stopped, breathing heavily, and looked up at her instructor. "So much anger," said the centaur. "I will teach you the ways of war, child. But first you must make peace with yourself." —The Theriad

Thaumaturges of Theros have learned to weave their magic into the world around them, but it can be pulled apart strand by strand.

"The humans and their gods never blessed me. Only the pride deserves my allegiance."

Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.

Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead.

Erebos's minions hunt the Returned and warn those who consider the same folly.

The enemies' shields are the first to shatter, and their battle line is never far behind.

Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.

From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.

"My adopted children are loved no less." —Pharika, god of affliction

Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far.

To hold the heavens from the earth is no curse, but a titanic responsibility.

Deathbellow Canyon is home to minotaurs and many other creatures that share a love for the taste of human flesh.

In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze.

The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy.

"That is not the voice of the wind singing on the stones." —Callaphe the mariner

The physical pain was nothing compared to the agony in his mind.

"The anger that festers inside this one is contagious." —Anthousa of Setessa

"The gods think of us as insects. Perhaps there is wisdom in that." —Perisophia the philosopher

In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters.

At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.

"I take no pleasure in your suffering, but it is necessary. Once you accept your fate you'll find eternity more tolerable."

"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?" —Polyxene the Doubter

"I refuse to let the folly of mortals endanger the home I made for them."

"Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?"

Iroas and Mogis are as different in appearance as they are in personality.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.

"Even from miles away, I could see our eagles circling. That's when I gave the command to pick up the pace. I knew we were needed at home." —Kanlos, Akroan captain

It is the soul of a philosopher who died of starvation contemplating the universe.

Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity.

"We gave the gods the power to war against us. It is time we took that power back."

It's common practice among minotaurs to collect the heads of their victims as trophies. Sometimes the trophies prove more than ornamental.

A minotaur does not distinguish between human, satyr, and triton. They are all meat.

The cyclops had learned to never eat a shepherd. Instead he gently flung the "pit" aside to grow a new flock.

"I will match Thassa drop for drop and show a god what true power is." —Kiora

The temptation to take the ox's golden hide is as irresistible as it is fatal.

"It is not yours to hunt, mortal. Be content with its beauty alone." —Nylea, god of the hunt

Occasionally the living wander to the Rivers, but the wardens of Athreos ensure that only the dead pass.

Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

"You wish to learn of Nyx? Very well." —Phenax, god of deception

The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage.

The horizon is tantalizing in both its uncertainty and its potential.

"The stars belong in the night sky. This is our world, and we are our own masters."

The ancient dragon Thraxes sleeps in Purphoros's sacred peak. When he stirs in dreams, so does the mountain.

Five rivers encircle Theros, flowing with waters more ancient than the world itself.

Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected.

"To think some believe it peaceful to die in one's sleep." —Ashiok, Nightmare Weaver

The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.

A balm or a poison depending on how it is administered, and to whom.

"I do not know if the forest was different after they passed. But I know I was." —Ianthe, Setessan hunter

After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight. —The Theriad

The Champion and her companions marched through the night, but the battle was over before they arrived. In the middle of the carnage sat a solitary minotaur, lost in what seemed to the Champion to be thought. —The Theriad

The serpents' dens built into statues of Pharika serve not only to consecrate her temples, but as a hidden line of defense.

"Flesh and bone or star and shadow. It makes no difference to my club."

The renowned warchiefs of Pheres Band fight with the might of minotaurs and the sagacity of sphinxes.

"Mortal strength, like mortal hope, is so easily crushed." —Thassa, god of the sea

Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.

"You think your weaving as beautiful as mine? Let me show you the true meaning of the craft."

The flesh is dead and the life forgotten, but old habits persist.

"Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?" —Guruthes, disciple of Xenagos

"Listen to my song, and you need never forge a golden mask to return to me."

"Embrace every moment, for it could be your last." —Xenagos, god of revels

The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine. —The Theriad

"Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength."

"Xenagos has become what he once despised: a tyrant and an oppressor."

The runes seem to come alive as it moves, rippling like slow flames across its scales.

Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.

"Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?" —Verenes, priest of Iroas

Leeches are sacred to followers of Pharika for drawing poison from a wound, but feared by everyone else for drawing blood from the flesh.

"The most brilliant stars are not born of Nyx." —Rhexenor, Akroan flamespeaker

Ephara taught some mortals to feel every vein in marble as though it flows with their own blood.

They are trained from hatching to deliver aid where it is needed most.

When mortals claim there are places Thassa cannot reach, the sea god laughs.

The sailor had never seen a god before. Now she had gazed upon Thassa. Shortly she would see Athreos, and then she would meet Erebos.

Some predators can sense fear in their prey, but the lamia is drawn to madness.

"Not all nightmares can be escaped by waking." —Ashiok, Nightmare Weaver

"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."

Once she sang sailors to their doom. Now she leads them to glory.

Stand against the crash of the river's rapids and you will know the power of the naiads.

Elspeth feared that her trespass into Nyx would not go unanswered.

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{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'restricted', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'banned', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'legal', 'pauper': 'banned', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'legal', 'future': 'not_legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'legal'}

{'standard': 'legal', 'future': 'legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'legal'}

{'standard': 'legal', 'future': 'legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'legal'}

{'standard': 'legal', 'future': 'not_legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'banned', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'banned', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'banned', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'banned', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'legal', 'future': 'legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'banned', '1v1': 'banned', 'duel': 'banned', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'banned', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'banned', 'duel': 'banned', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'banned', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'banned', 'duel': 'restricted', 'brawl': 'not_legal'}

{'standard': 'legal', 'future': 'legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'legal'}

{'standard': 'legal', 'future': 'not_legal', 'frontier': 'legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'legal', 'penny': 'legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'legal', 'pauper': 'legal', 'vintage': 'restricted', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'banned', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'banned', 'legacy': 'banned', 'pauper': 'legal', 'vintage': 'restricted', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'legal', 'brawl': 'not_legal'}

{'standard': 'not_legal', 'future': 'not_legal', 'frontier': 'not_legal', 'modern': 'legal', 'legacy': 'legal', 'pauper': 'not_legal', 'vintage': 'legal', 'penny': 'not_legal', 'commander': 'legal', '1v1': 'legal', 'duel': 'restricted', 'brawl': 'not_legal'}

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.

At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.

{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.

Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.

Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.

{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.

Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.

Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.

Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

Enchant artifact creature
You control enchanted artifact creature.

• Tap target permanent.
• Untap target permanent.

Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.

Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Equipped creature gets +1/+1 for each card in your hand.
Equip {2}

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.

As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
{T}: Add one mana of any color.

First strike
{T}: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.

{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.

Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.

Equipped creature gets +1/+0 for each Equipment attached to it.

• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine {2}{R} (Choose both if you pay the entwine cost.)

{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target.

Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.

Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.

Each artifact spell costs {1} more to cast for each artifact its controller controls.

• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)

Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.

Target creature gets -1/-1 until end of turn for each artifact you control.

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
• You may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

If you would flip a coin, instead flip two coins and ignore one.

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Flash (You may cast this spell any time you could cast an instant.)
{2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.

Whenever an artifact enters the battlefield, you may gain 1 life.

Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

When Leveler enters the battlefield, exile all cards from your library.

{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}

Trample
Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.

Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}

{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.

Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1}

Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.

Whenever a permanent becomes untapped, that permanent's controller puts the top card of their library into their graveyard.

Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

At the beginning of each player's upkeep, that player sacrifices an artifact.

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.

Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.

{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

At the beginning of each player's upkeep, that player discards a card.

{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.

Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Equipped creature has flying.

Neurok Spy can't be blocked as long as defending player controls an artifact.

Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.

{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.

Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.

{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Counter target spell unless its controller pays {1} for each artifact you control.

{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.

Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Flying
You can't lose the game and your opponents can't win the game.

{T}, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.

• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4} (Choose both if you pay the entwine cost.)

{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate this ability only any time you could cast a sorcery.

Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.

Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.

{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.

{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine {1}{W} (Choose both if you pay the entwine cost.)

Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

When Rustspore Ram enters the battlefield, destroy target Equipment.

Flash
{T}: Target creature gets +0/+1 until end of turn.

{T}: Target player exiles a card from their graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at and play cards they exiled with Shared Fate.

Shrapnel Blast deals 5 damage to any target.

{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.

Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

Flying

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.

Exile target attacking creature and all Equipment attached to it.

Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.

If an artifact would deal damage to you, prevent 1 of that damage.

{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

{T}: Add {C}.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.

Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.

When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Protection from artifacts; reach (This creature can block creatures with flying.)

{T}: Put target permanent you own on the bottom of your library.

• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Draw three cards. Then discard two cards unless you discard an artifact card.

Draw two cards.

Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
• Put up to two creature cards from your hand onto the battlefield.

Flash
{T}: Target creature gets +1/+0 until end of turn.

{8}, {T}: Target player puts the top eight cards of their library into their graveyard.

Return target artifact card from your graveyard to the battlefield.

Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

{1}{G}: Regenerate Troll Ascetic.

Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.

Equipped creature has "{T}: This creature deals 1 damage to any target."

When Viridian Shaman enters the battlefield, destroy target artifact.

Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Equipped creature gets +3/+3.

Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B} (Choose both if you pay the entwine cost.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Target player discards two cards unless they discard an artifact card.

When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.

At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Haste
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Flying

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.

• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Target player loses 1 life for each tapped artifact they control.

Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.

Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.

Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

Indestructible (Effects that say "destroy" don't destroy this artifact.)
{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

Imprint — {1}: Exile target creature card from your graveyard.
As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.

Destroy target enchantment and all other enchantments with the same name as that enchantment.

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Destroy target artifact and all other artifacts with the same name as that artifact.

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.

Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

Flying
When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.

Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.

At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.

Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Flying
Hoverguard Observer can block only creatures with flying.

Target creature gets +1/+0 until end of turn for each artifact you control.

Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.

Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.

{T}: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.

Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

You may activate equip abilities any time you could cast an instant.

You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)

Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)

All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.

{T}: Target land becomes an artifact in addition to its other types until end of turn.

Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.

All creatures able to block equipped creature do so.

Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.

{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.

At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.

Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste

Imprint — {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.

Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.

Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Destroy target artifact creature or black creature. It can't be regenerated.

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance

• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)

Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Cast this spell only during your turn and only during combat.
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)

Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.

• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip {4}

• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.)

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.

Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.

Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}

Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.

Affinity for Islands (This spell costs {1} less to cast for each Island you control.)
Flying

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}

Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}

{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.

Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to any target.

Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)

Reach (This creature can block creatures with flying.)

Each creature you control can't be blocked as long as defending player controls an artifact land.

Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.

{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.

{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}

{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles their library.

Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.

{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Flying
{T}: Attach target Equipment you control to target creature you control.

{5}: Exchange control of Avarice Totem and target nonland permanent.

Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Battered Golem doesn't untap during your untap step.
Whenever an artifact enters the battlefield, you may untap Battered Golem.

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.
Whenever a creature enters the battlefield, you may untap Blasting Station.

Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.

Untap all artifacts.

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Trample
At the beginning of your upkeep, you may draw two cards.

Trample
At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Whenever a player casts a spell, sacrifice a creature.

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.

{3}, {T}: Double the amount of each type of unspent mana you have.

Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."

At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.

{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.

Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ferropede can't be blocked.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.

Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.

Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.

{2}: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color.

{2}: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.

Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)

Destroy each nonland artifact with converted mana cost 4 or less.

{T}, Sacrifice an artifact: Target player puts the top three cards of their library into their graveyard.
Whenever an artifact enters the battlefield, you may untap Grinding Station.

Guardian Idol enters the battlefield tapped.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.

{2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to any target.

Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create a legendary 4/4 colorless Avatar creature token named Kaldra and attach those Equipment to it.
Equip {2}

Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.

Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.

{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Return target artifact to its owner's hand.

{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.

{R}, Sacrifice an artifact: Target creature can't block this turn.

Players play with the top card of their libraries revealed.
{T}, Sacrifice Lantern of Insight: Target player shuffles their library.

When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{T}: Prevent the next 2 damage that would be dealt to any target this turn.

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.

Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)

{3}: Switch Myr Quadropod's power and toughness until end of turn.

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.

Equipped creature has shroud. (It can't be the target of spells or abilities.)
{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)

Equipped creature has "{T}: Add one mana of any color."
Equip {1}

Remove a charge counter from Pentad Prism: Add one mana of any color.

• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.
• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.

If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless they discard a card.

• Destroy target artifact.
Entwine {3}{R} (Choose both if you pay the entwine cost.)

Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Razorgrass Screen blocks each combat if able.

First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

Each player returns all artifact cards from their graveyard to the battlefield.

• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.

{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.

No more than one creature can attack each combat.
No more than one creature can block each combat.

At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Flying

{T}: Double the number of +1/+1 counters on Solarion.

Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.

Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.

• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.

{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

{T}: Create a 2/2 colorless Pincher creature token.
Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

{T}: Add one mana of any color that a land an opponent controls could produce.

Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

{U}, {T}: Return target permanent you control to its owner's hand.

You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.

{R}, {T}: Attacking creatures gain first strike until end of turn.

Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.

{1}, Tap an untapped creature you control: Untap enchanted creature.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.

Destroy target land or nonblack creature. It can't be regenerated.

{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.

At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.

{T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.

Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.

Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.

{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

{T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library.

{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.

Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

{B}: Cursed Ronin gets +1/+1 until end of turn.

For each Spirit, return it to its owner's hand unless that player pays {3}.

Target player puts the top four cards of their library into their graveyard.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Add {R}{R}{R}.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.

Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.

Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.

{T}: Add {W}.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.

When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.

Destroy target land. If that land was legendary, its controller sacrifices another land.

{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.

Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

If a creature dealt damage by Frostwielder this turn would die, exile it instead.
{T}: Frostwielder deals 1 damage to any target.

Prevent all combat damage that would be dealt to equipped creature.

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Flying

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Glacial Ray deals 2 damage to any target.

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.

Tap an untapped creature you control: Target player puts the top card of their library into their graveyard.

Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.

{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

Flying
{1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.

You may choose not to untap Hisoka's Guard during your untap step.
{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

At the beginning of your upkeep, draw a card for each Shrine you control.

Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Whenever you cast a Spirit or Arcane spell, regenerate target creature.

Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.

Shroud (This creature can't be the target of spells or abilities.)

Flying

Players can't untap more than one artifact during their untap steps.

When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.

When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.

Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.

{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.

Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.

Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.

Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.

Flying, first strike

Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.

Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.

Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Flying
When Keiga, the Tide Star dies, gain control of target creature.

Haste
{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.

Trample

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

{1}{R}: Kumano, Master Yamabushi deals 1 damage to any target.
If a creature dealt damage by Kumano this turn would die, exile it instead.

If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.

At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.

Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.

Target creature gains flying until end of turn.

Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.

All creatures able to block enchanted creature do so.

Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Flash
Tapped creatures you control can block as though they were untapped.

{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Flying
{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles their library.

Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.

Flying

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Flash
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Nezumi Cutthroat can't block.

Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.

Equipped creature gets +2/+0 and has first strike.

{B}, Pay 5 life: Regenerate Numai Outcast.

Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip {2}

{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.

At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.

Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.

Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.

Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

{X}{R}, Sacrifice Pain Kami: It deals X damage to target creature.

At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

{T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.

At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.

You may tap or untap target permanent.
Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

{2}{B}, {T}: Exile up to three target cards from a single graveyard.

Flash
Whenever enchanted creature is dealt damage, its controller loses that much life.

{3}: Put target card from a graveyard on the bottom of its owner's library.

Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle their library.
Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Haste

{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.

Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G}."

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

If a permanent would be put into a graveyard, exile it instead.

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.

{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Flash
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.

Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.

{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.

As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.

{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.

At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.

{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.

Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.

Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.

Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.

Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.

Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

Switch target creature's power and toughness until end of turn.

Target creature gets +X/+X until end of turn, where X is the number of lands you control.

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

Swallowing Plague deals X damage to target creature and you gain X life.

As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip {3}

Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.

End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.

If a player would draw a card, that player exiles that card face up instead.
Each player may play cards they exiled with Uba Mask this turn.

Enchanted creature gets +2/+2 and attacks each combat if able.

Untaidake, the Cloud Keeper enters the battlefield tapped.
{T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.

Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."

Menace (This creature can't be blocked except by two or more creatures.)
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

{T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.

Destroy target artifact or enchantment.
Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.

Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.

Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

You may exile a red card with converted mana cost X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.

Flash
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.

Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."

Trample
Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.

Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

You may exile a blue card with converted mana cost X from your hand rather than pay this spell's mana cost.
Counter target spell if its converted mana cost is X.

Empty-Shrine Kannushi has protection from the colors of permanents you control.

Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles their library.

First Volley deals 1 damage to target creature and 1 damage to that creature's controller.

Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.

Flying
{2}, Return a land you control to its owner's hand: Tap target land.

Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.

Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Goblin Cohort can't attack unless you've cast a creature spell this turn.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.

Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Protection from non-Spirit creatures

{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Prevent all damage that would be dealt to and dealt by enchanted creature.

Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature can't be blocked this turn.

Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.

If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.

Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.

This spell can't be countered.
{2}: Regenerate target Samurai.

Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.

Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.

Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.

Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.

You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.

Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)

Flash
If a creature dealt damage by enchanted creature this turn would die, exile it instead.

Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.

{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.

Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.

{1}{R}: Switch each creature's power and toughness until end of turn.

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."

You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.

{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Prevent the next 4 damage that would be dealt to any target this turn.

{X}, {T}: Target creature with power X or less can't be blocked this turn.

Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.

Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

You may exile a green card with converted mana cost X from your hand rather than pay this spell's mana cost.
You gain X life.

Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.

Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

{2}, {T}: Target opponent exiles the top card of their library. You may play that card this turn.

Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.

Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.

Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.

Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.

Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
{T}: Untap all Forests and all green creatures. Activate this ability only once each turn.

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.

Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.

{B}, Sacrifice Pus Kami: Destroy target nonblack creature.

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.

If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.

At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.

Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles their library.

At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

You may exile a white card with converted mana cost X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.

Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.

At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.

Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."

You may exile a black card with converted mana cost X from your hand rather than pay this spell's mana cost.
Target creature gets -X/-X until end of turn.

Flash

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.

Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.

{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.

Flying
{2}, Return a land you control to its owner's hand: Target player puts the top two cards of their library into their graveyard.

Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.

Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles their library.

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles their library.

{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.

Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

Target player shuffles up to four target cards from their graveyard into their library.

Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.

{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.

Tendo Ice Bridge enters the battlefield with a charge counter on it.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.

Enchant creature with converted mana cost 2 or less

Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.

You may tap or untap target permanent, then you may tap or untap another target permanent.

If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.

Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests on the battlefield.

You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}

Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.

Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

You gain 3 life.
Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.

{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.

Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.

When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.

{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.

As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.

Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.

Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.

Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.

When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.

Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

Flying
Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of their library into their graveyard, where X is that spell's converted mana cost.

Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.

Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)

Return X target creature cards from your graveyard to your hand.

Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)

As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.

Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Create a 1/1 green Snake creature token for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles their library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

(Nonexistent mana costs can't be paid.)

Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.

{U}: Tap enchanted creature.
{U}: Untap enchanted creature.

Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.

{2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.

{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel — {3}{R}, Discard Ghost-Lit Raider: It deals 4 damage to target creature.

{W}, {T}: You gain 2 life.
Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.

{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Channel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.

{3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel — {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.

Haste
At the beginning of the end step, return Glitterfang to its owner's hand.

{R}: Godo's Irregulars deals 1 damage to target creature blocking it.

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Protection from black

When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

Draw three cards. Discard three cards at the beginning of the next end step.

{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

Flying
Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's converted mana cost.

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Target creature attacks this turn if able.
Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.

{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel — {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

Enchanted creature gets -X/-X, where X is the number of cards in your hand.

When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.
{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.

At the beginning of each player's draw step, that player draws an additional card.

At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.

Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."

When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.

When Kiri-Onna enters the battlefield, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.

{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.

When Kitsune Dawnblade enters the battlefield, you may tap target creature.

{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

{1}{B}: Regenerate Kuro's Taken.

Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.
When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.

Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."

Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)

At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.

All creatures get -X/-0, where X is the number of cards in your hand.

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Return Molting Skin to its owner's hand: Regenerate target creature.

Flying
{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles their library.

When Nikko-Onna enters the battlefield, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.

Flying
{2}, Return a land you control to its owner's hand: Untap target land.

Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.

{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.

As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.

O-Naginata can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.

Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.

Counter target spell unless its controller pays {1} for each card in your hand.

Counter target creature spell. Draw cards equal to that spell's converted mana cost.

Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.

Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.

When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."

{T}: You may put a land card from your hand onto the battlefield.

As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.

Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.

Exchange control of two target lands.

Shinen of Fear's Chill can't block.
Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Flying
Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

Haste
Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

All creatures able to block Shinen of Life's Roar do so.
Channel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

Channel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.

At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.

Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.

At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.

{2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Spiraling Embers deals damage to any target equal to the number of cards in your hand.

Create a 1/1 colorless Spirit creature token.

Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.

{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Create a legendary 5/5 black Demon Spirit creature token with flying named Urami.

Vigilance (Attacking doesn't cause this creature to tap.)

Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.

Copy target instant or sorcery spell. You may choose new targets for the copy.

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's converted mana cost.

{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.

When Yuki-Onna enters the battlefield, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of their library into their graveyard.

{1}{R}, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player.

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.

Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.

{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.

At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.

Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

When Carven Caryatid enters the battlefield, draw a card.

({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.

Flying
{U}: Cerulean Sphinx's owner shuffles it into their library.

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Target player draws three cards. Then that player discards two cards unless they discard a land card.

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Flying

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

Enchanted creature gets +0/+2 for each other creature you control.

Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

• Target player draws two cards.
• Target player discards two cards.

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.

{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.

Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Exile target attacking or blocking creature.

Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.

Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

({U/B} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Sacrifice a creature: Regenerate Dimir House Guard.

Dimir Infiltrator can't be blocked.

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Flying
{T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.

Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Dogpile deals damage to any target equal to the number of attacking creatures you control.

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.

Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.

Flying

{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.

{U}{B}, {T}: Target player puts the top card of their library into their graveyard.

{4}{G}, Sacrifice a creature: Destroy target creature with flying.

Each player returns all creature cards from their graveyard to their hand.

{U}, {T}: Target creature can't be blocked this turn.

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Prevent the next X damage that would be dealt to you this turn.

Fiery Conclusion deals 5 damage to target creature.

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.

Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

When Flight of Fancy enters the battlefield, draw two cards.

At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.

When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.

Creatures you control have vigilance as long as Gate Hound is enchanted.

({B/G} can be paid with either {B} or {G}.)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.

Tap an untapped creature you control: Tap target artifact or creature.

Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

Target player puts the top ten cards of their library into their graveyard.

Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.

When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.

Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.

When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

{1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Flash
As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equip {1}

When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.

Vigilance

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.

{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.

Destroy all nontoken creatures.

Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.

Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

Flying
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.

Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
{G}: Regenerate Hunted Troll.

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Prevent all damage that Indentured Oaf would deal to red creatures.

Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of their library into their graveyard, where X is the spell's converted mana cost.

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

{T}: Put target card from a graveyard on the bottom of its owner's library.

Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

Put a card from your hand on top of your library: Return Leashling to its owner's hand.

Radiance — Destroy target enchantment and each other enchantment that shares a color with it.

Return up to three target land cards from your graveyard to your hand.

Lightning Helix deals 3 damage to any target and you gain 3 life.

Prevent all damage that would be dealt to creatures you control by sources you control.

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Enchanted creature gets +3/+3.

As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Counter target instant or sorcery spell.

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.

When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.

Target player reveals their hand. You choose a card from it. That player discards that card.

Tap four untapped creatures you control: Destroy target artifact or enchantment.

Flying
Whenever the first noncreature spell of a turn is cast, counter that spell.

Vigilance
Other creatures you control get +0/+2 and have vigilance.

{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

Creatures you control get +3/+3 until end of turn.

All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}

Return target creature you control and target creature you don't control to their owners' hands.

Equipped creature has defender, flying, and first strike.
Equip {2}

{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.

Counter target spell unless its controller discards their hand.

If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Target player puts the top X cards of their library into their graveyard and you gain X life.

Target creature becomes the color or colors of your choice until end of turn.

Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Each player chooses three permanents they control, then sacrifices the rest.

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)

Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.

Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.

({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

When Sadistic Augermage dies, each player puts a card from their hand on top of their library.

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.

Create three 1/1 green Saproling creature tokens.

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Flying
{R}: Target creature can't block Screeching Griffin this turn.

Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.

Target creature gets +1/+1 until end of turn.

Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, create two 1/1 green Saproling creature tokens.

{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.

Selesnya Sagittars can block an additional creature each combat.

Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sacrifice Sewerdreg: Exile target card from a graveyard.

Players can't search libraries this turn.

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Exile up to four target cards from a single graveyard.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.

{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.

When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

{T}: Choose a player. That player adds one mana of any color they choose.

{3}{U}: Attach Stasis Cell to target creature.

Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.

At the beginning of each player's end step, that player sacrifices an untapped land.

When Strands of Undeath enters the battlefield, target player discards two cards.
{B}: Regenerate enchanted creature.

Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}

Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.

{2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Activated abilities cost {2} more to activate unless they're mana abilities.

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of their library into their graveyard.

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

{1}: Choose a basic land type. Each land you control becomes that type until end of turn.

Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.

Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.

Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create a legendary 2/2 green and white Wolf creature token named Voja.

Sacrifice three lands: Torpid Moloch loses defender until end of turn.

{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.

{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles their library.

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

Target player sacrifices a creature. You draw cards equal to that creature's power.

{B}: Undercity Shade gets +1/+1 until end of turn.

When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.

{U}, {T}: Target player puts the top two cards of their library into their graveyard.

Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.

When Vindictive Mob enters the battlefield, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.

{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.

{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.

({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Flying

Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Flying
When Angel of Despair enters the battlefield, destroy target permanent.

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Flying
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

Flying
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.

Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Target player discards a card.
When the creature Cry of Contrition haunts dies, target player discards a card.

{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.

({W/B} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

({U/R} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

Electrolyze deals 2 damage divided as you choose among one or two targets.

When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.

Creatures you control that are enchanted get +1/+1 and have first strike.

{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.

Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.

{T}: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.

{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

({R/G} can be paid with either {R} or {G}.)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

Flying
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

Sacrifice Gristleback: You gain life equal to Gristleback's power.

{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.

{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)

When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.

Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.

Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.

Flash

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{U}: Return Hypervolt Grasp to its owner's hand.

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

• Draw X cards.
• Invoke the Firemind deals X damage to any target.

Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.

If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.

If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.

If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.

{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

{W}, Sacrifice a creature: Target creature can't attack this turn.

Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles their library.

{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.

{2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.

Flying
Whenever Mourning Thrull deals damage, you gain that much life.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery card.

Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.

When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.

As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.

{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.

Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.

When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.

{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.

When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you don't control get -1/-1 until end of turn.

Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.

When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.

Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Whenever another creature enters the battlefield, its controller loses 1 life.

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to any target.

The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.

Return target nonland permanent with converted mana cost X to its owner's hand.

{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{1}{B}: Regenerate Restless Bones.

When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.

At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

Counter target spell unless its controller pays {1}.

{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample

Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.

Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

{1}{B}: Enchanted creature gets +2/+2 until end of turn.

Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.

Flying
When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.

Target Mountain becomes a 3/1 creature. It's still a land.

Silhana Ledgewalker can't be blocked except by creatures with flying.

As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.

Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."

Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.

Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.

{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.

Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.

Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.

When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to any target.

({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

Flip a coin. If you win the flip, take an extra turn after this one.

({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}

Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.

Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.

Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.

Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Sacrifice Wild Cantor: Add one mana of any color.

Target creature gets +2/+2 and gains trample until end of turn.

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Prevent the next 3 damage that would be dealt to any target this turn.

Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.

Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

({B/R} can be paid with either {B} or {R}.)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.

Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.

{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.

Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Enchanted creature gets +1/+1 for each of its colors.

({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

As an additional cost to cast this spell, pay X life.
Each other player loses X life.

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.

({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.

Cackling Flames deals 3 damage to any target.
Hellbent — Cackling Flames deals 5 damage to that permanent or player instead if you have no cards in hand.

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.

Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from their graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

({W/U} can be paid with either {W} or {U}.)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's converted mana cost.

When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of their library into their graveyard.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."

Create a 1/1 green Saproling creature token that's blocking target creature attacking you.

Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."

Gain control of target monocolored creature.
Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)

White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.

Haste
When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Flying
Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.

Kill-Suit Cultist attacks each combat if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.

Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.

Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.

Return up to two target creature cards from your graveyard to your hand, then discard a card.

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

Target creature gets +2/+2 until end of turn for each of its colors.

{T}: Tap target creature.

Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

{3}, {T}: Target player exiles a card from their hand. Activate this ability only any time you could cast a sorcery.
{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.

{1}{R}: Enchanted creature attacks this turn if able.

Until end of turn, all creatures become black and all lands become Swamps.

{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.

Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.

When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.

{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.

Counter target spell unless its controller pays {X}. You gain X life.

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)

Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

Flying
When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.

{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.

{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.

Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)

Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)

Whenever a creature you control dies, you gain life equal to that creature's toughness.

When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.

Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.

Target multicolored creature gains double strike until end of turn.

Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.

If a spell or ability would cause its controller to gain life, that player loses that much life instead.

{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.

Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.

{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.

{R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.

Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip {2}

Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.

At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle your library.

Enchanted creature gets +2/-1.

{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.

{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

({G/U} can be paid with either {G} or {U}.)
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.

Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)

Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)

Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.

{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.

{1}{G}: Regenerate target creature with a +1/+1 counter on it.

Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.

When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.

Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.

{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that permanent or player instead.

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Counter all other spells. Draw a card for each spell countered this way.

Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

Flying
Whenever you cast a spell, return target permanent to its owner's hand.

Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Twinstrike deals 2 damage to each of two target creatures.
Hellbent — Destroy those creatures instead if you have no cards in hand.

{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.

As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

{G}, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.

{1}{U}: Untap target creature with a +1/+1 counter on it.

Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.

Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.

Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.

Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)

Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)

You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W}.

Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.

{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle their library.

Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.

{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.

Flying
Whenever Blizzard Specter deals combat damage to a player, choose one —
• That player returns a permanent they control to its owner's hand.
• That player discards a card.

{S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.)

Flying
{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)

Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U}.

Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each end step, each player gains control of all nontoken permanents they own.

Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Flying
{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)

Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.

You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}: Put an age counter on Cover of Winter.

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage.

{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.

Flying
{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)

{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.

Flying
{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent. A creature with shroud can't be the target of spells or abilities.)

Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.

When enchanted creature is dealt damage, destroy it.

You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.

Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)

Enchanted creature gets +3/+3 for each age counter on Glacial Plating.

Prevent all damage that Goblin Furrier would deal to snow creatures.

{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)

Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."

Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
When Haakon dies, you lose 2 life.

{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.

Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.

Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.

Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G}.

Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.

When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.

Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.

Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.

Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.

Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

Prevent all damage that black sources and red sources would deal this turn.

At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.

{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.

{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.

{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)

{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.

Trample
While you're searching your library, you may cast Panglacial Wurm from your library.

Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.

Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.)

Phyrexian Snowcrusher attacks each combat if able.
{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.)

Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Target creature gets +3/+3 until end of turn.
Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.)

Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.

Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.)

Flying
{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.

Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.)

{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)

{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Protection from snow

Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.

Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.

{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Discard a land card: Simian Brawler gets +1/+1 until end of turn.

Skred deals damage to target creature equal to the number of snow permanents you control.

You may exile two black cards from your hand rather than pay this spell's mana cost.
Soul Spike deals 4 damage to any target and you gain 4 life.

Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)

{R}: Steam Spitter gets +1/+0 until end of turn.

{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.

You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.

Surging Flame deals 2 damage to any target.

Enchanted creature gets +2/+2.

{T}: Draw two cards, then put a card from your hand on top of your library.

Prevent the next 2 damage that would be dealt to any target this turn.

Whenever a noncreature source you control deals damage, you gain that much life.

• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.

{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R}.

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)

Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R}.

Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.

Trample
If another creature would die, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.

Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)

Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{2}: Blazing Blade Askari becomes colorless until end of turn.

Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.

Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.

{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.

Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Flying
Other white creatures get +1/+1.

Prevent all damage that creatures would deal to players this turn.

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.

{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.

{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
{T}: Put a +1/+1 counter on Clockwork Hydra.

Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.

When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.

Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Target player sacrifices half the permanents they control, rounded down.
Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.

When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.

Destroy target nonblack creature.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Deep-Sea Kraken can't be blocked.
Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate this ability only during your turn."

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.

Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.

You gain 2 life for each creature target player controls.
Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.

{B}: Regenerate Drudge Reavers.

Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Flying, protection from black
Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Flying
Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Eternity Snare enters the battlefield, draw a card.

Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice they control.

Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Enchanted creature gets -2/-1.

Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.

All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Flying
{T}: Fledgling Mawcor deals 1 damage to any target.
Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

Defender
Foriysian Interceptor can block an additional creature each combat.

{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.

All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)

As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.

Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.

Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.

{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Target creature without flying can't block this turn.

Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

Trample

Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.

Creatures you control are Slivers in addition to their other creature types.

Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.

Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.

Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.

{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

Whenever an opponent casts a spell, Kaervek the Merciless deals damage to any target equal to that spell's converted mana cost.

Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.

Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.

Suspend 3—{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.

Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color.

Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.

{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.

{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.

Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."

Target player discards three cards.
Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.

Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Haste
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.

When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Orcish Cannonade deals 2 damage to any target and 3 damage to you.

{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.

Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

{T}: Each 1/1 creature you control gets +1/+2 until end of turn.

As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.

As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."

Flying
If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.

Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Destroy target nonblack creature that entered the battlefield since your last turn ended.

Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.

All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."

Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.

All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."

Suspend 6—{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Rift Bolt deals 3 damage to any target.
Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.

When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.

At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Create a 1/1 creature token of the chosen color and type.

At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Regenerate target Fungus.

Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

All Slivers have "{T}: Target player puts the top card of their library into their graveyard."

Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."

Flying
{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

You can't cast this spell during your first, second, or third turns of the game.
Flying

All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

When you cast a creature spell, sacrifice Skittering Monstrosity.

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

You may exile a blue card from your hand rather than pay this spell's mana cost.

Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

Counter target spell with converted mana cost X.

Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.

Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

All Sliver creatures have reach. (They can block creatures with flying.)

Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.

Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.

Squall Line deals X damage to each creature with flying and each player.

Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Flying
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.

Target creature gets -4/-4 until end of turn.

Sudden Shock deals 2 damage to any target.

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel.

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each combat if able.

Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Target creature gets +1/+2 until end of turn.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.

Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)

Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: It deals 2 damage to any target.

{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.

{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.

Destroy target land.

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create an X/X green Wurm creature token.

When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

{T}: Target player loses 1 life.

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.

Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."

Flying
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.

Destroy target nonblack creature that entered the battlefield this turn.

Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.

• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.

When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)

When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles their library.
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."

{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Whenever another creature enters the battlefield, you gain 1 life.

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.

{T}: Draw a card and reveal it. If it isn't a land card, discard it.

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.

All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.

• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.

{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.

Flying
Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

At the beginning of the end step, sacrifice Groundbreaker.

When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.

• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.

You gain 20 life.
Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle your library.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.

{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)

Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."

Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

When Melancholy enters the battlefield, tap enchanted creature.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.

{T}: Switch target creature's power and toughness until end of turn.

• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.

{G}: Regenerate Mire Boa.

Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.

Flying
When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.

When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.

All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."

Whenever you play a card, draw a card.
Your maximum hand size is two.

Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.

Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.

When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.

• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a Saproling: Draw a card.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.

Whenever Radha, Heir to Keld attacks, you may add {R}{R}.

Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

Trample
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Shivan Meteor deals 13 damage to target creature.
Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.

{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.

Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles their library.

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.

Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

White creatures get +1/-1.

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.

Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.

Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.

When Timebender is turned face up, choose one —
• Put two time counters on target permanent with a time counter on it or suspended card.

• Remove X time counters from target permanent or suspended card.
• Put X time counters on target permanent with a time counter on it or suspended card.

{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.

Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.

Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Enchanted creature has "{T}: Add one mana of any color."

When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.

Target player reveals their hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.

At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gains haste until end of turn.

Flying
As Voidstone Gargoyle enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.

Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.

Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.

Flying
{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."

{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Dakmor Salvage enters the battlefield tapped.

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.

When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchanted creature gets +0/+2.

You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)

Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

Keldon Megaliths enters the battlefield tapped.
Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate this ability only if you have no cards in hand.

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."

Llanowar Reborn enters the battlefield tapped.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Flying
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

You may play the top card of your library.

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Creatures you control get +1/+1 and gain vigilance until end of turn.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You draw X cards and you lose X life, where X is the number of creatures you control.

Kicker {R} (You may pay an additional {R} as you cast this spell.)
If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.

Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.

When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
At the beginning of each end step, discard your hand.

Enchant artifact or enchantment
• Destroy enchanted permanent.

If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

Each player may play an additional land on each of their turns.

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

The next creature card you play this turn can be played as though it had flash.

Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.

When Shivan Sand-Mage enters the battlefield, choose one —

{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.

Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.

{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."

Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Create a 1/1 green Saproling creature token.

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Tolaria West enters the battlefield tapped.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Add one mana of any color.

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Return target nonland permanent or suspended card to its owner's hand.

Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

{3}: Target player puts the top three cards of their library into their graveyard.

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."

{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

When Aven Fisher dies, you may draw a card.

{1}{U}: Target player reveals the top card of their library.

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Enchanted creature gets +1/+1 for each Forest you control.

{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

When Bogardan Firefiend dies, it deals 2 damage to target creature.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Cloud Sprite can block only creatures with flying.

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

{T}: Target creature with power 2 or less can't be blocked this turn.

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Counter target spell. Look at the top four cards of your library, then put them back in any order.

{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

{G}, {T}: You may put a creature card from your hand onto the battlefield.

Faerie Conclave enters the battlefield tapped.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Forbidding Watchtower enters the battlefield tapped.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Ghitu Encampment enters the battlefield tapped.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Whenever a creature you control dies, each other player sacrifices a creature.

Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

Each creature you control can block an additional creature each combat.

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Hurricane deals X damage to each creature with flying and each player.

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

{T}: Kamahl, Pit Fighter deals 3 damage to any target.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.

{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

{2}, {T}: Target player puts the top two cards of their library into their graveyard.

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Nightmare's power and toughness are each equal to the number of Swamps you control.

{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Creatures you control get +3/+3 and gain trample until end of turn.

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

All damage that would be dealt to you is dealt to enchanted creature instead.

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Destroy all creatures you don't control. They can't be regenerated.

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

When Ravenous Rats enters the battlefield, target opponent discards a card.

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

{T}: Gain control of target creature for as long as that creature is enchanted.

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Sea Monster can't attack unless defending player controls an Island.

Untap all permanents you control during each other player's untap step.

Discard a land card: Seismic Assault deals 2 damage to any target.

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Enchanted creature gets +2/+2 and has flying and vigilance.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.

{R}: Shivan Dragon gets +1/+0 until end of turn.

{1}{R}: Shivan Hellkite deals 1 damage to any target.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.

{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Spawning Pool enters the battlefield tapped.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.

{2}: Target green or blue creature gets +0/+1 until end of turn.

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)

{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Target player puts the top half of their library, rounded down, into their graveyard.

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Treetop Village enters the battlefield tapped.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

You have shroud. (You can't be the target of spells or abilities.)

You may tap or untap target artifact, creature, or land.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.

Defender, flying (This creature can't attack, and it can block creatures with flying.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Flying

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

Changeling (This card is every creature type.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W}.

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.

{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Blind-Spot Giant can't attack or block unless you control another Giant.

{R}, Sacrifice Boggart Forager: Target player shuffles their library.

When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.

As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.

Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Lifelink
{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of their library into their graveyard. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

+1: Chandra Nalaar deals 1 damage to target player or planeswalker.
−X: Chandra Nalaar deals X damage to target creature.
−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
You can't cast more than one spell each turn.

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Choose a Giant creature you control. It deals damage equal to its power to target creature.

• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}

{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Prevent all combat damage that would be dealt to attacking creatures you control.

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

Tap an untapped Merfolk you control: Target player puts the top card of their library into their graveyard.

Creatures target player controls get -2/-0 and lose all creature types until end of turn.

{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Flash
Enchanted creature gets +5/+5 and has trample.

Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Each creature with the highest converted mana cost has protection from all colors.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.

{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Put any number of target creature cards from your graveyard on top of your library.

Whenever an opponent casts a spell, that player draws seven cards.

Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.

Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.

{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.

When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.

Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G}.

{G}, {T}: Look at the top two cards of your library, then put them back in any order.

Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Enchant tapped creature

When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}.

When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
{G}, Sacrifice a Kithkin: You gain 1 life.

Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Regenerate target creature. You gain life equal to that creature's toughness.

When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.

Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.

When Hornet Harasser dies, target creature gets -2/-2 until end of turn.

Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.

When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.

• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.

{T}: Put a +1/+1 counter on target creature for each Elf you control.

Other Elf creatures you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.

Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.

{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player puts the top twenty cards of their library into their graveyard.

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

{G}, {T}: Target attacking creature gets +2/+2 until end of turn.

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Lairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

Choose a card name, then target player puts the top card of their library into their graveyard. If that card has the chosen name, you gain life equal to its converted mana cost.

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

+1: Target player discards a card.
−2: Search your library for a card, then shuffle your library and put that card on top of it.
−8: Put all creature cards from all graveyards onto the battlefield under your control.

{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.

At the beginning of your end step, untap all Merfolk you control.

When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

When Mournwhelk enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

When Mudbutton Torchrunner dies, it deals 3 damage to any target.

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Target creature gets +3/-3 and loses all creature types until end of turn.

At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Needle Drop deals 1 damage to any target that was dealt damage this turn.

Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.

When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

• Target player loses X life.
• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

Whenever a player casts a Kithkin spell, you may have target player lose 1 life.

Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Equipped creature gets +1/+1 and is every creature type.
Equip {2}

{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's converted mana cost. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B}.

When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.

Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.

{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.

{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

{1}{B}: Regenerate Skeletal Changeling.

{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

When Soaring Hope enters the battlefield, you gain 3 life.
{W}: Put Soaring Hope on top of its owner's library.

{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.

Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

{T}, Tap an untapped creature you control: Add one mana of any color.

As an additional cost to cast this spell, reveal a Goblin card from your hand or pay {3}.

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
{T}: Target land becomes an Island until end of turn.

Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.

Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.

You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.

When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.

{T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.

Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Flash
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.

{1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.

Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.

Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Flying
When Wispmare enters the battlefield, destroy target enchantment.

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
Exile Woodland Guidance.

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.

As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Kithkin spells and Soldier spells you cast cost {1} less to cast.

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it.

Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.

Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.

Treefolk spells and Shaman spells you cast cost {1} less to cast.

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)

Flying
Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

{1}{W}: Put a +1/+1 counter on enchanted creature.

As Declaration of Naught enters the battlefield, choose a card name.
{U}: Counter target spell with the chosen name.

Choose target artifact or enchantment. Its owner shuffles it into their library.

Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

Choose a creature type. Draw a card for each permanent you control of that type.

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}

As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)

Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles their library.

{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.

Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.

Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.

Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

When target creature dies this turn, return that card to the battlefield under its owner's control.

Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

Enchanted land has "{T}: Target creature can't block this turn."

Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)

Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of their library into their graveyard.

Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles their library.

Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to any target.

Choose a creature type. You gain 2 life for each permanent you control of that type.

Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles their library.

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

When Merrow Witsniper enters the battlefield, target player puts the top card of their library into their graveyard.

{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}

Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.

Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.

Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.

{T}, Exile an Assassin card from your graveyard: Destroy target creature.

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.

As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.

Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.

Merfolk spells and Wizard spells you cast cost {1} less to cast.

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.

Flying

Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}

Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

{R}: War-Spike Changeling gains first strike until end of turn.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.

({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Ballynock Cohort gets +1/+1 as long as you control another white creature.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}

Enchanted creature attacks each combat if able.

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Trample

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Burn Trail deals 3 damage to any target.

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.

Target creature becomes blue until end of turn. Untap that creature.

Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.

{1}{B}: Regenerate Cinderbones.

{T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.

Crabapple Cohort gets +1/+1 as long as you control another green creature.

When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.

Target creature becomes red and gains haste until end of turn.

Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.

At the beginning of each upkeep, tap enchanted creature.

You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)

Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.

When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.

Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

Return target creature card from a graveyard to its owner's hand.

You may put a green creature card from your hand onto the battlefield.

Draw cards equal to the number of cards target opponent discarded this turn.

Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of their library into their graveyard.

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

All permanents are enchantments in addition to their other types.

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.

Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Move all counters from target creature onto another target creature.

Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)

As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.

({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to any target.

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.

Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.

Flying
Other blue creatures you control get +1/+1.

Destroy target creature. If that creature was green or white, its controller discards a card.

Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

Create a 2/2 green Wolf creature token for each Forest you control.

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.

{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Inescapable Brute must be blocked if able.

{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.

Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

When Kitchen Finks enters the battlefield, you gain 2 life.

Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

{W}, {T}: Target blocking creature gets +2/+2 until end of turn.

Flying
{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.

Flying
Creatures your opponents control with counters on them can't attack or block.

Exile target creature with power 2 or less. Its controller gains 4 life.

Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)

({T}: Add {B}.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.

When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.

As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

({T}: Add {R}.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.

{1}: Add {B} or {R}. Activate this ability no more than three times each turn.

If you tap a permanent for mana, it produces twice as much of that mana instead.

When Medicine Runner enters the battlefield, you may remove a counter from target permanent.

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)

{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)

At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Return target artifact or enchantment card from a graveyard to its owner's hand.

Each other creature becomes a copy of target nonlegendary creature until end of turn.

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

({T}: Add {W}.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.

({T}: Add {U}.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.

Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.

If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Target creature becomes white until end of turn. Tap that creature.

Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.

Flying
{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)

Flying
{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Lands you control are every basic land type in addition to their other types.

Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.

Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.

Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)

Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.

{T}: Add one mana of any type that a land you control could produce.

Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)

{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.

{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.

Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.

If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)

{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.

Flying
{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.

Take an extra turn after this one. Skip the untap step of that turn.

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

{T}: Target creature becomes the color or colors of your choice until end of turn.

Trample

{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Flying
{1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.)

Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."

Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.

When Somnomancer enters the battlefield, you may tap target creature.

Haste
{T}: Target black or red creature gains haste until end of turn.

Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.

Counter target spell unless its controller pays {1} for each blue permanent you control.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

• Target player reveals their hand. You choose a card from it. That player discards that card.

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

Flash

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.

Tap all creatures your opponents control and untap all creatures you control.

You gain 1 life for each tapped artifact, creature, and land you control.

Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)

{1}{B}: Put a -1/-1 counter on enchanted creature.

({2/G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Tap target untapped creature. It deals damage equal to its power to its controller.

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}

{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}.

{R/G}: Target spell can't be countered.

Target creature becomes green and gets +1/+0 until end of turn.

Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Whimwader can't attack unless defending player controls a blue permanent.

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

Choose three target nonenchantment permanents. Destroy one of them at random.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.

Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.

Whenever you cast a white spell, you may untap Ballynock Trapper.

Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature they control if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

{T}: For each color among permanents you control, add one mana of that color.

At the beginning of your upkeep, return a permanent you control to its owner's hand.

Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Create two 1/1 white Kithkin Soldier creature tokens.

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

{U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)

{U/R}: Switch Crag Puca's power and toughness until end of turn.

{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.

Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.

{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)

As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Prevent all damage that would be dealt to you and permanents you control this turn.

Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.

Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Flame Jab deals 1 damage to any target.

Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)

Change the text of target spell or permanent by replacing all instances of one color word with another.

Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.

{2}{R}, {Q}: Hateflayer deals damage equal to its power to any target. ({Q} is the untap symbol.)

Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

Shroud (This enchantment can't be the target of spells or abilities.)
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.

Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)

Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

{T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.

{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.

{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Target creature gets +4/+4 until end of turn.

Target player can't play lands this turn if {R} was spent to cast Moonhold and can't cast creature spells this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)

Untap all green and/or blue creatures you control during each other player's untap step.

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

Flying
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

Noggle Bandit can't be blocked except by creatures with defender.

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

Target player draws a card.

Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.

{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

Puncture Blast deals 3 damage to any target.

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.

{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.

At the beginning of your upkeep, you may gain 1 life.

When Regal Force enters the battlefield, draw a card for each green creature you control.

Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of their library into their graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Create a 3/3 green Beast creature token.

{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.

As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Flying
Whenever a player casts a nonblack spell, that player loses 1 life.

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Whenever Spitemare is dealt damage, it deals that much damage to any target.

Create a token that's a copy of target creature.

{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

Protection from white and from black
{W/B}: Stillmoon Cavalier gains flying until end of turn.
{W/B}: Stillmoon Cavalier gains first strike until end of turn.
{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{G/U}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.

Target player loses 2 life and you gain 2 life.

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

Cast this spell only if you've cast another green spell this turn.
Trample

Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

Flash

{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Target creature gets -0/-3 until end of turn.

+1: Target permanent doesn't untap during its controller's next untap step.
−2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.
−7: Destroy all lands target player controls.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

Whenever a creature you control attacks alone, you may tap target creature.

{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.

Prevent all combat damage that would be dealt this turn.

Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.

At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

When enchanted creature dies, that creature's controller loses life equal to its toughness.

{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.

• Put target creature on the bottom of its owner's library.
• Counter target instant spell.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Flying
Whenever a creature you control attacks alone, it gains lifelink until end of turn.

{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.

{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.

Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.

Destroy target creature.

Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Flying
When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.

Return target creature to its owner's hand. Its controller draws a card.

When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.

{T}: Target player puts the top card of their library into their graveyard.

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.

Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.

Enchant artifact or creature

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.

{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.

{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.

Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Flying
All damage that would be dealt to you is dealt to Empyrial Archangel instead.

{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.

• Destroy target enchantment.
• Draw two cards.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.

{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.

Vigilance
{T}: Create an 8/8 Beast creature token that's red, green, and white.

{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.

{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.

• Target creature gets -4/-4 until end of turn.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.

At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Counter target spell that targets you or a permanent you control.

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.

Count the number of cards in your library. Your life total becomes that number.

{B}, {T}: Target player loses 1 life.
{G}, {T}: Create a 1/1 green Saproling creature token.

• Exile all cards from target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.

Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.

Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.

When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.

{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Whenever an opponent casts a spell, that player puts the top two cards of their library into their graveyard.

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.

Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."

{1}: Target creature with power 5 or greater gains trample until end of turn.

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

{R}, {T}: Target creature gets +2/+0 until end of turn.

• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.

Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.

{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.

Counter target spell. Its controller loses 3 life and you gain 3 life.

{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.
At the beginning of your upkeep, sacrifice a Homunculus.

Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.

Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}

Whenever a creature you control attacks alone, it gains double strike until end of turn.

{1}: Target creature with power 5 or greater gains first strike until end of turn.

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.

Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.

Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.

Resounding Thunder deals 3 damage to any target.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to any target.

Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.

Trample

{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.

{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.

You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.

Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

Target creature gets +3/+3 and gains double strike until end of turn.

+1: Creatures you control get +1/+1 and gain haste until end of turn.
−2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
−6: Create five 4/4 red Dragon creature tokens with flying.

Enchanted creature gets +1/+0 and has trample.

Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.

Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.

Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.

Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."

As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

When Skullmulcher enters the battlefield, draw a card for each creature it devoured.

Target creature you control deals damage equal to its power to any target.

Put X +1/+1 counters on target creature, where X is that creature's power.

{1}: Target creature with power 5 or greater gains indestructible until end of turn.

{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.

Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

Steelclad Serpent can't attack unless you control another artifact.

Players can't untap more than one creature during their untap steps.

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.

+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

{G}: Thorn-Thrash Viashino gains trample until end of turn.

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

Flying

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.

Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

{T}: Vithian Stinger deals 1 damage to any target.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Flying

Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.

Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.

Windwright Mage has flying as long as an artifact card is in your graveyard.

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Enchanted creature has flying, first strike, and vigilance.

Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.

{1}: Target creature with power 5 or greater gains vigilance until end of turn.

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.

Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Enchant red or green creature

Enchant Forest or Plains

Court Homunculus gets +1/+1 as long as you control another artifact.

{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.

Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.

Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of each player's draw step, that player draws two additional cards.

{T}: Destroy target creature that dealt damage to you this turn.

Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Flash

{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

{T}: Target land you control becomes the basic land type of your choice until end of turn.

When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.

{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.

Hellkite Hatchling has flying and trample if it devoured a creature.

At the beginning of the end step, sacrifice Hellspark Elemental.

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

Trample

{T}: Target creature can't be blocked this turn.

When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.

Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.

Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.

Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}

Prevent all noncombat damage that would be dealt to creatures you control.

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Trample
At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.

Destroy target artifact creature.

Vigilance
{G}, {T}: Target creature blocks this turn if able.

+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.

{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.

Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.

{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Flying
{2}{R}: Pestilent Kathari gains first strike until end of turn.

Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays {U} before that step.

Haste
{R}, {T}: Create a 3/1 red Elemental creature token with haste.

When Rhox Bodyguard enters the battlefield, you gain 3 life.

When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.

When Rotting Rats enters the battlefield, each player discards a card.

Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.

Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

{T}: Scattershot Archer deals 1 damage to each creature with flying.

{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.

Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.

Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling gains indestructible until end of turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.

Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.

{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.

{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.

Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Domain — Target player discards a card for each basic land type among lands you control.

Volcanic Fallout deals 2 damage to each creature and each player.

Flying
When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.

At the beginning of your end step, you may gain life equal to the power of target creature you control.

Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.

Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

When a creature dies, destroy enchanted creature.

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B} ({U/B}, Discard this card: Draw a card.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}

Bituminous Blast deals 4 damage to target creature.

At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.

Haste

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.

When enchanted creature becomes the target of a spell or ability, exile that creature.

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {R/G} ({R/G}, Discard this card: Draw a card.)

Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to any target.

Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.

Target creature can't block this turn.

Whenever you sacrifice a creature, you may draw a card.

Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

Discard your hand. Draw seven cards, then discard three cards at random.

Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.

When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.

Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.

• Look at the top card of your library. You may put that card into your graveyard.
• Each opponent loses 1 life.

You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Fieldmist Borderpost enters the battlefield tapped.

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Firewild Borderpost enters the battlefield tapped.

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.
Cycling {W/U} ({W/U}, Discard this card: Draw a card.)

As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.

Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.

As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle your library.)

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle your library.)

As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.

When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.

Flying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Flying
{B}: Regenerate Kathari Remnant.

Each other multicolored creature you control gets +1/+1 for each of its colors.

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.

{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of their library into their graveyard, where X is the number of Zombies you control.

Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip {3}

When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

As Meddling Mage enters the battlefield, choose a nonland card name.

Flying
When Messenger Falcons enters the battlefield, draw a card.

Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.

Mistvein Borderpost enters the battlefield tapped.

Monstrous Carabid attacks each combat if able.
Cycling {B/R} ({B/R}, Discard this card: Draw a card.)

Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink.

Whenever Nemesis of Reason attacks, defending player puts the top ten cards of their library into their graveyard.

When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.

Counter target spell unless its controller pays {4}. You gain 4 life.

Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle your library.)

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

Return target multicolored card from your graveyard to your hand.

Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle your library.)

When Sanity Gnawers enters the battlefield, target player discards a card at random.

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play cards from that player's hand this turn.

Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}

Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.

Enchanted creature gets +1/+1 for each creature you control.
Cycling {G/W} ({G/W}, Discard this card: Draw a card.)

When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's converted mana cost.

Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

• Counter target creature spell.

Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.

Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.

Creature spells you control with power 5 or greater can't be countered.

Flying, first strike, vigilance, lifelink, protection from red and from green

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.

{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)

{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library.

Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

{T}, Sacrifice five artifacts: Take an extra turn after this one.

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Equip {2}

Uril, the Miststalker gets +2/+2 for each Aura attached to it.

Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle your library.)

Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.

Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.

Veinfire Borderpost enters the battlefield tapped.

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target.
Exile Vengeful Rebirth.

When Vithian Renegades enters the battlefield, destroy target artifact.

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Wildfield Borderpost enters the battlefield tapped.

Flying

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

{T}: Target creature an opponent controls attacks you this turn if able.

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

At the beginning of the end step, sacrifice Ball Lightning.

Flying, first strike, lifelink, protection from Demons and from Dragons

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

Each player draws three cards, then discards three cards at random.

Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)

At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Earthquake deals X damage to each creature without flying and each player.

{T}: Add {G} for each Elf you control.

{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Goblin Artillery deals 2 damage to any target and 3 damage to you.

Other Goblin creatures you control get +1/+1 and have haste.

Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Flying

Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles their library.

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.

Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

{T}: Target Merfolk creature can't be blocked this turn.

{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Other Soldier creatures you control have first strike.

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Prevent all damage that would be dealt to you and creatures you control this turn.

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles their library.

{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Target player puts the top five cards of their library into their graveyard.

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

{W}: Wall of Faith gets +0/+1 until end of turn.

Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.

If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent puts the top thirteen cards of their library into their graveyard.

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage to that permanent or player instead.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.

Kicker {6} (You may pay an additional {6} as you cast this spell.)
Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.

Crypt of Agadeem enters the battlefield tapped.
{2}, {T}: Add {B} for each black creature card in your graveyard.

When Devout Lightcaster enters the battlefield, exile target black permanent.

Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.

Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.

Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.

{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

Kicker {4}
Enchanted creature has base power and toughness 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.

Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}

Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

• Return target land card from your graveyard to your hand.

Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Hagra Crocodile can't block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

When Halo Hunter enters the battlefield, destroy target Angel.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.

Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.

Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color.

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.

Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Magma Rift deals 5 damage to target creature.

Magosi, the Waterveil enters the battlefield tapped.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

{2}{U}: Tap target creature without flying.

Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.

Return target permanent you control to its owner's hand. You gain 4 life.

If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

Flying
{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

You may play an additional land on each of your turns.
You may play the top card of your library if it's a land card.

When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.

Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.

Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.

If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.
Destroy target attacking creature without flying.

Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Target creature gets +1/+1 until end of turn for each Forest you control.

Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.

Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.
Exile all cards from target player's graveyard.

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

{G}: Regenerate River Boa.

Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.

Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles their library. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles their library.

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.

Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Counter target noncreature spell unless its controller pays {2}.

Flying
You may look at the top card of your library. (You may do this at any time.)

Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Spire Barrage deals damage to any target equal to the number of Mountains you control.

When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Counter target creature spell. Create a 2/2 blue Illusion creature token.

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

Prevent all combat damage that would be dealt this turn by creatures without trample.

Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}

Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.

Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.

Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

Welkin Tern can block only creatures with flying.

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

You can't win the game and your opponents can't lose the game.

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Return target permanent you control and target permanent you don't control to their owners' hands.

{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

Whenever a permanent enters the battlefield tapped and under your control, untap it.

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

{T}: Target player gains control of target artifact, creature, or land you control.

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

When enchanted permanent becomes tapped, destroy it.

Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Enchanted creature can't be blocked except by creatures with flying or reach.

Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Celestial Colonnade enters the battlefield tapped.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.

Creeping Tar Pit enters the battlefield tapped.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.

Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

Whenever Grotag Thrasher attacks, target creature can't block this turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of their library into their graveyard, where X is the number of Allies you control.

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}

{T}: Add X mana of any one color, where X is the number of Allies you control.

Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

Equipped creature gets +1/+0 and has flying.

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Whenever a player casts a red spell, you may gain 1 life.

Lavaclaw Reaches enters the battlefield tapped.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.

Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.

Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Destroy target artifact or enchantment. Its controller gains 4 life.

If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

Defender
Whenever a creature you control with defender blocks, you may gain 2 life.

If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Raging Ravine enters the battlefield tapped.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."
Equip {2}

If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.
Change the target of target spell with a single target.

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

{W}, {T}: Exile target land you control, then return it to the battlefield under your control.

Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.

Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.

{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Search your library for any number of nonland cards and exile them. Then shuffle your library.

Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.

Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.

Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.

Stirring Wildwood enters the battlefield tapped.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

This spell costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.

Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles their library. Until end of turn, you may play that card.

{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

Enchanted land is a 6/4 green Elemental creature. It's still a land.

Target creature gets +1/+1 until end of turn. Untap that creature.

Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.

Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Destroy each creature with converted mana cost 3 or less. They can't be regenerated.

Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Enchanted land is a Swamp.

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

{2}{U}: Untap enchanted creature.

As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

Flying
{W}{W}: Target creature gains indestructible until end of turn.

As an additional cost to cast this spell, return a land you control to its owner's hand.

As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.

As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.

Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Enchanted creature gets +0/+4.

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

When you cast this spell, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.

Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Forked Bolt deals 2 damage divided as you choose among one or two targets.

Flying
{8}: Creatures you control gain flying until end of turn.

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

{1}: Target creature you control has base power and toughness 7/7 until end of turn.

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

Creatures with flying get +2/+0.
Creatures without flying get -2/-0.

Whenever a creature with flying attacks, it loses flying until end of turn.

{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Prevent all combat damage that would be dealt to Guard Gomazoa.

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

Prevent all combat damage that would be dealt this turn by attacking creatures.

When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.

Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}

Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Enchanted creature gets +1/+1 and has first strike.

Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.

Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.

{5}, {T}: Target player puts the top X cards of their library into their graveyard, where X is the number of cards in that player's graveyard.

This spell costs {G} less to cast for each green creature you control.
Trample

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.

When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Last Kiss deals 2 damage to target creature and you gain 2 life.

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

Flying
Activated abilities of creatures your opponents control can't be activated.

You gain life equal to the revealed card's converted mana cost.

Whenever enchanted creature attacks or blocks, you gain 4 life.

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.

Enchanted creature gets +3/+3 and has vigilance.

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Target creature gets +1/+1 until end of turn for each creature you control.

Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Whenever you tap a Swamp for mana, add an additional {B}.
{B}: Nirkana Revenant gets +1/+1 until end of turn.

Create a 1/1 white Kor Soldier creature token for each creature you control.

Counter target spell or ability that targets a permanent you control.
This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Defender
{T}: Add {G} for each creature with defender you control.

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.

Equipped creature gets +1/+1 for each creature you control.
Equip {4}

Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.

Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.

Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.

When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.

Destroy target attacking or blocking creature with power 3 or less.

{1}{R}: Target creature attacks this turn if able.

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.

Trample
Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

• Tap X target permanents.
• Untap X target permanents.

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Draw cards equal to the number of cards in target opponent's hand.

Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.

Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)

Each player's life total becomes the lowest life total among all players.

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
−2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
−4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Draw two cards, then shuffle a card from your hand into your library.

As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Soulsurge Elemental's power is equal to the number of creatures you control.

Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.

Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Staggershock deals 2 damage to any target.

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Return an instant card at random from your graveyard to your hand.

You gain 2 life. Then if you have more life than an opponent, draw a card.

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

Each creature you control with a level counter on it gets +2/+2.

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

Haste
When Tuktuk the Explorer dies, create a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned.

Ulamog's Crusher attacks each combat if able.

When you cast this spell, destroy target permanent.
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Counter target spell if you control more creatures than that spell's controller.

Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures with defender you control.

Target creature gets +2/+0 and gains deathtouch until end of turn.

Defender
When Wall of Omens enters the battlefield, draw a card.

As long as equipped creature has defender, it can attack as though it didn't have defender.

{8}: Target creature gets +5/+5 and gains trample until end of turn.

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

When Aether Adept enters the battlefield, return target creature to its owner's hand.

Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.

Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.

At the beginning of the end step, sacrifice Arc Runner.

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

Each opponent loses 3 life. You gain life equal to the life lost this way.

Return target instant or sorcery card from your graveyard to your hand.

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

Flying

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

Target creature has base power and toughness 1/1 until end of turn.

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to any target.

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

Fling deals damage equal to the sacrificed creature's power to any target.

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

Target creature becomes red until end of turn and attacks this turn if able.

{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Whenever you draw a card, you may have target player put the top card of their library into their graveyard.

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash. (You may cast them any time you could cast an instant.)

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.

When Manic Vandal enters the battlefield, destroy target artifact.

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

When Phantom Beast becomes the target of a spell or ability, sacrifice it.

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Enchanted creature gets -1/-1 for each Swamp you control.

{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

When Roc Egg dies, create a 3/3 white Bird creature token with flying.

Whenever Scroll Thief deals combat damage to a player, draw a card.

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Target creature gets -1/-1 until end of turn. Tap that creature.

All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

When Tireless Missionaries enters the battlefield, you gain 3 life.

Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.

Arc Trail deals 2 damage to any target and 1 damage to another target.

Flying
Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Put target artifact, creature, or enchantment on top of its owner's library.

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}

Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.

Concussive Bolt deals 4 damage to target player or planeswalker.
Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.

Flying
Whenever an opponent draws a card, you may draw two cards.

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.

Equipped creature gets +2/+2 and can't block.

When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.

{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of their library into their graveyard.

Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

Destroy target artifact. You gain life equal to its converted mana cost.

Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.

Equip {2}

Flying
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

Put any number of target artifact cards from your graveyard on top of your library.

Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.

First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.

Sacrifice an artifact: Gnathosaur gains trample until end of turn.

Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Haste
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.

Target player discards a card, then puts the top card of their library into their graveyard.

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.

When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.

Kuldotha Ringleader attacks each combat if able.

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.

Flying
Whenever you cast an artifact spell, you may untap target creature.

Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

Return up to two target creature cards from your graveyard to your hand.

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."
Equip {2}

When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.

{T}: Create a 1/1 colorless Myr artifact creature token.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Imprint — {T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.

Whenever a source deals damage to Nested Ghoul, create a 2/2 black Zombie creature token.

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

First strike, protection from red and from white

If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.

Phyrexian Juggernaut attacks each combat if able.

Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way.

As Phyrexian Revoker enters the battlefield, choose a nonland card name.

At the beginning of your upkeep, you get a poison counter.

When Pierce Strider enters the battlefield, target opponent loses 3 life.

When Piston Sledge enters the battlefield, attach it to target creature you control.
Equip—Sacrifice an artifact.

Destroy target creature with flying. Its controller gets a poison counter.

{T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

Vigilance

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.

Return up to two target nonland permanents to their owners' hands.

Attacking creatures get +1/+0 and gain first strike until end of turn.

Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.

Shriekhorn enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of their library into their graveyard.

Signal Pest can't be blocked except by creatures with flying or reach.

Equipped creature gets +1/+1 and is an artifact in addition to its other types.
Equip {2}

Equipped creature gets +2/+2 and has flying.
Equip {6}

• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.

Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.

When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.

Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

• Counter target artifact spell.
• Return target artifact to its owner's hand.

Equipped creature gets +2/+4 and has reach.
Equip {4}

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}

+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
−1: Target artifact becomes an artifact creature with base power and toughness 5/5.
−4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.

Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

{1}{G}: Regenerate Thrun, the Last Troll.

Flying

{3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.

When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.

At the beginning of your upkeep, you may put a charge counter on target artifact.

Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

When Viridian Corrupter enters the battlefield, destroy target artifact.

When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

({R/P} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

({W/P} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Target permanent becomes an artifact in addition to its other types until end of turn.

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

As an additional cost to cast this spell, sacrifice an artifact or creature.
Artillerize deals 5 damage to any target.

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

({G/P} can be paid with either {G} or 2 life.)
{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have first strike.

Blighted Agent can't be blocked.

{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)

Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

When Brutalizer Exarch enters the battlefield, choose one —
• Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
• Put target noncreature permanent on the bottom of its owner's library.

As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Target player draws three cards, loses 3 life, and gets three poison counters.

Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

Chained Throatseeker can't attack unless defending player is poisoned.

You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Goblin creature token with haste.
When Chancellor of the Forge enters the battlefield, create X 1/1 red Goblin creature tokens with haste, where X is the number of creatures you control.

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of their library into their graveyard.
Flying
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.
Vigilance, reach

{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.
{2}, {T}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Golem artifact creature token.

Corrosive Gale deals X damage to each creature with flying.

{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.

When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.

Flying
{4}{B}, Sacrifice Dementia Bat: Target player discards two cards.

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.

Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.

Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.

When Entomber Exarch enters the battlefield, choose one —
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

Etched Monstrosity enters the battlefield with five -1/-1 counters on it.
{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.

Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.

{1}{R}, {T}: Fallen Ferromancer deals 1 damage to any target.

{2}{W}: Return Forced Worship to its owner's hand.

Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.

Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.

({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.

Enchanted creature has infect.
When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

{T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.

{1}, {T}, Sacrifice Gremlin Mine: It deals 4 damage to target artifact creature.
{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.

Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Gut Shot deals 1 damage to any target.

{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.)

All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.

{R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)

Flying
Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.

When Inquisitor Exarch enters the battlefield, choose one —
• Target opponent loses 2 life.

{G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.)

Imprint — When Invader Parasite enters the battlefield, exile target land.
Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.

Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.

Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.

Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.

+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles their library.

Marrow Shards deals 1 damage to each attacking creature.

When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control get +1/+1.

When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
Golem creatures you control have trample.

You can't get poison counters.
Creatures you control can't have -1/-1 counters put on them.
Creatures your opponents control lose infect.

Counter target spell with converted mana cost 1.

Whenever an opponent loses life, that player puts that many cards from the top of their library into their graveyard. (Damage dealt by sources without infect causes loss of life.)

Flying
{R/P}: Moltensteel Dragon gets +1/+0 until end of turn.

Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.

Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Equipped creature gets +3/+1 and has haste.
Equip {2}

Creatures can't attack you or a planeswalker you control unless their controller pays {W/P} for each of those creatures.

Put target card from a graveyard on top of its owner's library.

At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.

{R}: Ogre Menial gets +1/+0 until end of turn.

At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

{B/P}: Pestilent Souleater gains infect until end of turn. ({B/P} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

At the beginning of your upkeep, create a 1/1 green Insect creature token with infect for each poison counter your opponents have.

As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.

Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as it remains exiled.

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to any target.

Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.

• Return target artifact card from your graveyard to your hand.

Nonartifact creatures can't block this turn.

Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.

When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have vigilance.

Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.

At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.
{T}, Sacrifice Shrine of Boundless Growth: Add {C} for each charge counter on Shrine of Boundless Growth.

At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.

At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power.
{4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.

At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.
{3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Myr artifact creature token for each charge counter on Shrine of Loyal Legions.

At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.
{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Equip {4}

Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.

{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)

You may have Spinebiter assign its combat damage as though it weren't blocked.

Flying

Surge Node enters the battlefield with six charge counters on it.
{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.

Whenever another creature enters the battlefield under your control, you may gain 1 life.

Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}

Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

When Tormentor Exarch enters the battlefield, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature gets -0/-2 until end of turn.

Creatures entering the battlefield don't cause abilities to trigger.

{B}: Regenerate Toxic Nim.

{U/P}: Trespassing Souleater can't be blocked this turn. ({U/P} can be paid with either {U} or 2 life.)

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Untap all artifacts you control during each other player's untap step.

Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.

Return target creature to its owner's hand. Its controller loses 1 life.

Flying

Flying
{3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When enchanted artifact is put into a graveyard, you gain 6 life.

When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{1}: Regenerate target Golem you control.

Volt Charge deals 3 damage to any target. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

Flying
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.

When Wing Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have flying.

As Xenograft enters the battlefield, choose a creature type.
Each creature you control is the chosen type in addition to its other types.

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Flying

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Flying
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

+1: Chandra, the Firebrand deals 1 damage to any target.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
−6: Chandra, the Firebrand deals 6 damage to each of up to six targets.

Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)

{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

When Crumbling Colossus attacks, sacrifice it at end of combat.

When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Flying

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Flying

+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.

Trample
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.

Goblin Grenade deals 5 damage to any target.

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Equipped creature gets +3/+0.

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

+1: Draw a card. Target player puts the top card of their library into their graveyard.
0: Target player puts the top ten cards of their library into their graveyard.
−7: Any number of target players each draw twenty cards.

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Equipped creature gets +0/+3.

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

Target player chooses a card in their hand and discards the rest.

{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

During your turn, prevent all damage that would be dealt to you.

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

{4}, {T}: You may put a creature card from your hand onto the battlefield.

Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.

{T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage to that player or planeswalker instead if you control artifacts named Crown of Empires and Throne of Empires.

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

{G}: Choose one —
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. Activate this ability only once each turn.
• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. Activate this ability only once each turn.
• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Enchanted creature gets +1/+1 and has protection from creatures.

Target creature gains protection from the color of your choice until end of turn.

Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.

Destroy target land. Creatures without flying can't block this turn.

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Flying

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate this ability only any time you could cast a sorcery.

Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.

Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage to that permanent or player instead if a creature died this turn.

Target opponent loses 3 life.

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

As long as equipped creature is a Human, it has lifelink.
Equip {3}

Create a token that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

When Claustrophobia enters the battlefield, tap enchanted creature.

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

When Crossway Vampire enters the battlefield, target creature can't block this turn.

At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

At the beginning of enchanted player's upkeep, that player puts the top two cards of their library into their graveyard.

Creatures enchanted player controls attack each combat if able.

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.

{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

{T}, Put the top card of your library into your graveyard: Add {C}.

Draw two cards, then discard a card at random.

Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Each player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Target player puts the top three cards of their library into their graveyard.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Protection from Vampires, from Werewolves, and from Zombies

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Creatures you control enter the battlefield as a copy of Essence of the Wild.

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Tap up to two target creatures.

Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Counter target spell unless its controller pays {1}. That player discards a card.

Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Galvanic Juggernaut attacks each combat if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.

Geistflame deals 1 damage to any target.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

{T}: Each player puts the top card of their library into their graveyard.

• Return two target Zombie cards from your graveyard to your hand.

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

You gain 2 life for each creature card in your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Put target creature on top of its owner's library.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

As an additional cost to cast this spell, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.

Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.

{3}{R}: Choose any target, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that permanent or player equal to the highest converted mana cost among those cards.

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.

Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Invisible Stalker can't be blocked.

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Counter target spell. Return target permanent to its owner's hand.

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

Target player shuffles up to three target cards from their graveyard into their library.

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Flying
{2}: Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.

Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Create two 2/2 black Zombie creature tokens.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.

{1}{U}{B}, {T}: Target player puts the top three cards of their library into their graveyard.

As Nevermore enters the battlefield, choose a nonland card name.

Up to two target creatures can't block this turn.

Night Revelers has haste as long as an opponent controls a Human.

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Defender
Creatures with flying your opponents control get -1/-0.

Orchard Spirit can't be blocked except by creatures with flying or reach.

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Exile target card from a graveyard.

Whenever another creature dies, Rage Thrower deals 2 damage to target player or planeswalker.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

Whenever Selhoff Occultist or another creature dies, target player puts the top card of their library into their graveyard.

Exile target creature and all other creatures with the same name as that creature.

As long as equipped creature is a Human, it gets +1/+1.
Equip {1}

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}

As an additional cost to cast this spell, exile two creature cards from your graveyard.

As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.

Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn.

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Creatures you control gain protection from non-Human creatures until end of turn.

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.

{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.

Flying

{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Defender
{T}: Exchange your life total with Tree of Redemption's toughness.

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Altar of the Lost enters the battlefield tapped.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}

{T}: Gain control of target creature with power less than or equal to the number of creatures you control.

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Burning Oil deals 3 damage to target attacking or blocking creature.

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Each player puts the top five cards of their library into their graveyard.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

• Destroy target creature with flying.

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Enchanted player can't cast more than one spell each turn.

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.

Whenever another Zombie you control dies, target opponent loses 1 life.

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Flying, double strike, lifelink
Whenever you gain life, draw a card.

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Draw two cards, then discard two cards.

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

Whenever enchanted creature blocks, you gain 3 life.

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.

Fires of Undeath deals 2 damage to any target.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.

Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of their library into their graveyard.

This spell costs {1} less to cast for each creature card in your graveyard.

Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.

Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.

Trample
Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Headless Skaab enters the battlefield tapped.

As long as equipped creature is a Human, it gets an additional +1/+1.

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Target player puts the top X cards of their library into their graveyard. If this spell was cast from a graveyard, that player puts twice that many cards into their graveyard instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Create two 1/1 white Spirit creature tokens with flying.

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Haste
When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

Whenever another creature enters the battlefield, untap Midnight Guard.

Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Flying
{R}: Each creature you control gets +1/+0 until end of turn.

Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.

Flying
Whenever Niblis of the Urn attacks, you may tap target creature.

Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Destroy target enchantment.

Create a 2/2 black Zombie creature token.

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

Return target creature you own to your hand.

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Discard all the cards in your hand, then draw that many cards.

Flying
Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of their library into their graveyard.

Sightless Ghoul can't block.

Target creature gets +2/+0 and gains first strike until end of turn.

+1: Create a 1/1 black Vampire creature token with lifelink.
−2: You get an emblem with "Creatures you control get +1/+0."
−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

Flying
Stormbound Geist can block only creatures with flying.

Haste

Other Vampire creatures you control get +1/+1 and have first strike.

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."

Target player puts the top two cards of their library into their graveyard.

{T}: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Flying

Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Warden of the Wall enters the battlefield tapped.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

Target creature gets +3/+1 and gains trample until end of turn.

Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."

Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

{G}{U}, {T}: You may cast spells this turn as though they had flash.

Draw three cards, then put a card from your hand on the bottom of your library.

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}

Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Flying, vigilance, indestructible
Other permanents you control have indestructible.

Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

As long as equipped creature is a Human or an Angel, it has vigilance.

Distribute four +1/+1 counters among any number of target creatures.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

As an additional cost to cast this spell, tap any number of untapped creatures you control.
Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Exile target creature you control, then return that card to the battlefield under your control.

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Tap target creature. It doesn't untap during its controller's next untap step.

{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.

As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.

When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color.

Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Destroy target creature with flying and all Equipment attached to that creature.

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

{B}: Evernight Shade gets +1/+1 until end of turn.

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.

Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

As long as Geist Trappers is paired with another creature, both creatures have reach.

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

Enchanted creature gets +1/-1 and attacks each combat if able.

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Whenever another nontoken creature dies, you may draw a card.

Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.

Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.

{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

Creatures with power less than Howlgeist's power can't block it.

When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.

For each creature, its controller sacrifices it unless they pay X life.

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

As long as Lightning Mauler is paired with another creature, both creatures have haste.

Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."

Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.

When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.

Enchanted creature has "{T}: Target creature can't block this turn."

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.

Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}

{2}{W}: Moorland Inquisitor gains first strike until end of turn.

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

{T}: Put a charge counter on Otherworld Atlas.
{T}: Each player draws a card for each charge counter on Otherworld Atlas.

As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

Choose one or more —

Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.

Righteous Blow deals 2 damage to target attacking or blocking creature.

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.

When Rotcrown Ghoul dies, target player puts the top five cards of their library into their graveyard.

Target creature gets +X/+0 until end of turn, where X is its power.

{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.

Scrapskin Drake can block only creatures with flying.

{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Flying

When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Flying, hexproof

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of their library into their graveyard."

Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."

+1: Tap target permanent. It doesn't untap during its controller's next untap step.
−2: Draw a card for each tapped creature target player controls.
−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Take an extra turn after this one. Exile Temporal Mastery.

Put all creatures on the bottom of their owners' libraries.

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.

Thunderous Wrath deals 5 damage to any target.
Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

+1: Draw a card, then discard a card at random.
−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

Equipped creature gets +3/+0 and attacks each combat if able.
Equip {3}

When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.

At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.

{1}{G}, {T}: Target creature you control fights another target creature.

When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.

Equipped creature gets +0/+3 and can block an additional creature each combat.

Put target nonland permanent on top of its owner's library.
Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.

When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Creatures with power less than Wandering Wolf's power can't block it.

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

As long as Wingcrafter is paired with another creature, both creatures have flying.

{1}{G}: Regenerate Wolfir Avenger.

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.

Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Target creature gets +2/+2 and gains first strike until end of turn.

+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.

Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.

Cathedral of War enters the battlefield tapped.

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

{T}: Target creature attacks this turn if able.
{T}: Target creature blocks this turn if able.

Crimson Muckwader gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Search your library for up to X cards and put those cards into your hand. Then shuffle your library.

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

{3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

{3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Whenever you cast a red spell, target creature can't block this turn.

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

Harbor Bandit gets +1/+1 as long as you control an Island.
{1}{U}: Harbor Bandit can't be blocked this turn.

Whenever another creature enters the battlefield under your control, you gain 2 life.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.
{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)

Look at the top five cards of your library, then put them back in any order.

Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
{B}: Liliana's Shade gets +1/+1 until end of turn.

Magmaquake deals X damage to each creature without flying and each planeswalker.

Enchanted creature gets +2/+2 and has lifelink.

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery card from it without paying its mana cost.

Target opponent puts the top seven cards of their library into their graveyard.

All creatures get -1/-1 until end of turn for each Swamp you control.

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.

Flying
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

You may cast spells from your hand without paying their mana costs.

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Prized Elephant gets +1/+1 as long as you control a Forest.
{G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Reckless Brute attacks each combat if able.

If you would gain life, you gain twice that much life instead.

{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.

Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.

At the beginning of your upkeep, return a creature you control to its owner's hand.

{X}, {T}: Target player puts the top X cards of their library into their graveyard.

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to any target.

Flying
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

Flying
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.

{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.

Enchanted creature gets +2/+0 and can't be blocked.

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

{2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.

Flying
War Falcon can't attack unless you control a Knight or a Soldier.

As an additional cost to cast this spell, discard a card.

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)

You may cast green creature spells as though they had flash.

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

Destroy target nonland permanent with converted mana cost 3 or less.

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

• Creatures you control gain lifelink until end of turn.
• Put target attacking or blocking creature on top of its owner's library.

Azorius Guildgate enters the battlefield tapped.

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

When Batterhorn enters the battlefield, you may destroy target artifact.

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.

Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Tap target creature you don't control.
Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Flying
Chaos Imps has trample as long as it has a +1/+1 counter on it.

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Lands you control have "{T}: Add one mana of any color."

Whenever enchanted land becomes tapped, its controller puts the top three cards of their library into their graveyard.

{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Counter target spell you don't control.
Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)

Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.

Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Flying
When Dark Revenant dies, put it on top of its owner's library.

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."

Defender
{2}{U}, {T}: Target player puts the top X cards of their library into their graveyard, where X is the number of creatures with defender you control.

Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.

Haste
Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Double strike (This creature deals both first-strike and regular combat damage.)

Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.

Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.

{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.

• All creatures get -1/-1 until end of turn.

All creatures able to block Golgari Decoy do so.
Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Golgari Guildgate enters the battlefield tapped.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

{1}{B}: Regenerate Grim Roustabout.

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

At the beginning of each player's upkeep, that player loses half their life, rounded up.

{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

Vigilance

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.

• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.

Izzet Guildgate enters the battlefield tapped.

{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

Haste
{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

Trample
Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Destroy target creature. Its controller loses 2 life.

Defender
{T}: Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.

Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
{B}: Regenerate Lotleth Troll.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate this ability only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

{U}, {T}: Draw two cards.
{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.

Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.

As long as it's not your turn, tapped creatures you control have hexproof.

Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.

Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.

All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.

Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of their library into their graveyard.

Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."

Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.

Enchanted land has "{T}: Target creature gains haste until end of turn."

• Each creature deals 1 damage to its controller.

Rakdos Guildgate enters the battlefield tapped.

{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.

You can't cast this spell unless an opponent lost life this turn.
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.

Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.
{B}: Regenerate Rakdos Ringleader.

Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.

When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

{B}{R}: Target blocking creature gets -1/-1 until end of turn.
{B}{R}: Target player who lost life this turn loses 1 life.

{4}, {T}: Target creature can't be blocked this turn.

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Target creature gets +2/+2 until end of turn. Untap that creature.

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."

• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

Selesnya Guildgate enters the battlefield tapped.

{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.

Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.

Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

When Slum Reaper enters the battlefield, each player sacrifices a creature.

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its converted mana cost.

Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Flying
Discard two nonland cards with the same name: Draw four cards.

Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Whenever Street Sweeper attacks, destroy all Auras attached to target land.

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.

{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

Return target card from your graveyard to your hand. Exile Treasured Find.

Defender
{1}{B}{G}: Regenerate Trestle Troll.

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

Enchanted land has "Untap this land during each other player's untap step."

Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.

{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)

When Voidwielder enters the battlefield, you may return target creature to its owner's hand.

Trample
Volatile Rig attacks each combat if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
−3: Destroy target nonland permanent.
−7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Flying
Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Enchanted creature gets -5/-0.
{2}{U}: Return Agoraphobia to its owner's hand.

Enchanted creature has hexproof and can't be blocked by more than one creature.

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Arrows of Justice deals 4 damage to target attacking or blocking creature.

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.

Defender
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Flying

Creatures you control have base power and toughness X/X until end of turn.

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Artifacts and creatures your opponents control enter the battlefield tapped.

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.

Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.

• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Boros Guildgate enters the battlefield tapped.

{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.

Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to any target.

• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.

Defender

Flying

Target player puts the top four cards of their library into their graveyard. You draw a card for each creature card put into that graveyard this way.

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

Trample

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Flying
When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Target player sacrifices a creature, then gains life equal to that creature's toughness.

Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

Dimir Guildgate enters the battlefield tapped.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

{R}: Disciple of the Old Ways gains first strike until end of turn.

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player puts the top two cards of their library into their graveyard.

Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Elusive Krasis can't be blocked.

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Target creature that dealt damage this turn gets -5/-5 until end of turn.

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.

Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to any target.

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn.

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Target blocking creature gets +3/+0 and gains first strike until end of turn.

{B}: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.

Enchanted creature gets +1/+1 and has flying and lifelink.

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of their library into their graveyard.

Ground Assault deals damage to target creature equal to the number of lands you control.

• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.

Gruul Guildgate enters the battlefield tapped.

{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Enchanted creature has protection from multicolored.

{T}: Add {G} for each +1/+1 counter on Gyre Sage.

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Creatures you control have haste and attack each combat if able.

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Enchanted creature gets +2/+2 and has protection from creatures.

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}

Return each creature card with converted mana cost X from your graveyard to the battlefield.

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.

Vigilance

Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

Massive Raid deals damage to any target equal to the number of creatures you control.

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

Flying
When Mindeye Drake dies, target player puts the top five cards of their library into their graveyard.

Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.

Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Mugging deals 2 damage to target creature. That creature can't block this turn.

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play cards exiled with Nightveil Specter.

Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Orzhov Guildgate enters the battlefield tapped.

{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

Choose target creature you control. You gain life equal to that creature's power plus its toughness.

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Counter target spell. Its controller puts the top two cards of their library into their graveyard.

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.

As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.

Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.

Flying
Each creature you control with a +1/+1 counter on it has flying.

Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Prevent all damage that would be dealt to target creature this turn.

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.

{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Simic Guildgate enters the battlefield tapped.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Trample
Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.

Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.

Spire Tracer can't be blocked except by creatures with flying or reach.

Create a token that's a copy of target artifact or creature.

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.

Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

{T}, Pay 2 life: Remove a counter from target nonland permanent.

Enchanted land has "{T}, Discard a card: Draw a card."

Creatures you control get +0/+5 and gain reach until end of turn.

Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.

{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Target player loses 1 life, discards a card, then sacrifices a permanent.

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

When Verdant Haven enters the battlefield, you gain 2 life.

Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Enchanted creature can't be blocked as long as you control a Gate.

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: Aetherling can't be blocked this turn.
{1}: Aetherling gets +1/-1 until end of turn.
{1}: Aetherling gets -1/+1 until end of turn.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.

Trample

{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that permanent or player.

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Each opponent loses two times X life. You gain life equal to the life lost this way.

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Prevent all damage that would be dealt to creature tokens you control.

Each other creature you control with a +1/+1 counter on it has haste.

Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Destroy each nonland permanent with converted mana cost X or less.

Whenever a creature you control attacks, put a +1/+1 counter on it.

Flying
{T}: Goblin Test Pilot deals 2 damage to any target chosen at random.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.

Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.

Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

Multicolored creatures you control have deathtouch.

Maze's End enters the battlefield tapped.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Return target permanent card from your graveyard to the battlefield.

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.

Target player puts the top two cards of their library into their graveyard. Draw two cards.

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.

Flying

+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.

Counter target spell. Its controller can't cast spells this turn.

Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

Return each creature that dealt damage this turn to its owner's hand.

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Rot Farm Skeleton can't block.
{2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.

Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.

When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

At the beginning of each end step, each player discards their hand.

Flash
Reach, protection from blue

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

Populate. (Create a token that's a copy of a creature token you control.)

Warleader's Helix deals 4 damage to any target and you gain 4 life.

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

Target creature you control gets +1/+0 and gains first strike until end of turn.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Flying
Whenever you gain life, put a +1/+1 counter on each creature you control.

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

{W}: Enchanted creature gets +1/+1 until end of turn.

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.

Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

{1}{W}: Capashen Knight gets +1/+0 until end of turn.

+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

Target player gains 2 life for each creature on the battlefield.

{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.

Cyclops Tyrant can't block creatures with power 2 or less.

Whenever a creature you control dies, you draw a card and you lose 1 life.

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."

When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.

{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.

+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.

Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

Equipped creature gets +4/+4.
{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of their library into their graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.

Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

Sliver creatures you control have "{T}: Add one mana of any color."

Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.

Whenever Master of Diversion attacks, tap target creature defending player controls.

Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.

Create two 1/1 red Elemental creature tokens. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Prevent all damage a source of your choice would deal this turn.

Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Ring of Three Wishes enters the battlefield with three wish counters on it.
{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.

Put all creature cards from all graveyards onto the battlefield under your control.

The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.

A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.

Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.

Flying
Creature spells with flying you cast cost {1} less to cast.

Flying
Whenever a creature with flying attacks, you may draw a card.

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Reach
{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.

+2: Exile the top three cards of target opponent's library.
−X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
−10: Exile all cards from all opponents' hands and graveyards.

Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+1 and has deathtouch.

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.

Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.

Flash
Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.

Boulderfall deals 5 damage divided as you choose among any number of targets.

Attacking creatures you control have deathtouch.
{1}{G}, {T}: Choose one —
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.

When Breaching Hippocamp enters the battlefield, untap another target creature you control.

{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has intimidate.

Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4 and has flying and first strike.

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

When Chosen by Heliod enters the battlefield, draw a card.

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Flying
{1}{W}: Coastline Chimera can block an additional creature this turn.

Defender, indestructible
{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

{2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to any target.

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Deathbellow Raider attacks each combat if able.
{2}{B}: Regenerate Deathbellow Raider.

Flying
{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.

Prevent all combat damage that would be dealt to players this turn.

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."

{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Ember Swallower becomes monstrous, each player sacrifices three lands.

As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.

Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.

When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

When Fate Foretold enters the battlefield, draw a card.
When enchanted creature dies, its controller draws a card.

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.

{5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature.

Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Equipped creature has flying and haste.

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.

Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+1 and has lifelink.

Flash
Whenever you draw a card, you gain 1 life.

Flying
When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Vigilance
{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.

Trample
{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.

Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.

When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.

Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.

When Leonin Snarecaster enters the battlefield, you may tap target creature.

{2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.

{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.

When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Reach
{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.

When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample

When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.

Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Vigilance

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.
When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.

Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

Pharika's Cure deals 2 damage to target creature and you gain 2 life.

When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.

Trample, protection from enchantments
{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.

Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +3/+3 and has menace.

{T}: Each player exiles the top card of their library face down.
{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.

Trample
Other Minotaur creatures you control get +1/+1 and have trample.

Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

When Returned Centaur enters the battlefield, target player puts the top four cards of their library into their graveyard.

Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.

When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.

When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.

Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.

Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.

{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.

Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.

Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.

Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has first strike.

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

Flying, haste, protection from white
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.

Draw three cards. Target player puts the top three cards of their library into their graveyard.

Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tormented Hero enters the battlefield tapped.
Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.

{1}, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.

Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player or planeswalker.
{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.

Underworld Cerberus can't be blocked except by three or more creatures.
When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.

Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchanted creature gets -1/-1, and its activated abilities can't be activated.

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.

When Wild Celebrants enters the battlefield, you may destroy target artifact.

Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip {1}

+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.

Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Vigilance

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Flying
Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

Creatures your opponents control lose trample and can't have or gain trample.

Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.

Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.

Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Astral Cornucopia enters the battlefield with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

Defender
{B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Vigilance
Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.

{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
{5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.

Flying
Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."

Whenever a land enters the battlefield under your control, you gain 1 life.

Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

• Return target enchantment card from your graveyard to your hand.

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Flying
{B}, Sacrifice another creature: Regenerate Eater of Hope.
{2}{B}, Sacrifice two other creatures: Destroy target creature.

Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.
Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

Enchanted creature has "{1}{W}, {T}: You gain 3 life."

Enchanted creature has "{R}, {T}, Discard a card: Draw a card."

Enchanted creature has "{1}{U}, {T}: Target player puts the top three cards of their library into their graveyard."

Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
{R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.

Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

Target creature you control deals damage equal to its power to another target creature.

Trample
Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)
When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."

Felhide Brawler can't block unless you control another Minotaur.

Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."

Flitterstep Eidolon can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

Flying
{1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.

Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token.

When Forsaken Drifters dies, put the top four cards of your library into your graveyard.

Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+1 and has double strike.

Exile target creature. Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."

Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.

Reach
{3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.

Flying
When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.

When Grisly Transformation enters the battlefield, draw a card.

Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying

Each legendary creature you control gets +1/+1 for each other legendary creature you control.
{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Aura spells you cast cost {1} less to cast.
Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.

Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.

Prevent the next 7 damage that would be dealt to any target this turn.

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.

When Karametra's Favor enters the battlefield, draw a card.

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
−1: Draw a card. You may play an additional land this turn.
−5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.

Creatures with power less than the number of Islands you control can't block Kraken of the Straits.

Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."

This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.

As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.

Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.)
When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)

All creatures able to block Noble Quarry or enchanted creature do so.

Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.

Enchanted creature gets +2/+3.

Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand.
{W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.

Haste
When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost.

Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.

Flying
When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.

Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player puts the top X cards of their library into their graveyard, where X is this creature's toughness."

Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.

Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.

Defender
As long as Pillar of War is enchanted, it can attack as though it didn't have defender.

Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.

Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)

When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens.
Enchanted creature gets +1/+1 for each Wolf you control.

You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

Haste
Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Trample
Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.
{T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}{B}: Regenerate Servant of Tymaret.

Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.

When Setessan Starbreaker enters the battlefield, you may destroy target Aura.

Flying
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.

Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

Flying
When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.

Flying
Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of their library into their graveyard.

Equipped creature has "{2}, {T}: Tap target creature."
Equip {2}

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.

Flying
Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.

Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Haste
{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Stratus Walk enters the battlefield, draw a card.
Enchanted creature can block only creatures with flying.

Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Trample
When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.

Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Vigilance
Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
{3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Strive — This spell costs {2}{U} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.

Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.

+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.
+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
−8: You gain 100 life.

Strive — This spell costs {2}{W} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.

Strive — This spell costs {R} more to cast for each target beyond the first.
Any number of target creatures can't block this turn.

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

Equip {1}

Strive — This spell costs {1}{G} more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.

Counter target spell. Its controller puts the top four cards of their library into their graveyard.

Strive — This spell costs {2}{B} more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."

{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles their library.

You may choose not to untap Deserter's Quarters during your untap step.
{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.

Strive — This spell costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Flash
Whenever a creature you control dies, each opponent sacrifices a creature.

Flash

Flash

Flash

Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Other Minotaur creatures you control have deathtouch.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

Flying, deathtouch
{5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

{3}{R}, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.

{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.

Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.

Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.

Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip {3}

Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.

Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.

As Hall of Triumph enters the battlefield, choose a color.

Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

Heroes' Bane enters the battlefield with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.

Strive — This spell costs {1}{U} more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

Return target creature and all Auras attached to it to their owners' hands.

Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.

Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
Enchanted creature gets +1/+1 and has flying.

Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."

Strive — This spell costs {U} more to cast for each target beyond the first.
Return any number of target enchantments to their owners' hands.

Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.

Strive — This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.

Flying
At the beginning of your upkeep, each opponent draws a card.

Mogis's Warhound attacks each combat if able.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.

Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.

Reach
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.

Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.

Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

As long as your devotion to black and green is less than seven, Pharika isn't a creature.
{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.

Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.

Other Centaur creatures you control get +1/+1 and have vigilance and trample.

Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.

Vigilance
{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

{1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)

Destroy target creature with power 4 or greater. It can't be regenerated.

When Returned Reveler dies, each player puts the top three cards of their library into their graveyard.

Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.

Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.

Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Strive — This spell costs {G} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."

Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.

Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Exile any number of target creatures and all Auras attached to them.

Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Flying

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Flying
When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.

Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.

Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.

Flying
{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.

When you're dealt combat damage, sacrifice Swarmborn Giant.
{4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Swarmborn Giant is monstrous, it has reach.

Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.

Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.

Target player discards a number of cards equal to the sacrificed creature's power.

Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.

Flying
Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)