#include "detection_layer.h" #include "activations.h" #include "softmax_layer.h" #include "blas.h" #include "cuda.h" #include #include int get_detection_layer_locations(detection_layer layer) { return layer.inputs / (layer.classes+layer.coords+layer.rescore); } int get_detection_layer_output_size(detection_layer layer) { return get_detection_layer_locations(layer)*(layer.classes+layer.coords); } detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore) { detection_layer *layer = calloc(1, sizeof(detection_layer)); layer->batch = batch; layer->inputs = inputs; layer->classes = classes; layer->coords = coords; layer->rescore = rescore; int outputs = get_detection_layer_output_size(*layer); layer->output = calloc(batch*outputs, sizeof(float)); layer->delta = calloc(batch*outputs, sizeof(float)); #ifdef GPU layer->output_gpu = cuda_make_array(0, batch*outputs); layer->delta_gpu = cuda_make_array(0, batch*outputs); #endif fprintf(stderr, "Detection Layer\n"); srand(0); return layer; } void forward_detection_layer(const detection_layer layer, float *in, float *truth) { int in_i = 0; int out_i = 0; int locations = get_detection_layer_locations(layer); int i,j; for(i = 0; i < layer.batch*locations; ++i){ int mask = (!truth || !truth[out_i + layer.classes - 1]); float scale = 1; if(layer.rescore) scale = in[in_i++]; for(j = 0; j < layer.classes; ++j){ layer.output[out_i++] = scale*in[in_i++]; } softmax_array(layer.output + out_i - layer.classes, layer.classes, layer.output + out_i - layer.classes); activate_array(in+in_i, layer.coords, LOGISTIC); for(j = 0; j < layer.coords; ++j){ layer.output[out_i++] = mask*in[in_i++]; } } } void backward_detection_layer(const detection_layer layer, float *in, float *delta) { int locations = get_detection_layer_locations(layer); int i,j; int in_i = 0; int out_i = 0; for(i = 0; i < layer.batch*locations; ++i){ float scale = 1; float latent_delta = 0; if(layer.rescore) scale = in[in_i++]; for(j = 0; j < layer.classes; ++j){ latent_delta += in[in_i]*layer.delta[out_i]; delta[in_i++] = scale*layer.delta[out_i++]; } gradient_array(layer.output + out_i, layer.coords, LOGISTIC, layer.delta + out_i); for(j = 0; j < layer.coords; ++j){ delta[in_i++] = layer.delta[out_i++]; } if(layer.rescore) delta[in_i-layer.coords-layer.classes-layer.rescore] = latent_delta; } } #ifdef GPU void forward_detection_layer_gpu(const detection_layer layer, float *in, float *truth) { int outputs = get_detection_layer_output_size(layer); float *in_cpu = calloc(layer.batch*layer.inputs, sizeof(float)); float *truth_cpu = 0; if(truth){ truth_cpu = calloc(layer.batch*outputs, sizeof(float)); cuda_pull_array(truth, truth_cpu, layer.batch*outputs); } cuda_pull_array(in, in_cpu, layer.batch*layer.inputs); forward_detection_layer(layer, in_cpu, truth_cpu); cuda_push_array(layer.output_gpu, layer.output, layer.batch*outputs); free(in_cpu); if(truth_cpu) free(truth_cpu); } void backward_detection_layer_gpu(detection_layer layer, float *in, float *delta) { int outputs = get_detection_layer_output_size(layer); float *in_cpu = calloc(layer.batch*layer.inputs, sizeof(float)); float *delta_cpu = calloc(layer.batch*layer.inputs, sizeof(float)); cuda_pull_array(in, in_cpu, layer.batch*layer.inputs); cuda_pull_array(layer.delta_gpu, layer.delta, layer.batch*outputs); backward_detection_layer(layer, in_cpu, delta_cpu); cuda_push_array(delta, delta_cpu, layer.batch*layer.inputs); free(in_cpu); free(delta_cpu); } #endif